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-   -   GURPS Power-Ups 6: Quirks (https://forums.sjgames.com/showthread.php?t=125473)

Phantasm 05-02-2014 08:11 PM

Re: GURPS Power-Ups 6: Quirks
 
I just log in for the night, and what do I see? This! Now to get it to see how it compares to my own compilation (incidentally named "Power-Downs 1: Quirks").

I wonder how many quirks made the jump from the Favorite Quirks thread to the Power-Ups. :)

scc 05-02-2014 08:51 PM

Re: GURPS Power-Ups 6: Quirks
 
SO, we've had Perks, which are one-point mini advantages, and now Quirks, which are one-point minidisadvantages, so when are we getting Features, which a zero-point things that help define your character? And would defiantly be in line with the intent of this volume

Otaku 05-02-2014 09:20 PM

Re: GURPS Power-Ups 6: Quirks
 
Quote:

Originally Posted by scc (Post 1757486)
SO, we've had Perks, which are one-point mini advantages, and now Quirks, which are one-point minidisadvantages, so when are we getting Features, which a zero-point things that help define your character? And would defiantly be in line with the intent of this volume

...and pretty desirable for both good role-playing and power gaming.

scc 05-02-2014 11:21 PM

Re: GURPS Power-Ups 6: Quirks
 
Quote:

Originally Posted by Otaku (Post 1757492)
...and pretty desirable for both good role-playing and power gaming.

The only one that offers something like that that I know of is Exotic Genitalia from Bio-Tech, which may allow you to buy +1 to +3 to Erotic Art as a racial skill bonus

Otaku 05-03-2014 12:14 AM

Re: GURPS Power-Ups 6: Quirks
 
Quote:

Originally Posted by scc (Post 1757541)
The only one that offers something like that that I know of is Exotic Genitalia from Bio-Tech, which may allow you to buy +1 to +3 to Erotic Art as a racial skill bonus

To be fair, I am probably thinking of examples from 3e that no longer apply. XD

scc 05-03-2014 02:00 AM

Re: GURPS Power-Ups 6: Quirks
 
B261 pretty much says that features have no effect on anything

vicky_molokh 05-03-2014 02:11 AM

Re: GURPS Power-Ups 6: Quirks
 
Quote:

Originally Posted by scc (Post 1757587)
B261 pretty much says that features have no effect on anything

Feature: neither can spend FP nor suffers from things that cause FP loss. RAW.

sir_pudding 05-03-2014 02:16 AM

Re: GURPS Power-Ups 6: Quirks
 
Quote:

Originally Posted by scc (Post 1757587)
B261 pretty much says that features have no effect on anything

Being susceptible to hypnosis or true faith or killed by hydrogen cyanide or oxygen...

scc 05-03-2014 02:23 AM

Re: GURPS Power-Ups 6: Quirks
 
Quote:

Originally Posted by vicky_molokh (Post 1757592)
Feature: neither can spend FP nor suffers from things that cause FP loss. RAW.

Can I get a page ref for that? The only pages I can find that DEFINE Features are B261 and B564, and neither of them mention FP

Anthony 05-03-2014 02:38 AM

Re: GURPS Power-Ups 6: Quirks
 
Quote:

Originally Posted by scc (Post 1757587)
B261 pretty much says that features have no effect on anything

No, it says 'does not grant an advantage or disadvantage'. It means 'net value 0', not 'has no effect'.


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