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-   -   [Basic] Advantage of the Week: Ambidexterity (https://forums.sjgames.com/showthread.php?t=128722)

Flyndaran 09-06-2014 05:29 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Agemegos (Post 1810370)
I worked for some months with a fellow who had lost the use of his right arm in a shooting accident at the age of sixteen. At fifty-six his writing with his left hand was still very much what you'd expect of someone writing with his off hand.

My brother still writes like a 5 year old despite having both hands. Then again he actually decided to be left handed to be different. My right handed brother and I had a weird childhood tug of war with his handedness.

Otaku 09-06-2014 08:59 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by johndallman (Post 1810234)
Yes ... this is a bug that was fixed in Martial Arts, on p50, because 5 points is totally overpriced for a technique for one weapon when actual Ambidexterity is the same price.

Off-Hand Weapon Training is now a perk that eliminates the penalty entirely for a single skill. Anyone dedicated enough to buy five of these is allowed to trade them in for Ambidexterity, making it a learnable advantage.

Wonderful! That really sounds just about right, if not spot on, as a they way to handle it. On the other hand... still no idea how to handle it in multi-limbed races/supers.

sir_pudding 09-06-2014 09:02 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Otaku (Post 1810459)
On the other hand... still no idea how to handle it in multi-limbed races/supers.

Half your limbs are "off". Off-Hand Weapon Training ignores "off" penalties regardless of limb used.

namada 09-06-2014 09:32 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
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Flyndaran 09-06-2014 11:14 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by sir_pudding (Post 1810460)
Half your limbs are "off". Off-Hand Weapon Training ignores "off" penalties regardless of limb used.

That works for games, but I don't think it's realistic. Multiple limbs of hand level coordination takes an enormous amount of brain power. Even octopuses have a single preferred arm.

malloyd 09-07-2014 05:35 AM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Anders (Post 1810235)
If someone finds their right hand offensive and cuts it off, would you require them to buy full Ambidexterity to lose the -4 penalty to everything or would you do it some other way.

I would want the end state to be Ambidexterity on the character sheet, because it would be really strange for you to get so used to it that you'd need to work at it to change back if you ended up regenerating the lost hand.

Absent actual therapy, I think some analog of the rule for absorbing languages by immersion works well - some number of hours per day (probably lots, you use your hands a lot) counts as on the job study time toward buying Ambidexterity, or whatever other reasonable compensatory advantage the GM thinks you might reasonably acquire to offset a loss.

munin 09-07-2014 04:24 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
The fact is that the OHW technique is priced fairly compared to other techniques to buy off situational penalties. That it's not a good deal compared to Ambidexterity probably means that Ambidexterity isn't priced correctly since its basically a wildcard technique to buy off all off-hand penalties. 15 points might be a better choice.

At 5 points it is a too-obvious pick for anyone who wants to do any double-handing. There's no question whether to take it or not. At 15 points it's more of a character-defining trait, and more appropriate for its actual rarity in real life.

Flyndaran 09-07-2014 04:31 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
It's only truly useful in niche occasions where you can't use your primary. I don't see 15 points of utility on par with Combat Reflexes or Empathy.

vicky_molokh 09-07-2014 04:34 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
Quote:

Originally Posted by Flyndaran (Post 1810800)
It's only truly useful in niche occasions where you can't use your primary. I don't see 15 points of utility on par with Combat Reflexes or Empathy.

Yeah, assuming a combatant, switch to Rapid Strikes and/or Combinations. Ambidexterity is a dubious deal with TbaM as-is, it's gonna be near-useless at [15].

Flyndaran 09-07-2014 05:08 PM

Re: [Basic] Advantage of the Week: Ambidexterity
 
In essence it turns your mediocre back up into a really good one. I would demand added primary function for 15 points.


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