Re: GURPS Power-Ups 6: Quirks
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Re: GURPS Power-Ups 6: Quirks
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Re: GURPS Power-Ups 6: Quirks
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Re: GURPS Power-Ups 6: Quirks
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Re: GURPS Power-Ups 6: Quirks
The discussion of going with different "-Tech" names did come up in-house . . . but when you already have "name-brand recognition" in a certain book, it's usually a bad idea to change names unless you're damn sure that the new name will generate better sales than the old one. We weren't, so we didn't.
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Re: GURPS Power-Ups 6: Quirks
The -Tech issue is an old one. Back in the early 2000s, when we were planning GURPS Fourth Edition, I proposed a series named GURPS Tech, GURPS Tech Catalog, or GURPS Technology, with both a numerical volume number and a subtitle descriptive of TL: 1: The Stone Age to the Age of Sail, 2: The Industrial Revolution to the Digital Age, and 3: The Future. For instance, GURPS Tech Catalog 1: The Stone Age to the Age of Sail. It was found unacceptable on the grounds that volume numbers seemed cash-grabby ("Here's 1 . . . we hope you'll buy 2 through 854!") and the subtitles were wordy. So it goes.
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Re: GURPS Power-Ups 6: Quirks
Frankly, there are a lot of Power Ups I would have preferred to see before this one. Kromm's blurb acknowledges the key criticism already, however, so I'll leave it at that.
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Re: GURPS Power-Ups 6: Quirks
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Bill Stoddard |
Re: GURPS Power-Ups 6: Quirks
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Re: GURPS Power-Ups 6: Quirks
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