| whswhs |
08-04-2014 11:07 AM |
Re: [Basic] Advantage of the Week: Acute Senses
Quote:
Originally Posted by Peter Knutsen
(Post 1795062)
Well, yes, that's what I'd assume too, but I don't see anything particularly wrong with the GM instead insisting on 2 CP/lvl for Acute Danger Sense or the like, functioning as a sub-attribute of PR, similar to Acute Vision.
On something like Detect (Gold) from DF3, which IIRC is base cost 10 CP, paying 20% extra per +1 to effective PR is rather expensive, but it's only objectively wrong if the GM says "no" and completely refuse the player to make the better.
|
I don't think that Reliable quite fits in this case. It would kind of work for a system that performs one invariant function, like a burglar alarm, where the issue is "do you or don't you notice the little man behind the curtain." And that would suit, for example, Detect Gold or Detect Poison or Detect Intruders. But full-on Detect can give you not just presence, but intensity/amount, direction, possibly distance, and kind and composition. Calling all that "reliable" strikes me as a bit much.
And for Scanning Sense, of course, there's also the ability to measure speed and direction of motion.
What I'd do is have Acute Detection, Acute Scanning, and Acute Vibration Sense, I think, at 2/level. Maybe Scanning could be split up into Radar, Ladar, Sonar, Para-Radar, and so on.
Bill Stoddard
|