Expansion.how many is to many?
I have the core set and two expansions unnatural ax and clerical errors and just ordered the need for steed.is this to many to put together? Thax
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Re: Expansion.how many is to many?
No. They're designed to be put all together and balance is considered with each expansion. Your main complaint might be about how many cards you need to shuffle. . .
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Re: Expansion.how many is to many?
We have the same as you... plus No. 8: Half Horse, Will Travel, plus Game Changers, plus the Xmas Naughty and Nice pack, it can be a lot to shuffle but the more cards the better we reckon! We find it makes each game so very different with more n more cards!
I've just ordered Need for Steed too, as well as, Munchkin gets Promoted and Duck of Doom!!! :D |
Re: Expansion.how many is to many?
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The best thing about game changers are the pink dice! It's a cool set too. |
Re: Expansion.how many is to many?
You may need to get a shuffler and a card shoe, like in Vegas....but you can put them ALL together. I saw a picture from a Europe convention where they used ALL the games and expansions in a single game. It was AWESOME LOOKING; I am just glad I was not the one running it.
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Re: Expansion.how many is to many?
There have been other discussions about card shufflers, which I find to be a great idea, but the consensus has been that most card shufflers are too strong for our cards and will destroy them.
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Re: Expansion.how many is to many?
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In my dream world, there would be some way to combine the ability for a computer to easily randomize virtual cards with the ability for a group to physically sit around a table and play a game. Shuffling is tedious, yet card games (or board games that include cards) are fun. |
Re: Expansion.how many is to many?
Sounds like something SJ could "kickstart".
*ducking all the Ogre scraps now being thrown my way* ;) |
Re: Expansion.how many is to many?
We play with base plus expansions 2,3,4,5,7,8 - #8 specifies not overloading the cards, so we took some of those out before adding them to the decks.
We just split the Door and Treasure cards in half and paly with one half per game. |
Re: Expansion.how many is to many?
Once your forklift can no longer lift the cards into the back of your truck to drive to the game, you have too many.
Once Phil Reed contacts you to see if they could increase your game room by a small percentage and use it instead of Warehouse 23 for inventory, you have too many. When Astro-Muskrat Space Pirates land and complain that their favorite 3D feelyvision program is getting interference from the gravity waves caused by reshuffling your deck, you have too many. |
Re: Expansion.how many is to many?
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Re: Expansion.how many is to many?
Since the first post of this tread I purchased munchkin legends and added to the mix it all plays great but the shuffling of the cards can take a bit of time.reading other threads I got some good pointers on shuffling I find that if I make 1 inch thick piles and take one and shuffle each pile and then split it again and I do this about 14 times per pile I get a nice shuffle.it takes about 10 minutes but I think it's worth it.i do this for doors and treasures treasures being easier since there is less but again I think I get a nice shuffle.hope this helps a few people.
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Re: Expansion.how many is to many?
One of my sets is about 2000 cards, including the fantasy base set, all 8 expansions and pretty much all of the fantasy backed boosters. I find it works just fine as far as balance goes, especially so if playing Epic Munchkin or on occasion, with more than six players.
As for shuffling, the easiest method I've found to keep things random is, since I never use the whole deck at once, in most cases, when the game ends I randomly insert the cards used in the game back into the unused deck, guaranteeing that I will not see repeat packets of cards turn up in future games, as well as cycle all the cards through at some point. It also means I never have to shuffle the entire deck at one time. |
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