Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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The whole point is if you risk disabling a unit by driving it into dangerous terrain, it is more likely to be destroyed by an attack on the following turn. |
Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Clever engineers can make one part do several things at once in a machine. SJ's game rules are much the same.
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
More and more, it does appear that the intent is that being disabled by terrain does make a unit vulnerable to a 'D' combat result. (I checked the Ogre Miniature rules for comparison, and while not unambiguous, it seems to align more.)
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There is at least a distinction in the type of disable for purposes of recovery from the condition. |
Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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If it was "lose your next turn", a SHVY that disables itself ramming is subject to two unanswered attacks by the opponent, not one (as is the intent of the rule -edit) |
Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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The basic intent of a unit being disabled is to give the opposing player _one_ full turn to have an opportunity to take advantage of it being disabled (i.e., shoot at a disabled unit, which is an easier kill). |
Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Each attack is discreet. It's more about how an individual attack's results are applied to a unit in a particular state at the time of that attack. A unit that is undamaged that receives a D becomes disabled. That same unit (that is now disabled) is attacked again and receives a D result is destroyed. This is identical to the case where a unit that is already disabled is attacked. The intent is that any disabled unit (regardless of how it was initially disabled) that receives a "D" on a combat roll is destroyed. The phrase "another D" is a shorthand for "a disabled unit receives a D result on the CRT," not literally only "a second D result on the CRT." It seems the simplest fix to this is to replace "another" with "a" A disabled unit cannot fire or move; turn the counter over. If it receives a D result while disabled, it is destroyed. |
Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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It's actually irrelevant in any case. What's important is _when_ it occurs. Regardless of it being during your movement phase or your firing phase, it still happens during your _turn_. The only thing that matters is the "after a full turn" before it recovers. The net result is the same, even if you try to muddy the waters nitpicking over whether a ram is combat or not (which it isn't). |
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