| Langy |
07-19-2014 08:48 PM |
Re: [RPM] High Energy Cost spells (Example Body of Shadow)
Quote:
Originally Posted by ronalmb
(Post 1788585)
I can see where you are coming from and it makes sense, but I kind of want something like Body of Shadow (duration 10 minutes) to be in the reach of more than just the grandmasters. Part of the problem is my group comes from that other game, so they (and me to some extent) have quite a bit of adapting when it comes to the magic systems, especially.
So far, tripling the safe threshold table seems to be make things a little more attainable (but risky), and keep things in reach. The grimoires could work, but we're playing more action-sorcerer types than the bookish carry around the grimoire wizards so I'll need to find a way to fluff-flavor the grimoires into something different.
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I wouldn't recommend altering the safe threshold table any. However, if you want to triple the effectiveness of a given level, you can mostly do so by redefining what a 'Greater Effect' is or how it impacts energy costs. Maybe Greater Effects don't alter energy costs at all - they just make the ritual more dangerous in some way, such as making it so any failure is treated as a critical failure (any quirk is a botch) unless you take a penalty to the skill roll.
Body of Shadow is so expensive because it has 2 Greater Effects in it, making it cost 5 times as much as normal - by altering the Greater Effect definition, you can make it a measly 70 energy.
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