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-   -   Ritual Path Magic spells for zero point features? (https://forums.sjgames.com/showthread.php?t=124639)

Flyndaran 04-02-2014 08:50 PM

Ritual Path Magic spells for zero point features?
 
How would I go about pricing a spell to alter features like changing sex?

Nereidalbel 04-02-2014 09:00 PM

Re: Ritual Path Magic spells for zero point features?
 
Base it on giving them Alternate Form [15], with only the 0 point feature(s) being changed.

Flyndaran 04-02-2014 09:04 PM

Re: Ritual Path Magic spells for zero point features?
 
Quote:

Originally Posted by Nereidalbel (Post 1745259)
Base it on giving them Alternate Form [15], with only the 0 point feature(s) being changed.

That assumes they can change back and forth. What if I want it to be a semi-permanent life style choice?

Nereidalbel 04-02-2014 09:09 PM

Re: Ritual Path Magic spells for zero point features?
 
Quote:

Originally Posted by Flyndaran (Post 1745261)
That assumes they can change back and forth. What if I want it to be a semi-permanent life style choice?

We follow the rules of Affliction for this: the one Afflicting it decides if the Affliction is under the target's control, or always on. Thus, the Alternate Form would be always on if you want to make it a semi-permanent change.

For the semi-permanent part, either use a terminal condition, or buy a duration longer than you expect your target to live.

Flyndaran 04-02-2014 09:15 PM

Re: Ritual Path Magic spells for zero point features?
 
Just plugged those numbers in and got over 100 energy. That is obscenely expensive for such a minor spell.

Nereidalbel 04-02-2014 09:26 PM

Re: Ritual Path Magic spells for zero point features?
 
How long a duration did you go for? If you're willing to keep refreshing from time to time, you can go with a shorter duration and just extend as needed.

Flyndaran 04-02-2014 09:28 PM

Re: Ritual Path Magic spells for zero point features?
 
Quote:

Originally Posted by Nereidalbel (Post 1745272)
How long a duration did you go for? If you're willing to keep refreshing from time to time, you can go with a shorter duration and just extend as needed.

I assume greater transform Body, 300 lbs, +15 altered traits, and 12 hours leads to 96 points. Still prohibitive.

Sunrunners_Fire 04-02-2014 09:31 PM

Re: Ritual Path Magic spells for zero point features?
 
Quote:

Originally Posted by Flyndaran (Post 1745268)
Just plugged those numbers in and got over 100 energy. That is obscenely expensive for such a minor spell.

Re-formatting someone's mind and/or body isn't minor.

Flyndaran 04-02-2014 09:35 PM

Re: Ritual Path Magic spells for zero point features?
 
Quote:

Originally Posted by Sunrunners_Fire (Post 1745276)
Re-formatting someone's mind and/or body isn't minor.

Compared to throwing fireballs, and travelling to parallel realities, changing an innie into an outtie seems pretty inconsequential to me.

Nereidalbel 04-02-2014 09:37 PM

Re: Ritual Path Magic spells for zero point features?
 
Quote:

Originally Posted by Flyndaran (Post 1745274)
I assume greater transform Body, 300 lbs, +15 altered traits, and 12 hours leads to 96 points. Still prohibitive.

Considering it requires TL8 and a LOT of time on hormones to change one's gender, this isn't really a minor spell. If you want to reduce the chance of failure in public, you can make it into a potion and trick your victim into drinking it.


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