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-   -   [RPM] Adding Skills (https://forums.sjgames.com/showthread.php?t=125612)

Kalzazz 05-06-2014 09:24 PM

Re: [RPM] Adding Skills
 
Thats not actually what I thought I was asking, hmm, let me give an example say, Jaina the Mageling wants to create a Vehicle (say a TL 3 Cog for 23k, so is -12 to the Crafting roll for a 23k TL 3 item)

She has 20 IQ, so her default for Shipbuilding is 15, so before bonuses she's rolling against a 3

Theres a huge difference between
Instant Cog - Just Add Water
Greater Create Matter[6]();
Subject Weight: 150 tons [9],
Duration: 1 week [9],
Bonus Or Penalty: Single: +5 [16] (Shipbuilding).
Cost: 120

So she rolls crafting vs 8

Or can she say cast this?

Instant Cog - Just Add Water
Greater Create Matter[6](),
Lesser Strengthen Mind[3]();
Subject Weight: 150 tons [9],
Duration: 1 week [9],
Bonus Or Penalty: Single: +5 [16] (Shipbuilding),
Altered Traits: 2 [2] (Shipbuilding at IQ).
Cost: 135

Where she rolls vs a 13! Whoa! A huge difference!

Christopher R. Rice 05-06-2014 09:36 PM

Re: [RPM] Adding Skills
 
Quote:

Originally Posted by Kalzazz (Post 1759070)
Thats not actually what I thought I was asking, hmm, let me give an example say, Jaina the Mageling wants to create a Vehicle (say a TL 3 Cog for 23k, so is -12 to the Crafting roll for a 23k TL 3 item)

She has 20 IQ, so her default for Shipbuilding is 15, so before bonuses she's rolling against a 3

Theres a huge difference between
Instant Cog - Just Add Water
Greater Create Matter[6]();
Subject Weight: 150 tons [9],
Duration: 1 week [9],
Bonus Or Penalty: Single: +5 [16] (Shipbuilding).
Cost: 120

So she rolls crafting vs 8

Or can she say cast this?

Instant Cog - Just Add Water
Greater Create Matter[6](),
Lesser Strengthen Mind[3]();
Subject Weight: 150 tons [9],
Duration: 1 week [9],
Bonus Or Penalty: Single: +5 [16] (Shipbuilding),
Altered Traits: 2 [2] (Shipbuilding at IQ).
Cost: 135

Where she rolls vs a 13! Whoa! A huge difference!

Honestly? I don't see why not. Some combinations might get abusive (I'm eyeing cinematic skills), but yeah, as long as you are paying for it - why not.

Kalzazz 05-06-2014 09:49 PM

Re: [RPM] Adding Skills
 
Awesome. I rather like the idea that Jaina can conjure cogs into being!

Also would be an immense help to casterlings who wanted to create minions armed with say good quality swords as opposed to cheap axes

Christopher R. Rice 05-06-2014 10:02 PM

Re: [RPM] Adding Skills
 
Quote:

Originally Posted by Kalzazz (Post 1759086)
Awesome. I rather like the idea that Jaina can conjure cogs into being!

Also would be an immense help to casterlings who wanted to create minions armed with say good quality swords as opposed to cheap axes

Remember, it's going to cause a penalty to rolls based on its cost.

Kalzazz 05-06-2014 10:15 PM

Re: [RPM] Adding Skills
 
Right, like the -12 to the crafting check for the 23k retail TL3 cog

But that 5pt difference in 'I have Armour or whatnot at IQ' vs 'I have it as IQ-5 default' is the same difference between a Cheap Axe (retails for 20, so -2 crafting) and a Good Thrusting Broadsword (retails for 600, so -7 casting)

Presuming of course I extrapolated the table correctly, as it leaves values past 500 as an exercise for the reader for TL 3 stuff

Christopher R. Rice 05-06-2014 10:18 PM

Re: [RPM] Adding Skills
 
Quote:

Originally Posted by Kalzazz (Post 1759095)
Right, like the -12 to the crafting check for the 23k retail TL3 cog

But that 5pt difference in 'I have Armour or whatnot at IQ' vs 'I have it as IQ-5 default' is the same difference between a Cheap Axe (retails for 20, so -2 crafting) and a Good Thrusting Broadsword (retails for 600, so -7 casting)

Presuming of course I extrapolated the table correctly, as it leaves values past 500 as an exercise for the reader for TL 3 stuff

Yes, that looks correct.


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