Reducing Low-Tech Armour Don Times
If people were really interested in reducing the time it takes to don low-tech armour what (if anything, but presumably they can get some amount of improvement) could they do without requiring major technological developments?
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The don times for most of the items in LT are already way too low. It was a compromise between gameability and reality.
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Perk:
Fast Donner: You can put on your armor in half the usual time. |
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I thought Fast Donner reduced the time it took to eat your fellow party members.
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Fastening at the front is easy, but then you have this great big potential chink to your front. Fastenings at the back remove this issue, but are functionally impossible for someone to do by them selves Loose over the head tunics, smocks etc are quick, but by their very nature preclude being well fitted which while annoying for ordinary clothes, is uncomfortable and tiring for anything with DR points. The armourer/tailor who comes up with mediaeval velcro or even zips will do well. |
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Make a DX-based Amoury (Body Armor) roll at a penalty according to Time Spent on p.B346.
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A realistic Low-Tech fast-donning solution: Always carry a maille hauberk (with long arms and even an attached coif if desired; double-maille if you need extra protection). Even if it's not a part of your primary armor, you can slip it on or off in a matter of seconds.
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Better solution: A shield. |
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Yes, literally seconds. I own a hauberk and a haubergeon. Padding will help keep you from getting broken bones when the swords' edges are converted to blunt impact damage, but a quick donning of a hauberk is better than nothing in a pinch. If you need the gambeson (cloth armor), you can sew the maille to the gambeson for quick donning.
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Its not a matter of a couple of seconds though as some belts need to be tightened and mail is heavy. Its much faster than many other kinds of armor which I suspect contributes to the fact it lasted more than a thousand years as primary armor and is still in use for various purposes. However if you need an immediate defense, the most popular was a buckler, worn at the belt.This was the default defense for something like half a millenium and its as fast as a weapon and with the training very effective in melee. Since I am in a GURPSY state of mind (best to the tune of BillY Joel's New York State of Mind) Gurps Low Tech calls this weapon the dueling buckler. Its DB 0 giving plus one to block which is realistic and makes it almost a borderline ethic badass weapon Given a skill of say 12 in sword and buckler, rather a basic amount for an adventurer -- this is a block of 10, 50% typically -- typically with retreat a bit of defense, the block goes up to 12 still allowing an attack role of 10. Thats with basic training. |
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Proper use without the penalty of course needs the waist belt to take weight off the shoulders and I think a little adjusting sometimes, Its still massively faster than say say a plate harness and can easily be done by one person. |
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Don times for armour are a bit like the hiking rules. They assume an optimal situation that rarely occurs in the real world. I'd have problems with any attempt to reduce the times any further. Realistically it should take a lot longer for most types of armour. Mail is probably the only exception so there isn't much point concentrating on that example. As has already been said the don times are supposed to include time to put on any underpadding. Joinville wrote that during a night attack he didn't have time to put on his mail so he had to fight in his aketon. He was wounded by five arrows because of it and complains about still feeling "sore" the next day.
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It seems reasonable to allow faster or slower dressing than normal with appropriate penalties and bonuses but there obviously has to be a floor on how much time you can shave off.
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I really want to see the supplement 'Dan Howard Unfettered: The Gameability-less, Pitiless Conversion of GURPS Low-Tech to Untenable Levels of Realism'.
Or is there already a similar blog? :-D |
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Something I believe that was quite common with armour for the face and neck, and great helms going over smaller ones. Also Knights had squires and batsmen for a reason Counter to D&D-SOP where everyone walks around with their best armour on, visors down and weapon drawn every moment of the day in case the DM throws a random encounter at them while they take a p*ss or haggle for bread. |
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It would be full of pretty boring things like the so called "bagdad battery" written up as a scroll case, clerics' maces that actually shed blood when they smack someone in the head, longbow arrows bouncing off plate armour, and medieval peasants that only work 200 days a year.
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Arrows off plate, like sniper rifles' bullets off tank armor. Why do people think they should penetrate? |
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The Japanese use armor stands that were intended to allow the warrior crouch under it and basically crawl up into his armor in less than a minute. I think my source on this is some Time-Life book series when I was a kid so take it for what it's worth.
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