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-   -   Using Telekinesis for skills (https://forums.sjgames.com/showthread.php?t=126236)

hollybargle 06-01-2014 02:04 PM

Using Telekinesis for skills
 
Hello SJforums!

New GURPS player here, interested in playing a 'psionic rogue' type character, using his telekentic abilities in order to help him with various heists.

I have a few questions in regards to this. (I would be using the rules from Psionic Powers)
  • The basic set states that I get a +4 bonus to anything that would use High Manual Dexterity. Is this only after I make my skill roll for telekinesis?
  • Which actual skill would I use? If I wanted to unlock a door, would I roll against my Telekinetic Control, or lockpicking?
  • If I use my lockpicking skill instead, would this then default to a IQ based roll as opposed to a DX one?
  • For the previous example, would I still need a lockipicking kit? Or would it be instead directly manipulating the tumblers, ect.?
  • Are the rules any different if range is included? Would I get a penalty for distance for trying to unlock a door from a distance, or maybe even a penalty for working without a sense of touch?
  • If I am concentrating on holding something with my mind, can I make a move action that turn as well? For example, can I hold a table in front of me as cover and charge forward, towards the enemy at the same time?

Thank you for your time!

Nereidalbel 06-01-2014 02:08 PM

Re: Using Telekinesis for skills
 
All skill bonuses are applied at the time you make your roll.

Use your Lockpicking skill, as that is the task at hand.

Lockpicking is IQ by default, actually.

No kit, unless you want to use a Fine set of tools for more bonuses.

Telekinesis has a relatively short range, and doesn't say it has penalties within that range.

Unless your Telekinesis is All-Out, you can take Move actions while using it. Floating shields are fun!

hollybargle 06-01-2014 02:49 PM

Re: Using Telekinesis for skills
 
Quote:

Originally Posted by Nereidalbel (Post 1769017)

Lockpicking is IQ by default, actually.

Haha, derped a bit there! Okay then, say I was going to pick-pocket someone from a distance. Would I instead use IQ as a base in that case?

Nereidalbel 06-01-2014 02:59 PM

Re: Using Telekinesis for skills
 
Quote:

Originally Posted by hollybargle (Post 1769031)
Haha, derped a bit there! Okay then, say I was going to pick-pocket someone from a distance. Would I instead use IQ as a base in that case?

The only time Telekinesis relies on IQ for otherwise non-IQ actions is if it has the Psi modifier. Without it, you use whatever a skill normally uses. You just get a 10 yard range, and the benefit of being an Invisible Attacker.

hollybargle 06-01-2014 03:37 PM

Re: Using Telekinesis for skills
 
Okay, I think I understand.

So, if Telekinesis is a psionic ability, meaning it has the -10% Psionic modifier, I can substitute any DX based roll with an IQ one, provided it is being manipulated by my psionic powers?

Would this also continue on to ST or HT rolls? For example, could I use IQ for jumping or lifting?

Nereidalbel 06-01-2014 03:39 PM

Re: Using Telekinesis for skills
 
Quote:

Originally Posted by hollybargle (Post 1769048)
Okay, I think I understand.

So, if Telekinesis is a psionic ability, meaning it has the -10% Psionic modifier, I can substitute any DX based roll with an IQ one, provided it is being manipulated by my psionic powers?

Would this also continue on to ST or HT rolls? For example, could I use IQ for jumping or lifting?

You wouldn't use TK to jump; you could either lift or throw yourself. As for lifting, that's still based on your TK level. No ST roll involved, but the Lifting skill helps you lift heavy things faster.

Christopher R. Rice 06-01-2014 03:51 PM

Re: Using Telekinesis for skills
 
Quote:

Originally Posted by hollybargle (Post 1769013)
  • The basic set states that I get a +4 bonus to anything that would use High Manual Dexterity. Is this only after I make my skill roll for telekinesis?

Yes, after you make your roll to activate and use your ability.

Quote:

Originally Posted by hollybargle (Post 1769013)
  • Which actual skill would I use? If I wanted to unlock a door, would I roll against my Telekinetic Control, or lockpicking?

Lockpicking.

Quote:

Originally Posted by hollybargle (Post 1769013)
  • If I use my lockpicking skill instead, would this then default to a IQ based roll as opposed to a DX one?

Lockpicking is already IQ-based. :-)

Quote:

Originally Posted by hollybargle (Post 1769013)
  • For the previous example, would I still need a lockipicking kit? Or would it be instead directly manipulating the tumblers, ect.?

Hmm. No, but you'd take the penalty for lack of equipment and another penalty if you can't see the lock itself (though you could use the Work by Touch technique). A perk would let you ignore the equipment penalty altogether - so if you're going to be doing this often it might be worth it.

Quote:

Originally Posted by hollybargle (Post 1769013)
  • Are the rules any different if range is included? Would I get a penalty for distance for trying to unlock a door from a distance, or maybe even a penalty for working without a sense of touch?

You'd still need to be able to see the lock clearly or suffer a -5 penalty (as per Work by Touch), but you couldn't use your TK if you couldn't see it anyways.

Quote:

Originally Posted by hollybargle (Post 1769013)
  • If I am concentrating on holding something with my mind, can I make a move action that turn as well? For example, can I hold a table in front of me as cover and charge forward, towards the enemy at the same time?

No, using TK requires a Concentrate maneuver which allows only a step.

Quote:

Originally Posted by Nereidalbel (Post 1769034)
The only time Telekinesis relies on IQ for otherwise non-IQ actions is if it has the Psi modifier. Without it, you use whatever a skill normally uses.

You've said this before - this is not the case. Just because it's a psionic ability doesn't mean you get to substitute your IQ all the time. That requires either "Requires IQ Roll" (-10%) or "Based on IQ, Own Roll" (+20%).

Not another shrubbery 06-02-2014 06:20 PM

Re: Using Telekinesis for skills
 
Quote:

Originally Posted by Nereidalbel (Post 1769049)
You wouldn't use TK to jump; you could either lift or throw yourself. As for lifting, that's still based on your TK level. No ST roll involved, but the Lifting skill helps you lift heavy things faster.

You theoretically could use TK to improve jumping, the same way Flight would (from Powers p163), although it might not often be useful or helpful to do so.

hollybargle 06-07-2014 05:13 PM

Re: Using Telekinesis for skills
 
Back again, still a bit confused on one aspect.

If I am using TK Grab from psionic powers, would I roll against my TK Grab skill if I was using it to grapple someone?

From Psionic Powers, p.54
Quote:

Roll against skill to use TK Grab, whenever picking something up, moving it, using it, etc. If you know an appropriate skill (e.g., Judo for grabbing someone, Brawling for “punching” someone, Flail for wielding a chain), you may substitute an IQ-based roll for that skill, if better.
This sounds like, to me, if I was attempting to grapple someone, and my TK skill was better than my IQ-based wrestling skill, then I would use TK Grab.

Would this also be true if I was throwing an object (eg. TK Grab vs. IQ Throwing)?

Or grabbing a gun with TK and shooting it? (TK Grab vs. IQ Gun)

I mean, I suppose this makes sense in a way. I'm not actually manipulating a body with arms and limbs, I'm using psionic force to achieve that. I'm not actually lining up the gun with my hand, I'm using my mind to achieve the correct aim.

It just seems like this might be open for exploitation. I would really only have to up skills in one thing, if I wanted to improve my offensive capabilities.

Christopher R. Rice 06-07-2014 05:23 PM

Re: Using Telekinesis for skills
 
Quote:

Originally Posted by hollybargle (Post 1771888)
Back again, still a bit confused on one aspect.

If I am using TK Grab from psionic powers, would I roll against my TK Grab skill if I was using it to grapple someone?

Yes, unless your IQ-based Grappling skill (e.g., Wrestling) is better, then you can use that.

Quote:

Originally Posted by hollybargle (Post 1771888)
Would this also be true if I was throwing an object (eg. TK Grab vs. IQ Throwing)?

Yes, if your IQ-based Throwing is better, use that.

Quote:

Originally Posted by hollybargle (Post 1771888)
Or grabbing a gun with TK and shooting it? (TK Grab vs. IQ Gun)

Ditto.

Quote:

Originally Posted by hollybargle (Post 1771888)
I mean, I suppose this makes sense in a way. I'm not actually manipulating a body with arms and limbs, I'm using psionic force to achieve that. I'm not actually lining up the gun with my hand, I'm using my mind to achieve the correct aim.

It's because Telekinesis has "Based on IQ, Own Roll" allows you to use the better of your IQ or the native based attribute.

Quote:

Originally Posted by hollybargle (Post 1771888)
It just seems like this might be open for exploitation. I would really only have to up skills in one thing, if I wanted to improve my offensive capabilities.

That's sort of the idea yes. Improve a single skill and go from there.

hollybargle 06-07-2014 05:49 PM

Re: Using Telekinesis for skills
 
Fair enough! Thank you for the clarification!

Christopher R. Rice 06-07-2014 05:50 PM

Re: Using Telekinesis for skills
 
Quote:

Originally Posted by hollybargle (Post 1771896)
Fair enough! Thank you for the clarification!

:-) Glad I could help.

smurf 06-07-2014 09:55 PM

Re: Using Telekinesis for skills
 
TK is like an extra arm. You can grab stuff, pick stuff up like any hand can, no DX roll or skill roll required.

However, when lifting heavy things look at the basic lifting times.

You can change this with enhancements via Reduced Time, therefore making it quicker to lift heavier items.


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