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-   -   Dungeons & Dragons 5th Edition (https://forums.sjgames.com/showthread.php?t=125991)

Andrew Hackard 05-21-2014 01:34 PM

Re: Dungeons & Dragons 5th Edition
 
Quote:

Originally Posted by ULFGARD (Post 1764945)
I really haven't been fond of DnD since AD&D 2e.

What I saw of Next felt very much like 2e to me, with some rule refinements. It's a much simpler game than 3e/4e, at least in the playtest version.

Anders 05-21-2014 01:42 PM

Re: Dungeons & Dragons 5th Edition
 
But will it have fifteen kinds of polearms and rules for different weapons against armor? :)

Astromancer 05-21-2014 02:38 PM

Re: Dungeons & Dragons 5th Edition
 
What kinds of Demi-humans will be availible? What character classes? What combos? And how do munchkins set up an ubergroober of their very own?

ULFGARD 05-21-2014 02:41 PM

Re: Dungeons & Dragons 5th Edition
 
Quote:

Originally Posted by Andrew Hackard (Post 1764972)
What I saw of Next felt very much like 2e to me, with some rule refinements. It's a much simpler game than 3e/4e, at least in the playtest version.

That IS encouraging. I often use AD&D (or OSRIC, etc.) to introduce new players to RPGs, at least if they're interested in fantasy. I prefer GURPS for most things, but for simplicity of play and character generation, the "old ways" are great, especially for lower level characters.

That said, AD&D has lots of clunky bits that could stand improvement.

Andrew Hackard 05-21-2014 03:27 PM

Re: Dungeons & Dragons 5th Edition
 
Quote:

Originally Posted by Anders (Post 1764980)
But will it have fifteen kinds of polearms and rules for different weapons against armor? :)

I'm sure someone will step in to fill that void.

Quote:

Originally Posted by Astromancer (Post 1765020)
What kinds of Demi-humans will be availible? What character classes? What combos? And how do munchkins set up an ubergroober of their very own?

No idea. I didn't actually PLAY Next, I just read through the playtest docs -- and not super closely, either.

Quote:

Originally Posted by ULFGARD (Post 1765025)
That said, AD&D has lots of clunky bits that could stand improvement.

Totally agreed. I think this version knocks a lot of rough edges off AD&D by selectively choosing ideas from 3/4e that worked well without adding complexity.

ak_aramis 05-21-2014 05:51 PM

Re: Dungeons & Dragons 5th Edition
 
Quote:

Originally Posted by Andrew Hackard (Post 1764972)
What I saw of Next felt very much like 2e to me, with some rule refinements. It's a much simpler game than 3e/4e, at least in the playtest version.

Felt more like 3.0 to me. Especially with the up-powering of 1st level MU and Clerics. But that's from read and CGen; I don't know anyone who actually wants to give it a go.

SCAR 05-22-2014 02:43 AM

Re: Dungeons & Dragons 5th Edition
 
Quote:

Originally Posted by Fred Brackin (Post 1764917)
To take your gaming material to your game when said game is not conveniently held in your computer room.

A tablet works much better for this than even a small laptop. Though we d have one guy who's using what looks like one of those hybrid Surface things.

Rulebooks at the gaming table can be a distraction. Once you're familiar enough with the rules, don't open the books at the table. Have them accessible in some form for reference should be sufficient - and with laptops, netbooks, tablets, e-readers, smartphones being all but ubiquitous these days, access to quick reference PDFs is simple, and unlike physical books they can make use of a Search which can be pretty handy for quick reference

Quote:

Originally Posted by Fred Brackin (Post 1764917)
As to printing out your pdfs I'd have to say absolutely no. I own a _lot_ of paper gamebooks but I want those professionally done and not DIY.

That's your opinion, and would doubt its the majority.
I have several file folders with printouts of part or all of various PDFs for GURPS and other systems, although I don't do that so much these days, I just print the pages I might want to reference, or cut and paste short sections into word and print those for reference.
I wasn't suggesting printing out all of those books - maybe just a copy of GURPS Lite for rules reference at the table, copies of the Templates for character generation, some blank character sheets and that should be sufficient.

Anders 05-22-2014 05:03 AM

Re: Dungeons & Dragons 5th Edition
 
Quote:

Originally Posted by Andrew Hackard (Post 1765047)
I'm sure someone will step in to fill that void.

Yeah, you can make quite a few polearms with the rules in LTC2.

Anaraxes 05-23-2014 09:53 PM

Re: Dungeons & Dragons 5th Edition
 
Quote:

Originally Posted by Fred Brackin (Post 1764917)
I own a _lot_ of paper gamebooks but I want those professionally done and not DIY.

SJ Games grants permission to have the PDFs printed. It's easy enough to take one to a service to print and bind them in the manner of your choosing.

For example, http://www.lulu.com/publish/books/?cid=nav_bks

The GURPS 4e books look like the "casewrap" binding. The 3e ones were "perfect-bound" paperbacks.

Andrew Hackard 05-23-2014 10:26 PM

Re: Dungeons & Dragons 5th Edition
 
Printing PDFs is getting way off-topic. Let's bring it back to D&D 5e.


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