Re: GURPS Power-Ups 6: Quirks
I just log in for the night, and what do I see? This! Now to get it to see how it compares to my own compilation (incidentally named "Power-Downs 1: Quirks").
I wonder how many quirks made the jump from the Favorite Quirks thread to the Power-Ups. :) |
Re: GURPS Power-Ups 6: Quirks
SO, we've had Perks, which are one-point mini advantages, and now Quirks, which are one-point minidisadvantages, so when are we getting Features, which a zero-point things that help define your character? And would defiantly be in line with the intent of this volume
|
Re: GURPS Power-Ups 6: Quirks
Quote:
|
Re: GURPS Power-Ups 6: Quirks
Quote:
|
Re: GURPS Power-Ups 6: Quirks
Quote:
|
Re: GURPS Power-Ups 6: Quirks
B261 pretty much says that features have no effect on anything
|
Re: GURPS Power-Ups 6: Quirks
Quote:
|
Re: GURPS Power-Ups 6: Quirks
Quote:
|
Re: GURPS Power-Ups 6: Quirks
Quote:
|
Re: GURPS Power-Ups 6: Quirks
Quote:
|
| All times are GMT -6. The time now is 05:09 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.