| Varyon |
05-19-2014 01:58 PM |
Re: Survivable Guns Realism
Quote:
Originally Posted by Anthony
(Post 1764026)
Not necessarily; it's also possible to just use extremely high variability in damage, a la Phoenix Command (where the range in damage from being hit by a pistol is something like 5-1,000). I briefly get into this in my article on wound size modifiers, basic idea is that you add 1d-4 to effective wound size, which means a pi attack doing 10 penetrating damage would have a chance to do 3, 5, 7, 10, 15, or 20 injury.
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lwcamp has his own take on that concept, which basically comes down to - turn xd+y to 1d*x+y for damage, SM 0 experiences blowthrough at 2x whatever is rolled (SM -1 at 1.5x, SM -2 at x, SM +2 at 5x, etc). So, with GodBeastX's situation, let's assume the dog is around SM -1. The pistol would be 1d*3+1 pi+1, and each shot has an equal chance of doing 4, 7, 10, 13, 16, or 19 damage. Blowthrough being 1.5x means these would actually be 2, 3.5, 5, 6.5, 8, or 9.5 damage, for 4, 7, 10, 13, 16, or 19 injury (bullet is effectively pi+2 against target). I've experimented some with his wounding system, and will probably start playing with this bit soon as well.
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