Berserker Enhancement
Hi guys
Could you please help me to model the following Enhancement for Berserk: Whenever the Berserker fails his Self-Control roll to snap out of the berserk state, roll against Per-$MODIFIER. A failed roll means he attacks the nearest friend instead of foe. The $MODIFIER should go from -6 to 0. I have not the slightest idea how to get a fair price and would very much appreciate your help. Cheers Onkl |
Re: Berserker Enhancement
How to determine this modifier?
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Re: Berserker Enhancement
I thought about something like this:
So if I had Berserk (12 or less; Per roll after Fail, +10%; Per-4, +20%) it would cost [-13] Hope that clears up what I am trying to do... if not, please tell me. Cheers Onkl |
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