[Basic] Advantage of the Week (#4): Acute Senses
Last Week: Absolute Timing; Chronolocation
Next Week: Affliction This week we'll be covering Acute Senses (Basic p. 35), though there will be heavy referencing of the Discriminatory Senses (Basic p.48) and Sensitive Touch (Basic p.83) Advantages; I vacillated between whether to cover them all at once or restrain myself and wait until later. In particular, there was some specific rules text that influenced me: Quote:
Acute Senses represents superior senses compared to the norm, so each level grants +1 for all Sense rolls you make that pertain to that Sense. Skills that rely heavily on a specific sense will also gain a similar bonus. In most ways an Acute Sense functions as an extremely limited, improved Perception score for that specific sense. Back in 3e, Acute Senses were capped at 5 levels: I was unable to find such a rule for 4e but have a vague memory that could be based on 3e or could simply mean I embarrassingly and repeatedly kept overlooking it in my searching. You can buy an Acute Sense for any of the major human senses, and if a character possesses a non-standard sense (like Vibration Sense), with GM permission one can purchase the Advantage for that sense as well. All Acute Senses have the same 2 points/level cost structure, and unless it involves an already Exotic or Supernatural Advantage, is Mundane. The four generic Acute Senses are:
Of note, there is no distinction between primary, secondary or tertiary senses. Impairment of any of these senses is a Disadvantage, but the values are diverse: total Blindness (Basic p.124) is a -50 point Disadvantage while complete Deafness (Basic p.129) is valued at -20, No Sense of Smell (Basic p.146) is only worth -5 and Numb (also Basic p.146) is worth -20. Similarly, the value of Discriminatory Senses (of which I would include Sensitive Touch as it provides similar bonuses for the sense of Touch as the others do for their respective senses) also vary, though significantly less. Discriminatory Hearing costs 15 points. Taste and smell are bundled together for Acute Senses but separate in this more advanced state: Discriminatory Smell is also worth 15 points while Discriminatory Taste is only worth 10 points. Taste and smell being combined into one Acute Sense both reflects their overlap in much of biology and perhaps suggests that separated out the two wouldn't be as valuable. In some creatures there are similar overlaps between other senses: apparently "smound" is a thing for at least rodents, where sound and smell are blended together in perception. Sensitive Touch, as stated above, aligns with the Discriminatory "Sense" model. There is no equivalent for Vision. Powers p.47 suggests Hyperspectral Vision, but that seems more in line with hearing being augmented by Subsonic Hearing and Ultrahearing. A major point is that much of what a Discriminatory Sense adds is already part of standard vision. So let us discuss the Acute Senses. Please share experience and thoughts over them. If someone has a list of Skills enhanced by Acute Senses handy, please share them! I won't bother with excuses or explanations; I don't have such a list handy and it would be most conducive to this discussion. I am particularly interested in knowing if the experience (or analysis) of other players indicates that the Acute Senses are indeed evenly matched or if some are simply better than others despite being priced the same. How well they have performed in general is also quite pertinent; are all are some bargains or are they a waste and you should just invest in a better Perception or Skill level? |
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I don't think I've ever had a character with any Acute Senses.
I've seen another player with one, a Felicia-2 catgirl in THS, who had three different sense rolls for vision, hearing and smell, which actually slowed play owing to the potential for confusion. Tactical Shooting made Acute Vision far more useful in several ways, and made me sorry that it can't be bought on existing characters, without special excuses. Still, there's always next time. |
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Maximum levels of Acute Senses achievable without being a freak of nature or a parahuman can be found in Bio-Tech: up to 3 levels.
---- Acute Vision is a good deal. There's a PC in my campaign with several levels, and it's good. He's not trying to munchkinise it, though. I'm betting that a fully visually-oriented character can get an even better deal out of it. Of note, the following skills take vision modifiers: Body Language, Lip Reading, Search (when visually searching for something), Tracking, probably others whenever visually trying to find something important. And Quick Contests against several skills benefit from it: Camouflage, Filch, Holdout, Invisibility Art, Shadowing, Slight of Hand, Stealth (if in FoV), Traps (if in FoV). ---- One thing that often gets lost or forgotten: Quote:
---- Given the fuzziness of how exactly Parabolic Hearing works, it's commonly a better deal to take Acute Hearing instead. |
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On the other hand, a cat's visual resolution is around a tenth as good as human, or 20/200—worse than my uncorrected right eye but better than my uncorrected left. That's probably a -6 modifier to vision. The best compound eyes around, those of dragonflies, are down around 1/40 of human acuity, which would be -9 or -10; probably the simplest way to describe that would be to say that insects don't get the +10 "plain sight" modifier for the Mark I Eyeball. Bill Stoddard |
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There should be a limitation for spotting movement only, especially for Compound Eyes. |
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I like acute senses, but I often find myself picking and choosing which are available. Like, I don't much like acute smell/taste, as I'd rather have discriminatory smell/taste (unless we're all playing critters with that as a racial trait). Similarly, more than one and I think it's easier to simply raise perception.
So, my experience: EITHER Acute Sight OR Acute Hearing OR Perception, and never Acute Taste/Smell, only Discriminatory Smell. I also rarely bother with things like Telescopic vision or Parabolic hearing unless I'm doing something really specific. |
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Expanded Arc, 360°, is +125%, and 240° is +75%; the comparable visual advantages are 25 points and 15 points. Targeting Only is -40%, which suggests that Targeting Vision Only might be -8 points. Bill Stoddard |
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Limiting realistic levels to a specific value of Acute Sense as opposed to a specific value of sense roll always bothered me. Why is IQ 12, Acute Vision +2 realistic, where IQ 10, Acute Vision +4 not?
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Racial templates are where I see these used the most. I disagree with you on Telescopic though, its great for snipers, spies, etc. Especially in a low tech game where you may not have gear to do it. |
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Part of the problem is that there really aren't many counter-parts to these. Things like Bad Sight are really big and chunky, as opposed to Acute Vision's fine gradations. The result isn't you can't really fine tune a specific set of senses. Thus, I see people muck about with Perception more than anything else. |
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In the same way, we have body weight varying as the cube of ST for animals—so an ST 5 cat weights 16 pounds, and an ST 22 horse weights 1330 pounds—but an ST 20 man doesn't weigh half a ton! GURPS allows human traits to vary widely, but maps animal traits onto the same scale, with human beings falling onto it around a score of 10. But the numbers aren't really measuring the same things. Bill Stoddard |
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It ought to be IQ that scales broadly. 10 average men can drag a weight or dig a hole as well as the strongest man, but a million ordinary persons working day and night couldn't solve, for example, the Poincare Conjecture.
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Just because seeing the last few posts reminded me: Basic p.258 explains comprehension rolls, which are against IQ and not Perception and rolled to check against the significance of something you've noticed; you see the rabbit running from the bushes you're investigating, but you need the Comprehension Roll to realize that even though its summer said rabbit has a white winter coat, suggesting it isn't just a wild one.
Perception for a human can be bought up to 20 or lowered down to 4 according to Basic p.16. The bonus from Acute Vision I take it is just representing better-than-normal eyes... but what about people that are just good at Perception with a specific sense? It might be excessive detail, but what about levels of Perception with a "One Sense Only" Limitation (-60%). Yes, priced that way so that its 2 points per level like an Acute Sense; the difference is that it just makes a decent stepping stone for buying up Perception. Probably not needed, but does that look like it would cause problems somehow? |
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You really can't do much to boost visual acuity overall past human limits; the human fovea has single neurons as close together as is physically workable for light of visible wavelengths—reduce the diameter and the efficiency falls off catastrophically. Birds of prey do some tricks with ocular geometry, but a lot of what they have is just several levels of Telescopic Vision, which is a change in the physical optics of the lens. Similarly, Night Vision is going to represent changes in the efficiency with which the eye gathers photons, whether because of bigger eyes, wider aperture, or enhanced pooling of retinal responses (or reflective back layers like those in a cat's eyes). Or you could add pigments for UV or near IR or the ability to discriminate which way light is polarized. This shows up better for the other senses, where for example having more densely innervated tactile receptors is Sensitive Touch, but keener tactile perception is Acute Touch. Bill Stoddard |
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Bill Stoddard |
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Your vision score reflects your ability to get visual data into your head in such a way that you consciously notice the interesting things, not just the quality of your optics. Someone who notices Sir_Pudding's machinegunner in a bush may have more physically perfect eyes, but more likely he's just more observant: the data analysis software in his head works better.
(Aside: he may also have noticed the machinegunner because he knew to look for it... which could be represented by successful complementary rolls against Tactics or Soldier adding bonuses to vision... which would give players damn good incentive to make sure their characters have those skills! But I leave this, and its variants and implications, as an exercise for the reader.) Why can you have a guy with IQ 12 and Acute Vision 2, but not a guy with IQ 10 and Acute Vision 4? IMO, you probably could; I would totally buy a fictional character who's not particularly bright but has (metaphorical) eyes like a hawk and spots things that others might not. The limit is more (IMO) to give GMs a guideline as to what's "realistic" for humans so that they're not going "hmm, how much acute vision should my upgraded human template have? 2? 5? I have no idea!" (That it's in Biotech especially makes me think this.) That, and when the guy whose PC already has IQ 15 wants to buy Acute Vision 8, the GM won't feel so arbitrary saying no. |
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Glad someone posted the Bio-Tech rule; as I've mentioned I am not actually able to play right now (very slowly getting ready to run a beginner adventure where I am the GM; pity those players) but since I have to do it online and other stuff keeps coming up... like I said, very slowly. So when I've been practicing and building guys, at least for PCs I am used to my old S.O.P. procedure from 3e: unless you absolutely need to squeeze out the points for something else, you just take Acute [Sense]+5 for 10 points for whatever compliments the character most.
So now I'll dial it back, but I still am wondering what Acute Vision is supposed to represent. I assumed it was mostly physiological, hence being required at Character Creation; this is the trait that represents superior eyesight (literally "superior sense" in RAW). Having the cognition/training/etc. to notice things better is Perception, which can be bought after character creation. Oh well, most of my characters seem to favor high PER scores anyway, so I can probably just put the points towards that. |
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To tell which direction something is pointing in, you need 1.4 times the resolution. To tell what something is in general terms ("that's a person","that's a truck", "that's a tank", etc.), you need 4 times the resolution. To identify it fully ("that's a soldier holding a machine gun", "that's an Ural-4320", "that's a T-72", etc.) you need 6.4 times the resolution. Using the Speed/Range table, determining orientation is -0, recognizing what kind of thing it is is -2, and identifying it is -3. |
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There is a skill to perceiving with limited sensory information.
As my visual acuity gets worse, I have adapted to maintain my official corrected vision test results. General poor vision, not just near sightedness. |
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That's due to having everything on the same linear scale, the roll and the sensory acuity. Most RPG systems do it that way, if they even allow for differentiated senses (some just have a single Perception attribute of skill, and allow for no embellishments). |
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BTW, anyone paid any attention to / had experience with the option of buying Acute Sense for more inhuman senses: Scanning Sense, Vibration Sense, Detect?
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The only argument against it is that in some cases 2 CP/lvl might be too expensive, e.g. for a 10 CP Detect. In some cases it might be better to use an Enhancement. But that's not the same as saying "no". |
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On something like Detect (Gold) from DF3, which IIRC is base cost 10 CP, paying 20% extra per +1 to effective PR is rather expensive, but it's only objectively wrong if the GM says "no" and completely refuse the player to make the better. |
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And for Scanning Sense, of course, there's also the ability to measure speed and direction of motion. What I'd do is have Acute Detection, Acute Scanning, and Acute Vibration Sense, I think, at 2/level. Maybe Scanning could be split up into Radar, Ladar, Sonar, Para-Radar, and so on. Bill Stoddard |
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