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-   -   So a giant rhino is charging at you... (https://forums.sjgames.com/showthread.php?t=123727)

RogerBacon 02-28-2014 08:20 AM

So a giant rhino is charging at you...
 
OK, this is a really, big mutant rhino that is 3 hexes wide. It does a charge attack with the intention of trampling and/or goring you. Can you dodge? A person with a move of less than 20 can only step to the side one hex which means he will still get hit by the 3-hex wide attack, right?

In a related question, if there is an area affect attack, that is bigger than your step, there is no way to dodge it unless your 'step' lets you get behind cover, right? It seems like an artifact of turn-based movement to me and there should be some way to get your full move worth of 'step' when dodging by giving up your action for the next turn. Has anyone tried this?

Gold & Appel Inc 02-28-2014 08:31 AM

Re: So a giant rhino is charging at you...
 
Quote:

Originally Posted by RogerBacon (Post 1731537)
OK, this is a really, big mutant rhino that is 3 hexes wide. It does a charge attack with the intention of trampling and/or goring you. Can you dodge?

You can definitely Dodge the goring, and you can Dodge the Trampling (at a penalty if you're a valid target ie: Prone), but for a creature that big, I would definitely say that you have to be able to put yourself outside its entire path to avoid the large creature auto-Slam effect, because if you don't get outside of that area it's still moving through your hex.

Quote:

Originally Posted by RogerBacon (Post 1731537)
A person with a move of less than 20 can only step to the side one hex [snip]

< 11, actually.

Quote:

Originally Posted by RogerBacon (Post 1731537)
In a related question, if there is an area affect attack, that is bigger than your step, there is no way to dodge it unless your 'step' lets you get behind cover, right?

Yep.

Quote:

Originally Posted by RogerBacon (Post 1731537)
It seems like an artifact of turn-based movement to me and there should be some way to get your full move worth of 'step' when dodging by giving up your action for the next turn. Has anyone tried this?

Nope, haven't tried it. Might make a good cinematic house rule in campaigns where nobody has super-speed and things go BOOM a lot.

Walrus 02-28-2014 08:47 AM

Re: So a giant rhino is charging at you...
 
If you want to evade that rhino, you can move out of its way on your turn. Such giant thing certainly can't turn that fast. Or, if it does, then probably you should have some adequate powers.

Ulzgoroth 02-28-2014 09:29 AM

Re: So a giant rhino is charging at you...
 
Quote:

Originally Posted by Gold & Appel Inc (Post 1731546)
You can definitely Dodge the goring, and you can Dodge the Trampling (at a penalty if you're a valid target ie: Prone), but for a creature that big, I would definitely say that you have to be able to put yourself outside its entire path to avoid the large creature auto-Slam effect, because if you don't get outside of that area it's still moving through your hex.

I'd be inclined to let you out of the slam if you drop low enough to go under the rhino (prone will work for a typical human). Of course in the process you're in line for trampling...

Anaraxes 02-28-2014 03:54 PM

Re: So a giant rhino is charging at you...
 
Dive For Cover?

Gedrin 02-28-2014 04:00 PM

Re: So a giant rhino is charging at you...
 
Is up a possibility? Acrobatic Dodge to vault the rhino, assuming sufficient Jump to clear.

Varyon 02-28-2014 04:23 PM

Re: So a giant rhino is charging at you...
 
Quote:

Originally Posted by Walrus (Post 1731555)
If you want to evade that rhino, you can move out of its way on your turn. Such giant thing certainly can't turn that fast. Or, if it does, then probably you should have some adequate powers.

If a character is in the process of Sprinting in a certain direction, I'd be willing to double their Step (and/or base it on their current speed for characters with Enhanced Move and the like) for purposes of things like Dive for Cover. Doing so would be risky, however - they'd also need to roll as per High Speed Movement to kill all their velocity in one go, with failure meaning a collision with the ground.
As a special effect, if the character manages a successful kip-up to get back to standing as a free action, the dive would end with a roll and the character would retain (most of) their velocity.

The end result of this would be that if you start sprinting to the side as the rhino starts charging (assuming it starts more than a second out), even if it can keep up with you you might be able to dive out of the way of its charge. Of course, if it's that maneuverable, you're probably now prone on the ground and it can merrily trample you as you attempt to get up.

pfharlock 02-28-2014 04:59 PM

Re: So a giant rhino is charging at you...
 
I was going to say use a wait maneuver but upon further inspection of the rules, wait doesn't let you convert the maneuver into a move maneuver which is what you would need.

:(

I might house rule it to allow it anyway, but this seems like a conversation about the rules as written

Gold & Appel Inc 02-28-2014 06:20 PM

Re: So a giant rhino is charging at you...
 
Quote:

Originally Posted by Ulzgoroth (Post 1731569)
I'd be inclined to let you out of the slam if you drop low enough to go under the rhino (prone will work for a typical human). Of course in the process you're in line for trampling...

Yeah, I guess that works, if getting Trampled by the thing is better than getting Slammed by it for some reason... Trampling usually does more damage, while Slam does a little damage and knocks you Prone if successful, so diving Prone (ie: giving it what it wanted by Slamming), possibly into a Trample, to avoid a Slam seems like it'd usually be a little counterproductive IMHO.

Quote:

Originally Posted by Gedrin (Post 1731744)
Is up a possibility? Acrobatic Dodge to vault the rhino, assuming sufficient Jump to clear.

If the very cinematic Martial Arts rules that allow Jumping Dodges and Evades are already in play, and you've got enough of a maximum high jump using the formula for no prep at all to clear the highest point on the thing, then sure.

adm 02-28-2014 07:08 PM

Re: So a giant rhino is charging at you...
 
The primary problem with a rhino slam is the pointy impaling bit on the front end.


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