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-   -   [RPM] High Energy Cost spells (Example Body of Shadow) (https://forums.sjgames.com/showthread.php?t=127445)

Christopher R. Rice 07-20-2014 09:06 PM

Re: [RPM] High Energy Cost spells (Example Body of Shadow)
 
Quote:

Originally Posted by vierasmarius (Post 1788820)
Sounds like Materia from FF7. To borrow an element from FF6 as well, you could have spirits be the holders of ancient knowledge. They may infuse objects with these arcane secrets, or perhaps the spirits themselves can be bound to an object. The latter could be pretty interesting... a wizard may have to negotiate with his grimoire before casting a spell!

I'd knock off -0.2 CF if you have to make a Reaction Roll to access the power of the grimoire in this case.

Quote:

Originally Posted by Flyndaran (Post 1788903)
I agree with OP about that spell being ridiculously overpriced. Why is turning into a shadow for a very short time anywhere near the value of anything else of 350 energy?
You could raise the dead with that.

Because that's how the base system works. There are always going to be edge cases and outliers no matter what system you use. When such a instance causes a bad taste in your mouth, as a GM just rework it a little as has been suggested many times in this thread.

ronalmb 07-20-2014 10:42 PM

Re: [RPM] High Energy Cost spells (Example Body of Shadow)
 
Off Topic a bit, but RPM related:

A spell that surrounds the caster in a 2 yard bubble of replenishing air for a duration of time. Would you build that with Altered Traits (Doesn't Breathe) [20] or is it Sealed [15] and the replenishing air is just a benefit of the Create effect?

Refplace 07-20-2014 10:53 PM

Re: [RPM] High Energy Cost spells (Example Body of Shadow)
 
Quote:

Originally Posted by ronalmb (Post 1789051)
Off Topic a bit, but RPM related:

A spell that surrounds the caster in a 2 yard bubble of replenishing air for a duration of time. Would you build that with Altered Traits (Doesn't Breathe) [20] or is it Sealed [15] and the replenishing air is just a benefit of the Create effect?

Sealed would not let you breathe any longer, so go with the former.

Langy 07-20-2014 11:37 PM

Re: [RPM] High Energy Cost spells (Example Body of Shadow)
 
Quote:

Originally Posted by Refplace (Post 1789056)
Sealed would not let you breathe any longer, so go with the former.

Sounds like it's just Create Air + Control Air, no altered traits at all.

Refplace 07-20-2014 11:43 PM

Re: [RPM] High Energy Cost spells (Example Body of Shadow)
 
Quote:

Originally Posted by Langy (Post 1789076)
Sounds like it's just Create Air + Control Air, no altered traits at all.

Yeah, I did not work out the math to see what would be better. Just answered the question. Might be Greater Control, depending on the stress the bubble can handle.

Nereidalbel 07-21-2014 12:00 AM

Re: [RPM] High Energy Cost spells (Example Body of Shadow)
 
Quote:

Originally Posted by Refplace (Post 1789080)
Yeah, I did not work out the math to see what would be better. Just answered the question. Might be Greater Control, depending on the stress the bubble can handle.

It's only Greater if it can handle going underwater or into a vacuum. Lesser should be able to handle such things as wind.

Christopher R. Rice 07-21-2014 06:14 AM

Re: [RPM] High Energy Cost spells (Example Body of Shadow)
 
Quote:

Originally Posted by ronalmb (Post 1789051)
Off Topic a bit, but RPM related:

A spell that surrounds the caster in a 2 yard bubble of replenishing air for a duration of time. Would you build that with Altered Traits (Doesn't Breathe) [20] or is it Sealed [15] and the replenishing air is just a benefit of the Create effect?

Quote:

Originally Posted by Langy (Post 1789076)
Sounds like it's just Create Air + Control Air, no altered traits at all.

Langy hit on the head. You just need the effects plus Subject Weight and Duration, of course.

Flyndaran 07-21-2014 07:02 AM

Re: [RPM] High Energy Cost spells (Example Body of Shadow)
 
Quote:

Originally Posted by Ghostdancer (Post 1789005)
...
Because that's how the base system works. There are always going to be edge cases and outliers no matter what system you use. When such a instance causes a bad taste in your mouth, as a GM just rework it a little as has been suggested many times in this thread.

But... that... requires.... thouuuuuuuuught. - whine

Seriously, yeah lesser/greater split is where to make all the pre-spell design changes. Extra fiddly might be coming up with a medium effect between the two for edge cases.

Christopher R. Rice 07-21-2014 07:07 AM

Re: [RPM] High Energy Cost spells (Example Body of Shadow)
 
Quote:

Originally Posted by Flyndaran (Post 1789170)
But... that... requires.... thouuuuuuuuught. - whine

Seriously, yeah lesser/greater split is where to make all the pre-spell design changes. Extra fiddly might be coming up with a medium effect between the two for edge cases.

Tried it. It slows down game play to a crawl as the GM now needs to determine if the spell is small, medium, or large. It just doesn't work. Seriously, if you think a spell is too expensive and it has Greater effects...remove the Greater effects and be done with it. It needs no extra fiddling other than that.

Flyndaran 07-21-2014 07:10 AM

Re: [RPM] High Energy Cost spells (Example Body of Shadow)
 
Quote:

Originally Posted by Ghostdancer (Post 1789172)
Tried it. It slows down game play to a crawl as the GM now needs to determine if the spell is small, medium, or large. It just doesn't work. Seriously, if you think a spell is too expensive and it has Greater effects...remove the Greater effects and be done with it. It needs no extra fiddling other than that.

I'll take your word for it as I haven't had much chance to play with the system in action.


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