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-   -   Dungeons & Dragons 5th Edition (https://forums.sjgames.com/showthread.php?t=125991)

Anaraxes 05-26-2014 09:35 AM

Re: Dungeons & Dragons 5th Edition
 
Quote:

Originally Posted by ak_aramis (Post 1766480)
Quote:

Originally Posted by Andrew Hackard (Post 1766284)
Back to the two-axis Law-Chaos/Good-Evil system, I believe.

At least as of the sept 2013 draft, yep.

I'm looking at the Sep 2013 stuff, page 4 of "Character Creation", and it describes the two-axis system, lawful to chaos and good to evil, pointing out that this creates nine distinct alignments. Spells like "Detect Good and Evil" and "Protection from Evil" exist. The text here calls out specific categories, like "undead and fiends", as does the paladin's Smite ability, which I suppose is an attempt to address the question of how the alignment-based stuff works on humans that happen to be evil or good.

Quote:

Originally Posted by Anthony (Post 1766501)
4e is actually a quite good game, seen in its own lights. It's a fun, surprisingly well-designed miniatures boardgame.

I agree. As a boardgame, it's fun.

Some of the abilities have effects that really stretch my SoD, though. For instance, the Warlord had some ability that had a side effect of allowing the player to move some other player's character. So, they move, then the Warlord comes along and tweaks their position. In an abstract way, this represents the Warlord's ability to add C&C to the party. But it felt really odd to me. There were several of these little extras tacked on to various abilities that seemed out of place.

D&Ds roots were in miniatures wargames with a bit of RPG tacked on. But it moved away from that, and created a whole new genre. D&D 4e seems to demonstrate that you can't go home again.

Flyndaran 05-27-2014 04:26 AM

Re: Dungeons & Dragons 5th Edition
 
Quote:

Originally Posted by Anaraxes (Post 1766547)
...

I agree. As a boardgame, it's fun.

....

Not having played it, it sounds like a table top video game. That is most definitely not playing to table top's strengths. If anything, it accentuates its flaws of using human calculators.

ak_aramis 05-27-2014 04:34 AM

Re: Dungeons & Dragons 5th Edition
 
Quote:

Originally Posted by Flyndaran (Post 1766765)
Not having played it, it sounds like a table top video game. That is most definitely not playing to table top's strengths. If anything, it accentuates its flaws of using human calculators.

No, it's not videogame in feel. It's much more minis game in feel. Warhammerish, perhaps, or like the Inquisitor minis game. Actually, yeah, that's a good simile.

If I had to describe D&D 4 based upon the rulebooks alone, I'd say it was a character scale minis wargame with continuing characters and limited rules for social interactions.

Which is exactly the same point as Inquisitor. They just labeled them differently. Now, the spikey bits armor and oversized weapons, that's videogame influence.

Flyndaran 05-27-2014 04:37 AM

Re: Dungeons & Dragons 5th Edition
 
Oh, I'm not very knowledgeable with figurine based gaming. Way too poor/cheap to get into that hobby. Not to mention my misplacing small objects is a running family joke.

Sorry for the thread drift.

Mike Wightman 05-27-2014 11:06 AM

Re: Dungeons & Dragons 5th Edition
 
According to the WotC website there will be a free pdf called basic D&D released at the same time as the Starter set.
http://www.wizards.com/dnd/Article.a...d/4ll/20140527

Anthony 05-27-2014 11:19 AM

Re: Dungeons & Dragons 5th Edition
 
Quote:

Originally Posted by Flyndaran (Post 1766770)
Oh, I'm not very knowledgeable with figurine based gaming. Way too poor/cheap to get into that hobby.

It works fairly well with cardboard minis, which are not especially expensive. Actually, the 4th edition Monster Vault boxed sets were a very good value (possibly too good value for their sales, since WotC only made two and then stopped).

sir_pudding 05-27-2014 03:28 PM

Re: Dungeons & Dragons 5th Edition
 
Quote:

Originally Posted by Anthony (Post 1766883)
It works fairly well with cardboard minis, which are not especially expensive.

It works fine with Cheetos and Bottle Caps if you want. Facing isn't relevant.

Honestly, even in GURPS I use random stuff as minis all the time (even though I actually have a fair amount of minis; but it's often a pain to have to dig through to find the right ones). In GURPS you just need random stuff with facing.

namada 06-03-2014 03:13 PM

Re: Dungeons & Dragons 5th Edition
 
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Andrew Hackard 06-03-2014 03:29 PM

Re: Dungeons & Dragons 5th Edition
 
Quote:

Originally Posted by fartrader (Post 1769981)
but certain names that shall not be named didn't have the brains for it.

Mod note: Comments such as this one do nothing to advance a civil discussion. If you can't express your opinion politely, please keep it to yourself.

Pragmatic 06-03-2014 05:56 PM

Re: Dungeons & Dragons 5th Edition
 
Quote:

Originally Posted by fartrader (Post 1769981)
The intention is to not have a 5 year cycle before the next edition, but do a 20 year cycle (more like GURPS), where they don't change rules, just add modular optional rules.

My fear is that they'll go the Complete Book of ____ route. Each new "splatbook" will have to be ever more awesome, to get spend-weary gamers to buy them.

Luckily, though, I like D&D for the "fluff text" and the concepts behind the rules. I don't much care for the mechanics, but they put a lot of thought into the details. :-)


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