Re: Writing up metallurgy for a campaign
Is this realistic fantasy? It would be interesting to create a variety of fantastic material with different properties...
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Re: Writing up metallurgy for a campaign
For fantasy, I wouldn't worry too much about the minutia of how much DR or HP a bar of different metals has.
What matters is: who does equipment made of this material differ from equipment made of the standard material (especially weapons and armor). This is a much simpler enterprise. FREX: Treat Bronze as Steel, except CF 5. Mythril weapons never break and weigh 1/2 as much CF 100. Mythril Armor has +4 DR and 1/2 Weight for CF 100, or can be made thicker: +8 DR, full Weight, -1 DX, CF 200. Etc... Only very rarely will you have to determine how difficult it is for your adamantium axe to cut through the mythril bars of a jail cell. In those situations, just make something up. |
Re: Writing up metallurgy for a campaign
As a cheat, you can always use the stats for high tech materials and just call them by different names.
GURPS Low Tech, GURPS Fantasy and some of the Dungeon Fantasy books have material you can mine - so to speak. |
Re: Writing up metallurgy for a campaign
Long time without me having time to check back in here. Okay, some thoughts.
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And yeah, it's very interesting to create a host of fantasy metals. Where does your quote come from? Quote:
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Re: Writing up metallurgy for a campaign
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Re: Writing up metallurgy for a campaign
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1) If there's a published RHAe for the material/item, use that. 2) If not (which is probably universally the case for anything historical), make something up that looks good. At any rate, even if you were to come up with RHAe values for a range of the sorts of alloys one finds historically, the inability of ancient smiths to precisely control their materials and manufacturing conditions puts some significant error bars of the quality of what they make from batch to batch. So you'd end up having to track a list of "Platonic ideal" materials and how close any given smith got to that on any given batch of material while smelting and alloying and the extent to which a later smith, making an item from that batch of metal, changed it. Oh, and without sophisticated testing technology, neither the smith nor his customers will be able to tell the difference with much more granularity than "this is junk," "this is OK," and "this is pretty good." |
Re: Writing up metallurgy for a campaign
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Re: Writing up metallurgy for a campaign
Low-Tech assumed that a 1mm breastplate of RHA equivalent steel was DR 3 and that every +0.5mm granted an extra +1 DR. Bronze was exactly the same except that it cost more. Hardened steel added a flat +1 DR. The problem is that the DR includes the fact that breastplates have a deflective component that used to be PD in the old GURPS. The DR also incorporates some light underpadding that isn't thick enough to be DR 1 on its own. This seems to work ok at breastplate thicknesses but not at vehicle plate thicknesses. You have to use some variant of Douglas' "Armor as Dice" mechanics for those.
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Re: Writing up metallurgy for a campaign
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