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-   -   [Basic] Advantage of the Week: Ambidexterity (https://forums.sjgames.com/showthread.php?t=128722)

Otaku 09-06-2014 10:37 AM

[Basic] Advantage of the Week (#9): Ambidexterity
 
Last Week: Alternate Identity; Temporary Identity; Zeroed
Next Week: Amphibious; Aquatic; Semi-Aquatic

Ambidexterity (p.B39) is one of those Advantages where the name is spot on: for 5 CP your character is equally proficient using his right or left hand (surprisingly, no rules handy for if you have more than that). This might seem like a Perk level Advantage except the penalty for offhand Skill use is -4. Said penalty is interesting because it is the starting point for the the Off-Hand Weapon Training Technique, which takes 5 points to train a single weapon Skill to the point that you can attack with the offhand at no penalty.

In real life, people can learn to be ambidextrous, and to varying degrees of efficiency; the number I've heard tossed around for those people naturally able to use either hand equally well is about 1 in 100, but tracking down a suitable source for that "fact" is proving trickier than I'd hoped, so take that with a grain of salt. Especially when dealing with older relatives, I've heard stories of how the left-hand dominant kids were forced to learn how to use their right hand in school, and even without the imposition it apparently is a common thing: some devices are just trickier/more expensive to make without favoring a single hand, and since most of the population is right-handed, the left-handed have to adapt or pay more.

Anyway, that little tangent was brought up because Ambidexterity is one of those Advantages that I assumed could be "learned", but it isn't part of the list on p.B294. I think my gaming group from 15-20 years ago, using 3e, allowed it as a house rule, but at the same time I don't think anyone ever bothered; Ambidexterity was priced at 10 CP under 3e rules, plus if you only really needed it for a single weapon, in 3e Off-Hand Weapon Training was 6 CP: one point more than in 4e, but four points less than 3e Ambidexterity.

So...
  1. How often do you take Ambidexterity for characters you run?
  2. Does it seem useful (especially if you have taken it)?
  3. What about other players you know, NPCs, etc.: is it rarely seen or a frequent choice, and does it seem like it is worth it?
  4. Does it seem under-, over- or correctly priced to you?
  5. What circumstances might justify tweaking the price?

Based on my limited personal experience, for many characters the off-hand penalty comes up so rarely that it would practically seem like Perk territory. For anyone with a combat emphasis (let alone focus), it can be quite the CP saver, however if you've only got one or two Melee skills where it would matter, one might be better off sinking starting CP into another Advantage only available at character creation, and just learning Off-Handed Weapon Training (even if in the long run you're overpaying).

johndallman 09-06-2014 11:07 AM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Otaku (Post 1810224)
This might seem like a Perk level Advantage except the penalty for offhand Skill use is -4. Said penalty is interesting because it is the starting point for the the Off-Hand Weapon Training Technique, which takes 5 points to train a single weapon Skill to the point that you can attack with the offhand at no penalty.

Yes ... this is a bug that was fixed in Martial Arts, on p50, because 5 points is totally overpriced for a technique for one weapon when actual Ambidexterity is the same price.

Off-Hand Weapon Training is now a perk that eliminates the penalty entirely for a single skill. Anyone dedicated enough to buy five of these is allowed to trade them in for Ambidexterity, making it a learnable advantage.

Anders 09-06-2014 11:23 AM

Re: [Basic] Advantage of the Week: Ambidexterity
 
If someone finds their right hand offensive and cuts it off, would you require them to buy full Ambidexterity to lose the -4 penalty to everything or would you do it some other way.

kirbwarrior 09-06-2014 02:00 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
[5] feels right for the advantage. Any time I wanted to make a character who uses both hands, I buy it without question. Mind, it's almost always more efficient to just get the perk, but I like ambidextrous characters. The only reason I don't think it is too cheap is because no one takes it unless they want it, and it's cheap enough to never question.

One thing I would change is, you should have dominant hands equal to half of what you have, rounded up, e.g. a four-armed person has two dominant arms, either their 'right' or 'left'. I don't know where, but Kromm pointed out you aren't dominant with any Extra Arms unless you get Ambidexterity. Which I only accept because once a race has six+ arms, they probably are ambidextrous, or took Extra Flexible on their arms (which 'includes' Ambidexterity).

Quote:

Originally Posted by Anders (Post 1810235)
If someone finds their right hand offensive and cuts it off, would you require them to buy full Ambidexterity to lose the -4 penalty to everything or would you do it some other way.

Depends on realism level and player want. In a cinematic campaign, I'd make the -4 a familiarity penalty and let them 'exchange' their dominant hand (in case it would ever come back). This would even naturally happen over time in realistic campaigns. They may also buy it if they want the benefits right now, and then they keep the full trait if their hand comes back.

Flyndaran 09-06-2014 03:53 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Anders (Post 1810235)
If someone finds their right hand offensive and cuts it off, would you require them to buy full Ambidexterity to lose the -4 penalty to everything or would you do it some other way.

Handedness is a zero point feature, so I doubt any GM would have a problem with allowing the character to switch, with at most a training montage.

I couldn't being far far too left handed. I would have to suffer one arm and greatly reduced manual dexterity.
Ham handed might work rather well I think for effects.

Not 09-06-2014 03:58 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Does anybody know whether amputation actually results in opposite-handedness over time in humans, as with the fiddler crab?

Flyndaran 09-06-2014 04:10 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Not (Post 1810339)
Does anybody know whether amputation actually results in opposite-handedness over time in humans, as with the fiddler crab?

I think that's too subjective to pertain to Gurps objective numbers.
In reality, handedness is more about preference than untrained coordination or strength, despite that being the common assumption.
Whether, and how long after removal, preference changes is probably just as much an issue of personal interpretation than clinical test results.

Nereidalbel 09-06-2014 04:15 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Not (Post 1810339)
Does anybody know whether amputation actually results in opposite-handedness over time in humans, as with the fiddler crab?

That varies from person to person, really.

sir_pudding 09-06-2014 04:30 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
I find that some players seem to be obsessed with this advantage and take in on all characters. Myself, I don't see it as especially useful at all, compared to Off-Hand Weapon Training for whatever it is you are actually planning on using off-handed.

Agemegos 09-06-2014 04:40 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Not (Post 1810339)
Does anybody know whether amputation actually results in opposite-handedness over time in humans, as with the fiddler crab?

I worked for some months with a fellow who had lost the use of his right arm in a shooting accident at the age of sixteen. At fifty-six his writing with his left hand was still very much what you'd expect of someone writing with his off hand.

Flyndaran 09-06-2014 05:29 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Agemegos (Post 1810370)
I worked for some months with a fellow who had lost the use of his right arm in a shooting accident at the age of sixteen. At fifty-six his writing with his left hand was still very much what you'd expect of someone writing with his off hand.

My brother still writes like a 5 year old despite having both hands. Then again he actually decided to be left handed to be different. My right handed brother and I had a weird childhood tug of war with his handedness.

Otaku 09-06-2014 08:59 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by johndallman (Post 1810234)
Yes ... this is a bug that was fixed in Martial Arts, on p50, because 5 points is totally overpriced for a technique for one weapon when actual Ambidexterity is the same price.

Off-Hand Weapon Training is now a perk that eliminates the penalty entirely for a single skill. Anyone dedicated enough to buy five of these is allowed to trade them in for Ambidexterity, making it a learnable advantage.

Wonderful! That really sounds just about right, if not spot on, as a they way to handle it. On the other hand... still no idea how to handle it in multi-limbed races/supers.

sir_pudding 09-06-2014 09:02 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Otaku (Post 1810459)
On the other hand... still no idea how to handle it in multi-limbed races/supers.

Half your limbs are "off". Off-Hand Weapon Training ignores "off" penalties regardless of limb used.

namada 09-06-2014 09:32 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
* * * * * * * * * * * * * * *

Flyndaran 09-06-2014 11:14 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1810460)
Half your limbs are "off". Off-Hand Weapon Training ignores "off" penalties regardless of limb used.

That works for games, but I don't think it's realistic. Multiple limbs of hand level coordination takes an enormous amount of brain power. Even octopuses have a single preferred arm.

malloyd 09-07-2014 05:35 AM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Anders (Post 1810235)
If someone finds their right hand offensive and cuts it off, would you require them to buy full Ambidexterity to lose the -4 penalty to everything or would you do it some other way.

I would want the end state to be Ambidexterity on the character sheet, because it would be really strange for you to get so used to it that you'd need to work at it to change back if you ended up regenerating the lost hand.

Absent actual therapy, I think some analog of the rule for absorbing languages by immersion works well - some number of hours per day (probably lots, you use your hands a lot) counts as on the job study time toward buying Ambidexterity, or whatever other reasonable compensatory advantage the GM thinks you might reasonably acquire to offset a loss.

munin 09-07-2014 04:24 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
The fact is that the OHW technique is priced fairly compared to other techniques to buy off situational penalties. That it's not a good deal compared to Ambidexterity probably means that Ambidexterity isn't priced correctly since its basically a wildcard technique to buy off all off-hand penalties. 15 points might be a better choice.

At 5 points it is a too-obvious pick for anyone who wants to do any double-handing. There's no question whether to take it or not. At 15 points it's more of a character-defining trait, and more appropriate for its actual rarity in real life.

Flyndaran 09-07-2014 04:31 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
It's only truly useful in niche occasions where you can't use your primary. I don't see 15 points of utility on par with Combat Reflexes or Empathy.

vicky_molokh 09-07-2014 04:34 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Flyndaran (Post 1810800)
It's only truly useful in niche occasions where you can't use your primary. I don't see 15 points of utility on par with Combat Reflexes or Empathy.

Yeah, assuming a combatant, switch to Rapid Strikes and/or Combinations. Ambidexterity is a dubious deal with TbaM as-is, it's gonna be near-useless at [15].

Flyndaran 09-07-2014 05:08 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
In essence it turns your mediocre back up into a really good one. I would demand added primary function for 15 points.

Otaku 09-07-2014 05:56 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by munin (Post 1810795)
The fact is that the OHW technique is priced fairly compared to other techniques to buy off situational penalties. That it's not a good deal compared to Ambidexterity probably means that Ambidexterity isn't priced correctly since its basically a wildcard technique to buy off all off-hand penalties. 15 points might be a better choice.

At 5 points it is a too-obvious pick for anyone who wants to do any double-handing. There's no question whether to take it or not. At 15 points it's more of a character-defining trait, and more appropriate for its actual rarity in real life.

One of the things I mentioned before was that back in 3e, it only cost 10 points and the general impression was that it was overpriced. You raise a good point, but perhaps you should consider it going the opposite direction:

If Ambidexterity is fair at [5], then perhaps Off-Hand Weapon Technique is overpriced, the penalty for using the offhand is too severe and/or Techniques aren't quite properly priced? In this case, RAW has revealed that at least Off-Hand Weapon Technique is overpriced, as it is now available as a penalty eliminating Perk.

I am kind of counting on the rest of the board showing me the error in my thinking, but I wonder if -2 penalty is more accurate for using your off hand; I mean it is kind of like having an "unfamiliar model" penalty for your own hand since it is still your hand, just not the dominant one with which you are "more familiar". A +2 circumstantial bonus seems inline with a Perk. I still wonder if we shouldn't have "Easy" Techniques as an option to reflect those things that you do still perform at a penalty (or equal to skill) but that you can rapidly raise disproportionate to the control skill's level.

In case I sound far more confident and demanding than I mean to be, I haven't even jotted this down before to give it a good once over, let alone tested it in play or real life, so... yeah. Mostly for entertainment value and to underscore why sometimes, specific mechanics don't play nice with each other. XD

Flyndaran 09-07-2014 06:29 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
It's common opinion that the offhand weapon perk is the best way to go and that the technique was unfairly priced.

sir_pudding 09-07-2014 06:43 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Otaku (Post 1810840)
I am kind of counting on the rest of the board showing me the error in my thinking, but I wonder if -2 penalty is more accurate for using your off hand; I mean it is kind of like having an "unfamiliar model" penalty for your own hand since it is still your hand, just not the dominant one with which you are "more familiar".

It's clearly more significant than mere familiarity penalties. I shoot much much worse off-hand with a weapon that I've probably justified Weapon Bond with than I do even with a wholly unfamiliar firearm (which GURPS RAW gives ridiculous penalties for).
Quote:

A +2 circumstantial bonus seems inline with a Perk. I still wonder if we shouldn't have "Easy" Techniques as an option to reflect those things that you do still perform at a penalty (or equal to skill) but that you can rapidly raise disproportionate to the control skill's level.
Isn't a perk that removes a penalty the same thing as an "Easy" technique? Either way it's not going to cost less than a point.

Ulzgoroth 09-07-2014 07:36 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1810860)
It's clearly more significant than mere familiarity penalties. I shoot much much worse off-hand with a weapon that I've probably justified Weapon Bond with than I do even with a wholly unfamiliar firearm (which GURPS RAW gives ridiculous penalties for).

And getting rid of off hand penalties certainly takes more training than acquiring familiarity does...

How many times in your life have you been able to shoot a wholely unfamiliar firearm by GURPS standards? It's a fairly high bar...

Otaku 09-07-2014 08:42 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1810860)
It's clearly more significant than mere familiarity penalties. I shoot much much worse off-hand with a weapon that I've probably justified Weapon Bond with than I do even with a wholly unfamiliar firearm (which GURPS RAW gives ridiculous penalties for). Isn't a perk that removes a penalty the same thing as an "Easy" technique? Either way it's not going to cost less than a point.

I didn't mean for it to cost less than a point; my poor idea was designed so that the Perk would be Akin to an Easy Technique... but don't worry, I believe you! My idea just makes it more complicated, not less, and is thus a failure.

malloyd 09-07-2014 10:06 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by munin (Post 1810795)
The fact is that the OHW technique is priced fairly compared to other techniques to buy off situational penalties. That it's not a good deal compared to Ambidexterity probably means that Ambidexterity isn't priced correctly since its basically a wildcard technique to buy off all off-hand penalties. 15 points might be a better choice.

Nah, it means all techniques are overpriced. Note how it is never worthwhile to have more than 3 per skill. At 1/4 the price of raising the entire skill they'd need to apply to something like a quarter of the uses of the skill to be reasonably priced.

Flyndaran 09-07-2014 11:39 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by malloyd (Post 1810910)
Nah, it means all techniques are overpriced. Note how it is never worthwhile to have more than 3 per skill. At 1/4 the price of raising the entire skill they'd need to apply to something like a quarter of the uses of the skill to be reasonably priced.

That might lead to technique booms like 3rd's skill bloat issue.

sir_pudding 09-07-2014 11:44 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Ulzgoroth (Post 1810873)
How many times in your life have you been able to shoot a wholely unfamiliar firearm by GURPS standards? It's a fairly high bar...

Is it? Even changing cartridges invokes a RAW familiarity penalty. The Colt SAA, the M9, the M4, the M249, the AKM, and .50 cal. matchlock muskets all have penalties from each other for at least one of the things on B199 and that's just a few of the different weapons I've fired off the top of my head.

Flyndaran 09-07-2014 11:48 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
I think guns have one of the shortest familiarizing time frame out of all skills.
They're carefully designed to be as user friendly and idiot proof as possible. Of course that doesn't help when the designers are "idiots".

Ulzgoroth 09-07-2014 11:59 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1810951)
Is it? Even changing cartridges invokes a RAW familiarity penalty. The Colt SAA, the M9, the M4, the M249, the AKM, and .50 cal. matchlock muskets all have penalties from each other for at least one of the things on B199 and that's just a few of the different weapons I've fired off the top of my head.

I was taking "wholely unfamiliar" to mean achieving the maximal unfamiliarity penalty, not achieving any unfamiliarity penalty.

sir_pudding 09-08-2014 12:02 AM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Ulzgoroth (Post 1810957)
I was taking "wholely unfamiliar" to mean achieving the maximal unfamiliarity penalty, not achieving any unfamiliarity penalty.

Well, okay. I don't think that it matters in comparison to handedness. I shoot better with default and familiarity penalties than I do with a familiar weapon and skill left handed.

Joseph Paul 09-08-2014 01:26 AM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1810460)
Half your limbs are "off". Off-Hand Weapon Training ignores "off" penalties regardless of limb used.

Is this what we see in nature? First - do animals have handedeness issues? Second- do animals with more than four limbs limbs have handedeness issues? Third - do radially symmetrical animals have handedeness issues? Fourth - why do humans have a handedeness issue?

Looking at making ambidexterity a species trait for extraterrestrial species.

Flyndaran 09-08-2014 01:41 AM

Re: [Basic] Advantage of the Week: Ambidexterity
 
The more linguistically adept a species is the more handed individuals there are. Parrots have similar proportions to us 85/15 but reversed. Left clawed more common.
The asymmetry tilts with which hemisphere hold the language centers most often. In humans it's the left, with parrots its the right.
I've read that most other animals have an 80/10/10 split with no preference being the most common.
I've read of octopuses having a single preferred limb.

Agemegos 09-08-2014 01:53 AM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Joseph Paul (Post 1810968)
why do humans have a handedeness issue?

I've been told — but I did not see the research paper myself — that people with ambidexterity perform slightly worse than people with a distinct handedness at tasks that involve co-ordinated use of both hands, such as aiming a rifle.

Joseph Paul 09-08-2014 02:33 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Well then it would seem that terrestrial handedness is generally a function of the growth of one part of the brain for language and the basic model of brains being very similar (though the octopi do bear watching) accounts for it. That may not hold true for extraterrestrial species so I am thinking there is no onus to letting them be ambidextrous. Unless of course handedness would be a trait that crosses species lines because of ancient life seeding programs with the same root stock.....(Cue portentous music)

sir_pudding 09-08-2014 02:36 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Joseph Paul (Post 1811236)
That may not hold true for extraterrestrial species so I am thinking there is no onus to letting them be ambidextrous.

If it's supposed to be feature instead of just the Ambidexterity advantage, it needs to have some kind of downside. GURPS racial templates represent differences from humans, not some kind of universal basis.

Flyndaran 09-08-2014 02:38 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Handedness is merely specialization. And it's hard to imagine a species that gets the best of both sides without any drawbacks. But life is full of no-fairs, both good and bad.

Purple Haze 09-08-2014 06:30 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
I long ago decided that _Ambidexterity_ was a _Hard Technique_ of life. Thus one could buy-off the off-hand penalty in levels.

Though rather than making it 2/3/4/5 I make it 1/2/3/5 to encourage people to take it but leave it at -1. Something I extend to all _Hard Techniques_, it's 1/level but the last is 2.

Vynticator 09-09-2014 07:01 AM

Re: [Basic] Advantage of the Week: Ambidexterity
 
I often go for Ambidexterity. Also Extra Attack and TBAM. I like someone dangerous with a wide range of skills and weapons. I tend to play very focused assassin types, the advantages above lend themselves to flexible responses to challenges.

Flyndaran 09-09-2014 07:03 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Vynticator (Post 1811500)
I often go for Ambidexterity. Also Extra Attack and TBAM. I like someone dangerous with a wide range of skills and weapons. I tend to play very focused assassin types, the advantages above lend themselves to flexible responses to challenges.

It would be almost mandatory for any cinematic combat monster, I agree.

kirbwarrior 09-09-2014 10:17 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Otaku (Post 1810840)
If Ambidexterity is fair at [5], then perhaps Off-Hand Weapon Technique is overpriced, the penalty for using the offhand is too severe and/or Techniques aren't quite properly priced? In this case, RAW has revealed that at least Off-Hand Weapon Technique is overpriced, as it is now available as a penalty eliminating Perk.

I've just been using a sweeping rule that techniques are [1] to buy off completely (and in gritty campaigns, [1] to be allowed to buy hard techniques per techniques or [10] as an UB to cover all hard ones). I've also used it with the rule that defaults are bought off as RAW techniques instead of [4] per level. It makes me think OHWT is completely fair at [1].

sir_pudding 09-09-2014 10:21 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Flyndaran (Post 1811819)
It would be almost mandatory for any cinematic combat monster, I agree.

Chow Yun Fat characters get on fine with just Off-Hand-Weapon Training (Pistol).

Flyndaran 09-09-2014 11:17 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1811942)
Chow Yun Fat characters get on fine with just Off-Hand-Weapon Training (Pistol).

Jonny one weapon? That's a bit niche, isn't it?

sir_pudding 09-09-2014 11:18 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Flyndaran (Post 1811964)
Jonny one weapon? That's a bit niche, isn't it?

It's pretty typical. Are you saying that Fat doesn't play cinematic combat monsters?

Flyndaran 09-09-2014 11:24 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1811965)
It's pretty typical. Are you saying that Fat doesn't play cinematic combat monsters?

Gun fu isn't my preferred action genre, so I just forget Jonny one weapons when discussing combat monsters as a character concept.
He certainly fits cinematic combat monster from what I hear.

Would off hand weapon training cover loading a gun as well?

sir_pudding 09-09-2014 11:27 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Flyndaran (Post 1811966)
Gun fu isn't my preferred action genre, so I just forget Jonny one weapons when discussing combat monsters as a character concept.
He certainly fits cinematic combat monster from what I hear.

I can't really think of a two-handed movie fighter that uses a bunch of different non-improvised weapons.

Flyndaran 09-09-2014 11:39 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1811967)
I can't really think of a two-handed movie fighter that uses a bunch of different non-improvised weapons.

Two handed means if one hand's injured they are toast anyway, regardless of number of dominant hands.

sir_pudding 09-09-2014 11:43 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Flyndaran (Post 1811969)
Two handed means if one hand's injured they are toast anyway, regardless of number of dominant hands.

I meant two weapons, which is relevant to ambidexterity.

Flyndaran 09-10-2014 01:28 AM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1811971)
I meant two weapons, which is relevant to ambidexterity.

It seems sensible not to put all your eggs in one basket. Rapier and dagger gives more options for example, and in melee that seems needed.

Joseph Paul 09-10-2014 11:14 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1811239)
If it's supposed to be feature instead of just the Ambidexterity advantage, it needs to have some kind of downside. GURPS racial templates represent differences from humans, not some kind of universal basis.

1) Do we make animals buy ambidexterity?

2) Downsides of ambidexterity as a zero-point feature? Most of what I can come up with are things like it affects writing, personal gestures, tool designs, and architecture for the society of a race of ambi's. Thoughts on more personal downsides?

sir_pudding 09-10-2014 11:26 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Joseph Paul (Post 1812476)
1) Do we make animals buy ambidexterity?

Do we "make" animals buy anything? The bestiary trait lists are supposed to be just traits that are relevant in play. If something has no fine manipulators or no manipulators it hardly ever matters what handedness it should have. Non-human PCs need to either have handedness or Ambidexterity, just like any other PC.
Quote:

2) Downsides of ambidexterity as a zero-point feature? Most of what I can come up with are things like it affects writing, personal gestures, tool designs, and architecture for the society of a race of ambi's. Thoughts on more personal downsides?
-2 to all two-handed tasks.

Flyndaran 09-10-2014 11:35 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Joseph Paul (Post 1812476)
1) Do we make animals buy ambidexterity?

...

Only those that qualify for human level fine manipulators. Even many that don't may have strong preferences.

kirbwarrior 09-13-2014 02:25 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Joseph Paul (Post 1812476)
1) Do we make animals buy ambidexterity?

2) Downsides of ambidexterity as a zero-point feature? Most of what I can come up with are things like it affects writing, personal gestures, tool designs, and architecture for the society of a race of ambi's. Thoughts on more personal downsides?

All unarmed fighting skills ignore handedness, if it matters.

Flyndaran 09-13-2014 02:35 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by kirbwarrior (Post 1813491)
All unarmed fighting skills ignore handedness, if it matters.

It is an optional realistic rule in Grups: Martial Arts. It would take obscene amount of hard work and time to get my right hand to hit with even 1/2 the force or accuracy of my left.

malloyd 11-03-2017 08:16 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Hellboy (Post 2131250)
Since Ambidexterity benefits everything and not everyone does weapon training I am curious what alternate 1point@aTime paths to learning it could exist.

Is there a problem with taking it for one skill (or other handed task) at a time, just like for Off Hand Weapon Training?

If you don't have at least five things you want to be able to do equally well with both hands, why are you interested in buying it in the first place?

AlexanderHowl 11-03-2017 09:31 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
I tend to have my combat characters always purchase Ambidexterity (at 5 points, it does not make any sense to not purchase the advantage). Not only does it make Dual-Weapon Attack feasible with a Skill level 20, it also means that you are not screwed over if one of your hands is crippled from damage.

As for the unarmed combat rules, it makes perfect sense that you would use each hand equally well because every martial art that I have studied trained every limb until they performed equally well, though sometimes they over train the off-hand. In my case, I am right-handed, but my left arm is stronger and more accurate when it comes to punching because I over trained my off-hand during my youth in order to gain an advantage during tournaments against people who expected right-handed attacks (I did the same thing with my left leg). Any martial artists who depends on just their dominant hand is going to be at a massive disadvantage in sparing, tournaments, etc.

Flyndaran 11-03-2017 09:47 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
I've never met an actual ambidextrous person in my life. It would be literally impossible to train me to use my right hand in any way other than a clumsy child.
But for combat monsters and only costing five points, it is quite common among my characters too.


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