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Grey Goblin 03-03-2014 06:39 PM

Just a quick question about quirks
 
I haven't played for awhile, so please excuse a newbie question...

Are quirks included in the Disadvantage Limit?

The core book says pretty clearly that anything with a negative cost is included, but I thought I read somewhere that 5 quirks can be taken 'in addition' to the Disadvantage Limit. Please clarify. Thanks!

sir_pudding 03-03-2014 06:47 PM

Re: Just a quick question about quirks
 
Disadvantages are anything with negative costs, so yes technically they count against the limit. Really though it depends on how the GM phrases it. All of:
  • Take as many disadvantages as you like, and up to five quirks.
  • Take up to n points in disadvantages and up to five quirks.
  • Take n points in disadvantages from this list, p points of additional disadvantages and up to five quirks.
  • Take n points in disadvantages including up to five quirks.

Are all possible (and non-exhaustive).

Otaku 03-03-2014 06:51 PM

Re: Just a quick question about quirks
 
According to GURPS Lite, Page 12, you can take up to five Quirks, and says they aren't necessarily a disadvantage. Sorry I don't have a better answer, but all of my "real" books on hand are old 3e stuff. For the record, there it states on page 41 of the Basic Set, second paragraph, second sentence, that
Quote:

These do not count against the maximum number of disadvantage points allowed in your campaign.
Hopefully you'll get a "real" answer soon. ;)

Edit: sir_pudding beat me to posting and... technically I agree with him; perhaps GURPS Lite phrases it oddly?

Fred Brackin 03-03-2014 06:56 PM

Re: Just a quick question about quirks
 
Quote:

Originally Posted by Grey Goblin (Post 1732812)
Are quirks included in the Disadvantage Limit?

!

No such thing as "the" disadvantage limit any more. Having any Disadvantage limit is optional and if the GM wants one it can be anything he wants. See p.11.

sir_pudding 03-03-2014 06:57 PM

Re: Just a quick question about quirks
 
Quote:

Originally Posted by Otaku (Post 1732816)
Edit: sir_pudding beat me to posting and... technically I agree with him; perhaps GURPS Lite phrases it oddly?

It's definitely true that GCA includes quirks in the disadvantage limit, and this appears to not be one of the things that it does incorrectly.

Ulzgoroth 03-03-2014 07:05 PM

Re: Just a quick question about quirks
 
There seem to be places where it is suggested to have a disadvantage limit plus a certain number of quirks. You can also see something like it in template-driven character creation books like Dungeon Fantasy 1 and (IIRC) Action 1, where your Disadvantage load is specified by the template (with options) but an additional 5 discretionary quirks are allowed to pick up more points to spend wherever on the sheet you want.

This is of course at the discretion of the GM. The Disadvantage allotment (and for that matter Advantage allotment) can be structured in a pretty much arbitrary range of ways.

Not another shrubbery 03-03-2014 07:12 PM

Re: Just a quick question about quirks
 
Quote:

Originally Posted by sir_pudding (Post 1732815)
Disadvantages are anything with negative costs, so yes technically they count against the limit. Really though it depends on how the GM phrases it. All of:
  • Take as many disadvantages as you like, and up to five quirks.
  • Take up to n points in disadvantages and up to five quirks.
  • Take n points in disadvantages from this list, p points of additional disadvantages and up to five quirks.
  • Take n points in disadvantages including up to five quirks.

Are all possible (and non-exhaustive).

Pretty much this. Quirks ARE Disadvantages. Disadvantage Limits can be structured however the GM feels best suits the game.

jamesfoxbr 03-03-2014 09:04 PM

Re: Just a quick question about quirks
 
Read what Kromm said here: http://forums.sjgames.com/showpost.p...61&postcount=6http://forums.sjgames.com/showpost.p...61&postcount=6

Quirks are not Disadvantages

Phantasm 03-03-2014 11:24 PM

Re: Just a quick question about quirks
 
Rule Zero: The GM decides whether there's a disadvantage limit, and whether quirks count towards it.

The GM may also decide that there is no limit to the number of quirks, or may say eight or ten quirks, not just five.

PK 03-04-2014 01:42 AM

Re: Just a quick question about quirks
 
Quote:

Originally Posted by Grey Goblin (Post 1732812)
I haven't played for awhile, so please excuse a newbie question...

Are quirks included in the Disadvantage Limit?

Absolutely. The Basic Set is explicit that anything with a negative point cost -- including disadvantages, quirks, attributes below 10, and secondary characteristics lowered below base value -- counts toward any disadvantage limit set by the GM.

That said, nearly every GM I know -- and every worked-genre book so far, like those of Dungeon Fantasy -- phrases the disadvantage limit as (e.g.), "-50 points total, plus -5 in quirks." It's clearer, and it makes it clear that the GM would prefer you don't skip works in favor of just taking a total of -55 points in disadvantages. Some GMs take it further: "up to -70 from disadvantages, -20 from reduced attributes or characteristics, and -5 from quirks."

Quote:

Originally Posted by jamesfoxbr (Post 1732871)

Kromm neither stated nor implied in that thread that quirks shouldn't count against the disadvantage limit. The context of that thread was about whether quirks had a strict limit of "five per character" or whether that was flexible, and that's what that reply was toward. If you'll read Dungeon Fantasy 1: Adventurers, you'll note that the box on disadvantage limits definitely included quirks (in a "-50 plus -5" scheme, as mentioned above).


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