Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
I don't think 8.05.2 is correct regarding Ogres not taking damage to treads. What is the justification for this being the case? Why wouldn't the ram be "normal effects" like everything else? For example, if a HVY rams an Ogre, it loses 2 treads, why would an Ogre ramming a HVY during an overrun not also lose 2 treads?
I don't see any valid reason why an Ogre should be able to ram with impunity during an overrun; it's still physically attacking the unit and should take tread damage as normal. |
Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
I thought it was because in the simple ramming rule the tread damage is supposed to be defensive. If the defender rams in the Overrun (and they might as well) it has the same result, yes?
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
5.07 Road effects negating terrain.
we've discussed at length that entering a hex with terrain (town, forest, etc) from the edge where a road starts enacts the "along the road" aspect of 5.07, but it's not listed in either the official FAQ or updated in the new draft rules. two questions: 1. Have we officially answered that is the case (i.e., why isn't it in the FAQ/errata)? 2. When are we going to see an updated FAQ/errata so we know what's been included? The draft versions attached to this thread are 3 years old. |
Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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The tan-map Ogre ramming rules reflect the outcome of green-map GEV overrun rules very well for GEVs, MSLs, HVYs, and SHVYs. Using green-map rules the ogre would overrun the hex. (No stacking so) the lone armor unit gets one shot at 1:1 - a one-in-three chance of damaging treads. The overrun ends very soon after when that armor unit is either vaporized by every gun on the ogre, or rammed, for no additional damage to the ogre. The tan map rules assume the defenders would shoot treads, and round (usually up) to the average result. The simpler rules produce nearly identical results (for armor. HWZ are short-changed, INF are merely reduced, but don't do any damage at all.) I like to introduce the overrun rules before spill-over and terrain as a first step from tan- to green-map rules. It's more fun to roll a die than to just check off a box or three. Quote:
Attacking ogres don't get to ram defending units with impunity. All the defenders get to shoot first. That "ram" damage in section 6 is just the lone defender's parting shot. |
Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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Personally I think the simplest solution is that a ram is a ram is a ram, and any sort of ram does the same amount of damage (other than Ogre/(or SHVY) on Ogre). Thus a defender ramming an Ogre does the same damage as an Ogre ramming a defender, and it doesn't matter if you're using section 6 or section 8 when you do it. But maybe Steve has a better explanation for why it's currently written the way it is. |
Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
13.02.2 has come up again, and it isn't in the FAQ or Errata docs
13.02.2 Results of river bridge destruction. If a river bridge is destroyed, place a “Bridge Out” overlay on it. GEVs can no longer cross the river surface in that hex – and, of course, units cannot cross the river on the destroyed bridge. For movement purposes, all units treat that hex as the worse of swamp or rubble. For defense purposes, the hex is rubble.What's wrong here and what needs to be clarified is how GEVs interact. I believe the first part about GEVs can no longer cross is misleading and contradictory to the second phrase. It can't both block movement and be swamp to GEVs; it has to be one or the other. I believe the phrase "GEVs can no longer cross the river surface in that hex" should be dropped as it serves no useful function. Having the hex be swamp is sufficiently annoying. |
Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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