| Dalillama |
04-27-2014 07:13 PM |
Re: Transmogrification (RPM)
Quote:
Originally Posted by Ghostdancer
(Post 1755062)
Right, you're going to pay extra energy to turn someone into a negative point template, I see where you are going. Honestly, it's the same reason you don't get back points for having a negative point template with the Alternate Form advantage, that is it's worth less than the baseline (human) template at 0 points. It's glossed over because it would be more hassle than it's worth. If you want to say "I want all things to cost points" in your RPM game, cool! Awesome! Spectacular! That's a way to do it. You're the GM and your word is final, but for RAW, we have a example and that's usually what it is. :-)
Put another way, you would be charging the caster more effort/energy that you would if you did it by RAW. Turning someone into a frog via powers is just Affliction + Alternate Form. Which is what Transmogrification simulates. FWIW that is one of the spells I submitted and it was changed from submission to final draft by PK himself.
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OK, I understand that; it's based on Alternate Form, but there's no 15 point cost because turning back isn't under the victim's control. A spell that allowed someone to turn back and forth from frog to human for the duration would have an additional 45 point cost (15*3 for there being a Greater Effect).
Quote:
Originally Posted by Ghostdancer
(Post 1755062)
Luke is fantastic, he really is. But I have to strip out a lot of stuff when I use Animalia because he goes (in my opinion) to deep into trying to simulate the animals. There is nothing wrong with this! But when creating things for a game you got to brush over some aspects for it or you're going to go crazy. In my experience at least.
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Sure, but the exact value of the template was irrelevant; if I'd had a point cost for a frog template handy I'd have used that. Since there's a bit in Harry Potter where an annoying student gets turned into a weasel as punishment, I used that one.
Quote:
Originally Posted by Ghostdancer
(Post 1755062)
Now, turning a man into a dog fully, where he thinks he's a dog probably wouldn't cost anything extra if you use the full stock template. Except a Greater effect of course.
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You'd need to add a Transform Mind effect too, right?
Quote:
Originally Posted by Ghostdancer
(Post 1755069)
Yes. Magical "uplifts" would require a Greater Create Mind effect with Altered Traits of IQ+X.
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Why is it Create rather than Transform of Strengthen? There's already a mind there, you're just upgrading it.
To take it back to the effect that started the discussion, from the evolve spell thread, I read from this:
Quote:
Originally Posted by PK
(Post 1755070)
Nope. The point of a Transform turning a person into, let's say, an animal is that it turns them into a baseline version of that animal. They get whatever the stats for that animal are. You'd only need to use Altered Traits if you wanted to add additional advantages, disadvantages, or attribute modifiers to that template (e.g., a "winged cheetah" would need another 30 points worth of Altered Traits, unless winged cheetahs were something that already existed in your game).
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that to take a random animal and make them into a sapient humanoid animal you'd need:
Quote:
Originally Posted by Dalillama
(Post 1754979)
Greater Transform Body (8) + Greater Transform Mind (8) + Altered Traits: IQ+5 (100), Can Speak (15), Not Hidebound (5), Not Bestial (10), No Extra Legs (1), Not Horizontal (10), Fine Manipulators (30), Duration, 20 years (41) + Range, 20 yards (6) + Subject Weight, 300 lbs. (3). Greater Effects: 2 (x5) = 1180(236x5)
You could make it cheaper by, e.g. only upgrading to Ham-Fisted from No Fine Manipulators, not buying off Bestial, etc., but that will affect what you get out the other end.
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Although the Altered Traits might be simplified to No Animal Metatrait (30), No Quadruped Metatrait(35) for a total cost of 1155(231*5)?
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