Dungeons & Dragons 5th Edition
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The core books cost $50 each, or $150 for the set - compared to GURPS (to take an example purely at random) which costs $85 but includes three (?) pages of monsters *cough* bestiary *cough*. But there's a starter's kit - gateway D&D - for $20. Very little on what they contain, but maybe there's some information online? |
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$50 for a PHB is a barrier too. Whatever anything "comparable" is priced at these days it's more than my impulse buy threshold. I'm not sure what's comparable anyway. I've gotten used to spending 7.19 on Amazon for an unknown paperback but even if the 5e books are only $35 on Amazon that's the same as a 5 book paperback series. Wizards is also in the hole credibility-wise over 4e. I didn't come even close to getting my money's worth out of my 4e PHB and nobody in my gaming group did either. The ones who sprung for the whole 3 book set for 4e lost even more. I do not judge yet but there are thresholds that have to be met. They're going to have to sell me pretty thoroughly and with hard information too. |
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$150 gets you (as PDFs) GURPS Basic (Characters & Campaigns), Magic, DF1-3, DFM1 and maybe another 4x DF volumes to suit tastes. DFM1 contains (I think) 30 Monsters, and the Monster Index at the back of that volume references another 80+ from the other DF volumes! |
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I won't be an early adapter of this. The price is too step and my confidence in WotC is too small. I don't think they are "pretty great at designing games". I really don't. |
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Most people have a computer (very likely for those willing to spend over $100 on RPG stuff), and access to a printer for some pages shouldn't be a major issue, but isn't required. My D&D experience ended with BECM. I'm far more interested in the DnDClassic releases. |
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A tablet works much better for this than even a small laptop. Though we d have one guy who's using what looks like one of those hybrid Surface things. As to printing out your pdfs I'd have to say absolutely no. I own a _lot_ of paper gamebooks but I want those professionally done and not DIY. |
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All I know about 5th edition was that the early playtest was a train wreck. It doesn't make me very hopeful about the final result.
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What I read in the last set of playtest documents, and what I've heard about the later development from Nameless Sources, has me optimistic about the shape of the published books. It feels a lot more like the D&D I played in college 25 years ago, which is a very strong recommendation. They definitely aren't trying to compete with Pathfinder in complexity. |
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Wow. This sounds terrible. I like games that have a demo that is free or very cheap, something that whets my appetite for more. For all we might argue over what GURPS Lite can do (or other light versions of games), it does a fair job of demonstrating how GURPS works in practice, and is enough to run a complete game (including a suggested starting adventure).
$20 for a "starter" kit? Is it a collectible card game? Or is there something ELSE in it that won't be superseded by dropping $50 (or $150) for the full game? As for monsters in games... If you've got a Monster Manual from any DnD version, you can always convert the monsters. I eyeball them for single adventures (in GURPS or in DnD 3.x) unless they're going to play a central role in the adventure, and even then sometimes that's all I'll do (i.e., if a quick eyeball of the monster gives me a playable result that's in-line with the adventure as written or conceived). I hope 5th ed. is better than people rated 4th ed. I really haven't been fond of DnD since AD&D 2e. This is mainly because 3.x seemed to shed a lot of the old "disposable heroes" feel of DnD in favor of a more constructed character approach like GURPS. They're both good modes of play, but the hybrid just didn't work well for my money. |
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But will it have fifteen kinds of polearms and rules for different weapons against armor? :)
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What kinds of Demi-humans will be availible? What character classes? What combos? And how do munchkins set up an ubergroober of their very own?
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That said, AD&D has lots of clunky bits that could stand improvement. |
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I have several file folders with printouts of part or all of various PDFs for GURPS and other systems, although I don't do that so much these days, I just print the pages I might want to reference, or cut and paste short sections into word and print those for reference. I wasn't suggesting printing out all of those books - maybe just a copy of GURPS Lite for rules reference at the table, copies of the Templates for character generation, some blank character sheets and that should be sufficient. |
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For example, http://www.lulu.com/publish/books/?cid=nav_bks The GURPS 4e books look like the "casewrap" binding. The 3e ones were "perfect-bound" paperbacks. |
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Printing PDFs is getting way off-topic. Let's bring it back to D&D 5e.
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I'm looking forward to the release. While I switched to GURPS from AD&D for many reasons (mostly rule codified options) , I never hated the game and had a lot of fun playing it.
While I fear if it flops, Hasbro may retire it to their attic with all the other licenses they sit upon. However, I hope that it does well and that the marketing might of Hasbro brings many new gamers to the table. I don't find the price off putting, the very first RPG book I bought was the AD&D Monster Manual around 1978 or 79, cost me $12 which is about $44 adjusted for inflation according to the CPI Inflation Calculator. $50 doesn't seem all that unreasonable, especially since that tends to be color. But I can understand the angst about it all...I didn't care for D&D 4th either and Pathfinder stole the show. |
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I like alignment features for outsiders just not morally grey mortals. Good to know that it isn't too entrenched.
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4e is actually a quite good game, seen in its own lights. It's a fun, surprisingly well-designed miniatures boardgame that has a bit of RPG stuff tacked on. However, way too many people decided it wasn't D&D. The problem for WotC is that they want to get both the 4e players and the Pathfinder players. However, it's not clear that they'll be able to get either one, because the preferred play styles are too different. |
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Some of the abilities have effects that really stretch my SoD, though. For instance, the Warlord had some ability that had a side effect of allowing the player to move some other player's character. So, they move, then the Warlord comes along and tweaks their position. In an abstract way, this represents the Warlord's ability to add C&C to the party. But it felt really odd to me. There were several of these little extras tacked on to various abilities that seemed out of place. D&Ds roots were in miniatures wargames with a bit of RPG tacked on. But it moved away from that, and created a whole new genre. D&D 4e seems to demonstrate that you can't go home again. |
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If I had to describe D&D 4 based upon the rulebooks alone, I'd say it was a character scale minis wargame with continuing characters and limited rules for social interactions. Which is exactly the same point as Inquisitor. They just labeled them differently. Now, the spikey bits armor and oversized weapons, that's videogame influence. |
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Oh, I'm not very knowledgeable with figurine based gaming. Way too poor/cheap to get into that hobby. Not to mention my misplacing small objects is a running family joke.
Sorry for the thread drift. |
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According to the WotC website there will be a free pdf called basic D&D released at the same time as the Starter set.
http://www.wizards.com/dnd/Article.a...d/4ll/20140527 |
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Honestly, even in GURPS I use random stuff as minis all the time (even though I actually have a fair amount of minis; but it's often a pain to have to dig through to find the right ones). In GURPS you just need random stuff with facing. |
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Luckily, though, I like D&D for the "fluff text" and the concepts behind the rules. I don't much care for the mechanics, but they put a lot of thought into the details. :-) |
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The flip side of the problem is that if you have enough rules that really are optional, it becomes hard simply to configure the rules system before you can play. Anyone that's ever been daunted by choosing amongst all the options in GURPS should empathize. |
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http://www.polygon.com/2014/5/27/575...basic-rulebook |
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The PHB has shown up for pre-order in my Amazon recommendations at $29.97 with the Starter Set at $12.65.
Amazon prices of course and not MSRP but I know which one of those I consider "real". I haven't placed an order yet. I am not strongly tempted based on what I've heard. |
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I've ordered the three volumes from my FLGS. It will remind them there's still people who play actual RPGs, as opposed to the boxed games that now conceal their 1.5 shelves of role-playing material, and I can always dispose of the books to someone who'll want them.
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I'll be playing in a new 5th ed. game in a few weeks. I'll be playing a Cleric. I'm wondering (and I'm too lazing look it up myself—I only have the free download), can Clerics in 5th ed. use edged or pointy weapons (e.g. bow) if proficiency with such is granted by your race or background?
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Are there any free downloadable DD5 adventures for starter campaigns?
Hans |
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That said, the party I'm in has a War Priest type Cleric running around with a halberd and raining down magical death. She has more kills than anyone else right now. The party Wizard has chain mail armor (i believe) and a sword of some sort as well as magic with no casting penalties. |
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Hans |
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Many old modules will work fine by just keeping the encounters limited to nothing bigger than deadly for the group of PC's, and using the same-by-name monsters or closest equivalent from the DM's basic rules. And, having been running 5E for my FLGS for the last 6 weeks... it's feel is unique. It's closest to AD&D2E in tone, but mechanically quite different from them all. |
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