[Basic] Skill of the week: Brainwashing (and Brain Hacking)
Brainwashing (and Brain Hacking) are the skill of changing someone's motives and personality via mundane and technological means. Brain Hacking is doing this with computers, via some kind of direct brain-to-computer interface. The skill description doesn't mention virtual reality, but an immersive virtual reality, such as Transhuman Space VR, that you can't get out of, would seem to make Brainwashing much easier: that's definitely one area where Transhuman horror is justified. Changing Times and Transhuman Mysteries have some support for this. Brain Hacking in THS is only possible via a ghost editor program, although the skill also has legitimate uses in creating Ghosts.
Ultra-Tech has equipment for Brainwashing, but doesn't mention Brain Hacking. Madness Dossier, naturally , has a fair bit about both, and a character template where they're primary skills. It also has an unfortunate bit of phrasing that makes it look as if Empathy boosts Brainwashing: I've submitted errata. Social Engineering has extended rules for brainwashing and for healing its effects. Psis has benefits for using Telepathy powers with Brainwashing. Power-Ups 6: Quirks has a reminder that Brainwashing can give people new quirks, and the Residual Personality quirk. Action, Banestorm, Horror, Reign of Steel, Space and Supers are alert to the plot possibilities of Brainwashing. Zombies covers zombies who are brainwashed rather than undead. Brainwashing is generally considered villainous conduct, but I'd be curious to know of any cases where PCs have done it for good reasons. That's imaginable in reducing the effects of traumas, although the cases where I've seen that happen (not in GURPS) have been by making memories less immediate. What else has happened with Brainwashing in your games? |
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My character in Transhuman Space used Brain Hacking mostly for extraction of information from a ghosted omnihomicidal enemy astropus. Not really any edits, just info-extraction. Also to examine the Shadows of other PCs after exposure to some nasty memetic and other psychological warfare phenomena.
In the campaign I'm GMing, the party was seriously considering the option of using their defaults in Brain Hacking and Brainwashing to 'reeducate' a human-sacrificing cult leader instead of killing him (the most likely outcome would've been amnesia and other serious neurological trauma[s]). They eventually didn't go with this plan. (They also all but outright needed a field wetware kit - analogous to but weaker than the one from Madness Dossier - but the only one with the possibility of attaining one refused from the very beginning.) Brainwashing shows up in the background of the campaign here and there, but isn't taken or rolled by or against any PCs so far except in the backstory. |
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I'm wondering if the text of Brainwashing there is meant to be setting specific. Quote:
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It's manipulation of the brain/mind. It's only "evil" if done without consent or medical necessity just like nearly every other form of coercion.
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Brain Hacking is handy for Alpha Centauri Probe Teams
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Normal everyday social manipulation alters our beliefs and perceptions. None of us are immune to such minor forms of brainwashing. |
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The most startling treatment of Brain Hacking I've seen is the one in the Moon of the Three Rings where that before going out on a restricted planet, their version of the Prime Directive mandates that every crew member be mentally reprogrammed to be incapable of selling or giving more advanced technology to the natives. The startling part is that the protagonist regards that as an inconvenience. |
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Also, for the sake of discussion, I'm going to treat brainwashing as... brainwashing. Not a matter of persuasion or peer pressure or the many common things that can one might claim are lesser forms of brainwashing. |
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In real life with fantastic elements (as opposed to the "mundane" real world brainwashing)... could you know? That message you left yourself to remind yourself that you did indeed volunteer for the process... did you really leave it or is it a forgery. The memory of leaving it could be faked (assuming there is one) and if you can jack with someone's brain by altering memories, you could force someone to write such a note, record such a video, etc. before then wiping/replacing that memory as well. Other people? Could be in on it. The good news is that eventually it does become improbable to downright ridiculous if "the entire world" has to be in on it. Still, for the PCs in a campaign, this sounds like quite the trap (or adventure starter). Player: "The mysterious stranger tells you that he is your brother." GM: "He tells you that your memory has been wiped and replaced. They also did some cosmetic work to avoid you resembling your former appearance." Player: "Yeah but I know what actually happened." GM: "Do you?" In all seriousness, there are times when the GM must provide incomplete or faulty information to the PCs. That is why sometimes the GM rolls for you; if you fail a Perception check then the player knows the character missed something (barring "fake" checks that exist just to keep players guessing). If you get caught, for example, in an Illusion (or hallucination or virtual world etc.) the GM should be giving you some clues, but in accordance with the plot. This could mean gaming out events that aren't happening at all. |
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The most recent episode of Doctor Who touched on this concept.
Spoiler of the beginning only:
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(I'm sorry. I can't remember how to hide text.) I see someone was kind enough to fix it for me. Someone also PM-ed me on how to do it for next time. |
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A minor rewrite of someone's memory is an assault. Like an assault, it becomes socially acceptable if the person is genuinely permitting it. One can not complain about being punched if one enters a boxing match. It also becomes acceptable if for example it somehow keeps your victim from killing you because they've forgotten why they wanted to. A nearly complete rewrite of someone's basic personality traits lies in the territory rape and murder in terms of intrusiveness even if the rewrite produces someone who is much happier and easier for everyone to else to live with. But if you'd allow someone to commit suicide, there not reason not to allow someone to walk into a personality improvement parlour. However, if you are a spy, you are to some extent released from normal constraints of law and custom provided that what you are doing serves your government's interests. Thus you can steal, lie, commit assault and murder provided that it serves a legitimate national security end. And that's where you end up with the Alpha Centauri Probe Teams brainhacking base officials to facilitate bloodless takeovers. |
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It's almost trivially easy to alter people's memories right now for minor things. I don't think it's a crime anywhere though.
Eyewitness testimony is the least reliable of all, for example. |
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Sorry if I seem dense. I'm still recovering from a bad cough/cold, so am denser than usual. |
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In The Madness Dossier itself, it's used to prevent something really, really, really bad, at explicitly fantastical levels -- though even then, using such techniques explicitly and implicitly corrupts the character. |
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Human memory is very poor. Right now such manipulation is haphazard and depends on numerous hard to determine variables. But it wouldn't take super science to boost its effectiveness. |
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Aren't cult deprogramming, addiction rehab and military training examples of "good" brainwashing?
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I'm surprised that Mental Surgery from psionic powers didn't make the list. I assume it ought to, as its basically a specialization of the option to use brainwashing as the controlling skill for the conditioning enhancement of mind control. My oldest active gurps character was built around this skill (actually, my first gurps character to play with other players as well).
I kind of side stepped the ethics of it through a combination of making a ruthless and amoral character that happens to work for the good guys and through the campaign stakes being really high (the destruction or survival of a world or each chapter). The ability hasn't actually seen much use. The style of play has been too fast paced for much mental surgery, and he's mostly used his secondary telepathic abilities, which are ideally suited for the foes he's faced. So I have a skill of 20 that's never really been used, at least not in anything related to the central plot. Its been a nice trick to have in the bag though. |
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If my father had forced me to continue to attend Sunday School after I came out as atheist at age 6 would have been an attempt at deprogramming or good brainwashing in many people's minds. |
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It's often necessary to keep soldiers alive in the field, but that doesn't change how and what it does. |
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Indoctrination expects you not to question. Unfortunately many things that are supposed to be education, with at least some back and forth are indeed just indoctrination. Unfortunately most people I know don't distinguish between the two, on either the giving or the receiving end. In the United States of America I tend to attribute this to the government education system, which seems to favor indoctrination over actual education (and whose model seems to have been followed in all walks of life). Of course, that model seems to have been taken from elsewhere in the first place... |
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Stepping back for a moment, I will risk turning this into a matter of semantics, for better or worse. We have discussed the realm of physical violence earlier and it got me thinking; there is no such thing as a "good" murder.
I am not a pacifist. I certainly believe there are times when ending the life of another human being is justified and even required. If you have the authority to end the life of another when killing that other is indeed justified and required, it is not murder. I realize that can sound rather legalistic as well, but while I believe in absolutes, I don't believe the world is simple. At the risk of sounding like an ignorant child trying to sound how he believes an educated adult might, while I view the world as black and white it is not a matter of two endless planes, or the taijitu or even a checkerboard. Rather I see life as a complex mosaic often consisting of incredibly fine pieces, that often appear grey because it requires intense, scrutiny to distinguish one element from the other... and depending on the exact nature of something, its "position" within the mosaic, the same "shape" can be either evil or good, black or white. TL;DR: Otaku has thoughts and opinions on this matter, but wonders if a lack of common understanding means he has been regrettably wasting others' time in trying to flesh out the discussion and by speaking in the third person. |
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The most moral action in a given situation can be to cause the death of someone or to modify his state of mind, but in that case, it's not appropriate to label the action with a value-loaded term that carries with it disapproval. If the action was not evil, it should probably not be described with a loaded term that implies it was. |
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Hmm. This does make it for a curious hidden default: Brainwashing might default to Teaching-6. |
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I think that the point here would be that if we were discussing GURPS rules for military training, we wouldn't usually say that Brainwashing skill was involved. If we were going to talk about rules for cult deprogramming, we might. However, the two may be similar enough in practice that this is a category error.
I guess that the general image of "brainwashing" is that it's a very quick and very dirty version of the same sort of thing that is covered by Teaching skill, built on detailed knowledge of psychological science rather than any sort of small-e empathy. But that suggests that the borderline between Brainwashing and Teaching skill may be fuzzy. Well, so it goes; the borderlines between Karate and Brawling, or Diplomacy and Streetwise, can get fuzzy at times too. And yes, "brainwashing" is generally seen as a dirty word, if only because the classic techniques seem to have been very brutal and unpleasant (though they might be considered crude and embarrassing bodge-jobs by less crass future psych-experts, who won't have to hurt you or stick you in front of spinning spiral patterns to turn your mind inside out). Also, it usually involves treating the human mind as a thing to be manipulated, broken or rebuilt to taste, which sounds a bit psychopathic. Cult deprogramming may actually be as nice as brainwashing can get and still qualify for the term; the line there would be "someone else has already treated this mind as a thing to be rebuilt; we're just trying to restore it". Because it's a dirty word, people may not want to see it on their good-guy character sheets. But in settings where cult deprogramming is an important thing for the heroes, or where teams of psych-war probe teams are sent out to make enemy bases surrender bloodlessly (the alternative being frontal assaults and hundreds of deaths on both sides), well, you're going to have to call the skill something, and PCs shouldn't be any more embarrassed to have this one on their character sheets than to have Guns or Intimidation. (Or we could rename other skills for similar honesty. "Stick Sharp Things In Soft Things Which Scream And Bleed", perhaps?) |
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Counsellors, NLP practioners, and so on might well be using "Psychology mechanic" skill. This might be a familiarity of Brainwashing, or might be a separate skill: the GRUPS skills model is somewhat arbitrary. |
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And those hypothetical deprogrammers might have to know enough about Brainwashing that they could use the skill as such quite effectively, even if they're too ethical to do so and the rule mechanics in use have them rolling against Psychology. But there's also scope for, say, the benevolent Galactic Federation's whatever-works psych ops teams being PCs who go into border worlds and brainwash the local leaderships into not fighting thermonuclear wars. Because, you know, idiots with nukes, predicted megadeaths, screw the ethical semantics. Could be an interesting campaign. |
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Noncombat Techniques don't get enough love. Look at the number of kick techniques alone, or better yet the number of Techniques for the whole skill of Karate. Now see if you can find as many for Psychology or Brainwashing. Spread teh Tekno-luv! |
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I've been thinking about something...
I'm kinda hesitant to do things like that in a game because I'm a bit squeamish on the subject, and I'll have to talk to my players about it before ever doing that as a GM, but what would be your thought about an evil organization where most rank and file members have been brainwashed? Say, the organization sets up specific victim support groups to find vulnerable people among them, and turns their pain into hatred for a specific group of people whom they say are part of a vast conspiracy against them and are responsible for a trauma, and then giving them some basic training (and the Fanatical and Intolerance disadvantages) before sending them out to die for the cause? Kinda like the Brotherhood of Nod cultivating hatred for GDI in citizens living in the yellow/red zones (zones highly contaminated by tiberium, a toxic living material poisoning and killing people, with the side effect of disrupting infrastructures like power plants and the like due to death of skilled personnel) before recruiting them in militia squad and using them as canon fodder or even suicide bombers (from C&C 3 Tiberium Wars)? It would be a touchy subject requiring discussion with the players before implementation, but how would such a scenario work in-game? |
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