Re: [RPM] Adding Skills
Thats not actually what I thought I was asking, hmm, let me give an example say, Jaina the Mageling wants to create a Vehicle (say a TL 3 Cog for 23k, so is -12 to the Crafting roll for a 23k TL 3 item)
She has 20 IQ, so her default for Shipbuilding is 15, so before bonuses she's rolling against a 3 Theres a huge difference between Instant Cog - Just Add Water Greater Create Matter[6](); Subject Weight: 150 tons [9], Duration: 1 week [9], Bonus Or Penalty: Single: +5 [16] (Shipbuilding). Cost: 120 So she rolls crafting vs 8 Or can she say cast this? Instant Cog - Just Add Water Greater Create Matter[6](), Lesser Strengthen Mind[3](); Subject Weight: 150 tons [9], Duration: 1 week [9], Bonus Or Penalty: Single: +5 [16] (Shipbuilding), Altered Traits: 2 [2] (Shipbuilding at IQ). Cost: 135 Where she rolls vs a 13! Whoa! A huge difference! |
Re: [RPM] Adding Skills
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Re: [RPM] Adding Skills
Awesome. I rather like the idea that Jaina can conjure cogs into being!
Also would be an immense help to casterlings who wanted to create minions armed with say good quality swords as opposed to cheap axes |
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Re: [RPM] Adding Skills
Right, like the -12 to the crafting check for the 23k retail TL3 cog
But that 5pt difference in 'I have Armour or whatnot at IQ' vs 'I have it as IQ-5 default' is the same difference between a Cheap Axe (retails for 20, so -2 crafting) and a Good Thrusting Broadsword (retails for 600, so -7 casting) Presuming of course I extrapolated the table correctly, as it leaves values past 500 as an exercise for the reader for TL 3 stuff |
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