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-   -   [Basic] Advantage of the Week: Ambidexterity (https://forums.sjgames.com/showthread.php?t=128722)

kirbwarrior 09-09-2014 10:17 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Otaku (Post 1810840)
If Ambidexterity is fair at [5], then perhaps Off-Hand Weapon Technique is overpriced, the penalty for using the offhand is too severe and/or Techniques aren't quite properly priced? In this case, RAW has revealed that at least Off-Hand Weapon Technique is overpriced, as it is now available as a penalty eliminating Perk.

I've just been using a sweeping rule that techniques are [1] to buy off completely (and in gritty campaigns, [1] to be allowed to buy hard techniques per techniques or [10] as an UB to cover all hard ones). I've also used it with the rule that defaults are bought off as RAW techniques instead of [4] per level. It makes me think OHWT is completely fair at [1].

sir_pudding 09-09-2014 10:21 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Flyndaran (Post 1811819)
It would be almost mandatory for any cinematic combat monster, I agree.

Chow Yun Fat characters get on fine with just Off-Hand-Weapon Training (Pistol).

Flyndaran 09-09-2014 11:17 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1811942)
Chow Yun Fat characters get on fine with just Off-Hand-Weapon Training (Pistol).

Jonny one weapon? That's a bit niche, isn't it?

sir_pudding 09-09-2014 11:18 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Flyndaran (Post 1811964)
Jonny one weapon? That's a bit niche, isn't it?

It's pretty typical. Are you saying that Fat doesn't play cinematic combat monsters?

Flyndaran 09-09-2014 11:24 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1811965)
It's pretty typical. Are you saying that Fat doesn't play cinematic combat monsters?

Gun fu isn't my preferred action genre, so I just forget Jonny one weapons when discussing combat monsters as a character concept.
He certainly fits cinematic combat monster from what I hear.

Would off hand weapon training cover loading a gun as well?

sir_pudding 09-09-2014 11:27 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Flyndaran (Post 1811966)
Gun fu isn't my preferred action genre, so I just forget Jonny one weapons when discussing combat monsters as a character concept.
He certainly fits cinematic combat monster from what I hear.

I can't really think of a two-handed movie fighter that uses a bunch of different non-improvised weapons.

Flyndaran 09-09-2014 11:39 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1811967)
I can't really think of a two-handed movie fighter that uses a bunch of different non-improvised weapons.

Two handed means if one hand's injured they are toast anyway, regardless of number of dominant hands.

sir_pudding 09-09-2014 11:43 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Flyndaran (Post 1811969)
Two handed means if one hand's injured they are toast anyway, regardless of number of dominant hands.

I meant two weapons, which is relevant to ambidexterity.

Flyndaran 09-10-2014 01:28 AM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1811971)
I meant two weapons, which is relevant to ambidexterity.

It seems sensible not to put all your eggs in one basket. Rapier and dagger gives more options for example, and in melee that seems needed.

Joseph Paul 09-10-2014 11:14 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1811239)
If it's supposed to be feature instead of just the Ambidexterity advantage, it needs to have some kind of downside. GURPS racial templates represent differences from humans, not some kind of universal basis.

1) Do we make animals buy ambidexterity?

2) Downsides of ambidexterity as a zero-point feature? Most of what I can come up with are things like it affects writing, personal gestures, tool designs, and architecture for the society of a race of ambi's. Thoughts on more personal downsides?


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