Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Updated ramming rules clarifying the corner case of infantry riding on a vehicle during a ram. Also, clarification of section 6.07.3 that "GEVs" include all combat GEV-type vehicles.
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Just poking here since we have the recent announcement about the ODE rules getting updated as part of the Battlefields KS so people are paying attention.
Will the new ODE rulebook be available in Print form, PDF, or both? |
Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Also, is there a current draft of the new rules that can be reviewed?
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Proposed - that GEV class vehicles, when disabled while on a water hex, are instead destroyed.
If the fans stop running, the hovercraft doesn't hover any more. It sinks. |
Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
This is already reflected in the game as terrain disabled units are more vulnerable to destruction by enemy fire.
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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(GP - does it say that specifically, or that a disabled crew is one - the most dramatic - way to disable a vehicle? There are lots of ways to get a mission kill. Why not a disable?) |
Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Thematically, it's irrelevant. We don't actually care why it's disabled, only that it is disabled. Don't get too deep in the fluff for something that's a simple game mechanic. |
Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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The crew are in for a rocky ride, but they aren't gonna sink, or even stay capsized. |
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