Re: GURPS Power-Ups 6: Quirks
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Re: GURPS Power-Ups 6: Quirks
The B263 Features for machines are about changing the machines baseline, compared to human, for example, the first one means that they 'eat' power cells instead of normal food.
And maybe I should have said no game effect, or no stat effect, if it gives you a bonus to something you should probably have paid some points for it |
Re: GURPS Power-Ups 6: Quirks
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Re: GURPS Power-Ups 6: Quirks
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Re: GURPS Power-Ups 6: Quirks
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Re: GURPS Power-Ups 6: Quirks
There are plenty of 0-point features that are 0-point features, it's just that we don't talk about them as such. Hair color, eye color, sexual orientation (admittedly in a better world than the one we're currently in), etc.
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Re: GURPS Power-Ups 6: Quirks
Yeah, Power-Ups X: Features sounds like an excellent idea for a lot of reasons...
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Re: GURPS Power-Ups 6: Quirks
One of the more interesting game mechanics that PK and I decided was probably a 0-point feature was "always rolls 11," from Pyramid #3/65: Alternate GURPS III. I'd still like to try that one in play; it seems like it'd be odd yet fun.
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Re: GURPS Power-Ups 6: Quirks
Bought it the moment I spotted it for sale.
Extra tasty @ 23% discount - talk about a bargain - trans-genre materiel, low price And I got a discount?! |
Re: GURPS Power-Ups 6: Quirks
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