Re: Survivable Guns Realism
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Going at 3x9 Rof is what +4 to hit and at Rcl1 you'll get more hits but you'll need a lot or a lucky hit to a vital. Sorry to pick out one thing, but I have a bad habit of writing long posts ;-) |
Re: Survivable Guns Realism
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Of course, halving damage doesn't really address this problem (I assume the blowthrough caps are still the same). Quote:
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Re: Survivable Guns Realism
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Re: Survivable Guns Realism
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Also it's not actually all that automatic Take the .45 against a ST10 Arm it need to roll a 6+ now that less than an average roll but its not an automatic roll (28% of it not happening) the 9mm is more a certainty though. Quote:
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If nothing else it will restrict auto crippling, but I like your HT roll idea as well |
Re: Survivable Guns Realism
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I know of a case where a SWAT guy died from a single hit from a .25 ACP. It went through the arm hole in his tac vest and dropped him in no more than a second. You need the Vitals hit and a decent damage roll just to get the possibility of a failed Consciousness Roll. Skull hits can be even worse for P- guns because of the Skull's DR2 (which probably shouldn't apply to anything but Cr damage type). I know P- hits to the brain are sometimes survivable but there are a lot of people who have been killed by them too. So no halving for small caliber guns. It really looks like it's only full power 7D rifles and maybe 5D carbines that see really excessive wounding and we have a modified blowthrough rule in HT to cover them. |
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Re: Survivable Guns Realism
[QUOTE=Crakkerjakk;1764437, .22 LR have a history of bouncing off (well, ricocheting off of and then messily blowing out the back of the scalp) people's skulls.[/QUOTE]
_Sometimes_. They also have a history of killing people stone cold dead with a bullet to the brain sometimes. |
Re: Survivable Guns Realism
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Anyway, I'll admit that you start to lose some edge cases with this system with very small rounds with not much powder, but it's pretty rare that I see these used in my games. It fixes actual problems I've seen in my games for the vast majority of weapon types actually used, and it's still pretty close for the smaller weapons, so meh. |
Re: Survivable Guns Realism
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Though for more realistic results, we should probably have hits that fail to penetrate the skull instead count as face hits, so the person will still take 1-2 points of damage. |
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