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-   -   [RPM] Thoughts and clarifications (https://forums.sjgames.com/showthread.php?t=123384)

Dalillama 02-20-2014 08:54 PM

Re: [RPM] Thoughts and clarifications
 
Quote:

Originally Posted by Kalzazz (Post 1728435)
What happens if your pocket dimension linked item gets hit by a dispel magic effect or you hit a NMZ? Is it a wardrobe malfunction as items explode from it, items cease to exist never to be seen again, or the items are still happilly in their pocket dimension and you must use a new lesser create effect to bind to it?

I would tend towards the last one. Now, if someone finds your pocket dimension (with a Sense Crossroads effect, probably), and deliberately attacks it (Destroy Crossroads), you might be in trouble.
Quote:

Originally Posted by Kalzazz (Post 1728435)
Would this work to put a ship in a bottle and get it out again? (supposing one wanted to have a ship to use to cast flight spells on, but its hard to fit the ship in the inn with you)

You could certainly create an extradimensional space big enough for a ship and linked to an item via either method, but it would need more area/payload.

Dalillama 02-20-2014 09:06 PM

Re: [RPM] Thoughts and clarifications
 
Now, without further ado, Hobo Bill:
Hobo Bill
250 points
TL: 6
Attributes: [90]
ST:10 [0] HP: 10
DX: 11 [20] Will: 13
IQ: 13 [60] Per: 13
HT: 11 [10] FP: 11

Social Traits:[-5]
English Native/Native [0]
Social Status -1 [-5]
Advantages: [110]
Absolute Direction [5], Higher Purpose (Gate) 1 [5], Magery (Ritual Path) 1 [15], Magery 2 (Ritual Path; Path of Crossroads only, -40%) [12], Natural Caster 1 [15], Ritual Adept (Path of Crossroads only, -40%) [24], Unaging (Magic, -10%) [14].Warp (Magical -10%, no more than 2 miles -70%) [20],


Disadvantages:
[-45]
Alcoholism [-15], Compulsive Behavior (Traveling) [-15], Laziness [-10], Loner [-5]

Perks: [5]
Ritual Mastery (Distant Attack)[1]
Ritual Mastery (Conjure Gate)[1]
Ritual Mastery (Phantom Apartment)[1]
Ritual Mastery (Pocket Space)[1]
Ritual Mastery (Boozehound)[1]

Quirks: [-5]
Loves Mulligan Stew [-1]
Takes hospitality seriously [-1]
Never wears shoes [-1]
Loves good booze, but can't be bothered looking for it [-1]
Offended at the suggestion of taking a job for pay [-1]

Skills: [70]
Area Knowledge (North America) (IQ/E) +2 [4] 15
Area Knowledge (Other dimension relevant to campaign) (IQ/E) +2 [4] 15
Brawling (DX/E) +1 [2] 12
Body Sense (DX/H) +1 [8] 15*
Filch (DX/A) + 1 [4] 12
Hidden Lore (Otherworldly creatures)(IQ/A)+2 [8] 16**
Knife (DX/E) + 2 [4]13
Navigation (Land) (IQ/A) +1 [4] 17*
Scrounging (Per/E) +1 [2] 14
Streetwise (IQ/A) +2 [8] 15
Symbol Drawing (IQ/H) +1 [8] 15**
Thaumatology (IQ/VH) +1 [12] 15 **
Urban Survival (Per/A)+1 [2] 14
* includes +3 from Absolute Direction
**Includes +1 from Natural Caster
Techniques:

Path Skills
(IQ/VH)**: [30]
Path of Body 11
Path of Chance -1 [4] 13
Path of Crossroads +1 [12] 15
Path of Energy -1 [4]13
Path of Magic -1 [4] 13
Path of Matter -1 [4] 13
Path of Mind -2 [2] 12
Path of Spirit 11
Path of Undead 11
Rituals:
Boozehound:
Spell Effects: Lesser Sense Matter, Greater Create Crossroads.
Inherent Modifiers:
Greater Effects: 1 (x3).

This spell locates the nearest spirituous liquors (the caster can exclude known sources), and allows the caster to reach out an arm and bring the container to his location (so long as it's no larger than a large jug).

Typical Casting: Greater Create Crossroads (6) + Lesser Sense Matter (2) + Subject weight (20 lbs) (1) + range (3 miles) (21). 90 energy (30x3)

Kalzazz 02-20-2014 09:09 PM

Re: [RPM] Thoughts and clarifications
 
Well, the Voyageur Canoe is 35ft long, and weighs up to 5.5 tons fully loaded

So something like this?

Ship in a Bottle - meant to be cast on a bottle, but any container will work. It will allow big things to be placed in the bottle (such as a small ship, like the 35ft long, 5.5 ton Voyageur Canoe). It does not actually need to be able to fit through the opening, things passing in and out warp handily, so a ship can be placed in the bottle despite size differences.

This Casting: Greater Create Crossroads (6) + Greater Transform Crossroads (8) + Duration, 1 month (11) + Subject Weight, 5 tons (6) + Area Of Effect, 15 yards (10). 205 energy (41×5).

Not sure about how to handle 'it can handle size changes so the ship need not actually fit inside the bottle opening', figured Greater Transform Crossroads handles it for a proper wormhole effect

Dalillama 02-20-2014 09:13 PM

Re: [RPM] Thoughts and clarifications
 
Quote:

Originally Posted by Kalzazz (Post 1728482)
Well, the Voyageur Canoe is 35ft long, and weighs up to 5.5 tons fully loaded

So something like this?

Ship in a Bottle - meant to be cast on a bottle, but any container will work. It will allow big things to be placed in the bottle (such as a small ship, like the 35ft long, 5.5 ton Voyageur Canoe). It does not actually need to be able to fit through the opening, things passing in and out warp handily, so a ship can be placed in the bottle despite size differences.

This Casting: Greater Create Crossroads (6) + Greater Transform Crossroads (8) + Duration, 1 month (11) + Subject Weight, 5 tons (6) + Area Of Effect, 15 yards (10). 205 energy (41×5).

Not sure about how to handle 'it can handle size changes so the ship need not actually fit inside the bottle opening', figured Greater Transform Crossroads handles it for a proper wormhole effect

Per Ghostdancer's #18 in this thread you'd also want a Lesser Create Crossroads effect to link the extradimensional space to the bottle, but that looks good to me otherwise.

Kalzazz 02-20-2014 09:17 PM

Re: [RPM] Thoughts and clarifications
 
Currently rather beyond Jaina's skills, but something to strive for sometime. And to look out for a grimoire for

The Greater Transform Crossroads seem the way to handle the bottle/ship size discrepancy?

Modified is
Ship in a Bottle - meant to be cast on a bottle, but any container will work. It will allow big things to be placed in the bottle (such as a small ship, like the 35ft long, 5.5 ton Voyageur Canoe). It does not actually need to be able to fit through the opening, things passing in and out warp handily, so a ship can be placed in the bottle despite size differences.

This Casting: Greater Create Crossroads (6) + Greater Transform Crossroads (8) + Lesser Create Crossroads (6) + Duration, 1 month (11) + Subject Weight, 5 tons (6) + Area Of Effect, 15 yards (10). 235 energy (47×5).

Christopher R. Rice 02-21-2014 07:55 AM

Re: [RPM] Thoughts and clarifications
 
Quote:

Originally Posted by Kalzazz (Post 1728435)
What happens if your pocket dimension linked item gets hit by a dispel magic effect or you hit a NMZ? Is it a wardrobe malfunction as items explode from it, items cease to exist never to be seen again, or the items are still happilly in their pocket dimension and you must use a new lesser create effect to bind to it?

Quote:

Originally Posted by Ejidoth (Post 1728462)
The way I ran it when it came up was that things were 'adrift in astral space' if a pocket dimension failed, but you could fish them back up and resummon them with appropriate Greater effects cast soon enough after the things were lost. Possibly drawing the attention of Elder Things, the way overuse of psi does.

Quote:

Originally Posted by Dalillama (Post 1728478)
I would tend towards the last one. Now, if someone finds your pocket dimension (with a Sense Crossroads effect, probably), and deliberately attacks it (Destroy Crossroads), you might be in trouble.

Hmmm. I think that if you were to destroy the anchor it'd go adrift in whatever plane it was in (or near) until a Greater Sense Crossroads effect were used in combination with a Greater Restore Crossroads effect to restore it's connection to our reality.

Quote:

Originally Posted by Kalzazz (Post 1728435)
Would this work to put a ship in a bottle and get it out again? (supposing one wanted to have a ship to use to cast flight spells on, but its hard to fit the ship in the inn with you)

I don't see why not. Path of Crossroads is all about bending space and creating spatial shortcuts. So yeah, that can work.




Quote:

Originally Posted by Dalillama (Post 1728481)
Now, without further ado, Hobo Bill

Heh. Hobo Bill LIVES.

Quote:

Originally Posted by Dalillama (Post 1728481)
Rituals:
Boozehound:
Spell Effects: Lesser Sense Matter, Greater Create Crossroads.
Inherent Modifiers:
Greater Effects: 1 (x3).

This spell locates the nearest spirituous liquors (the caster can exclude known sources), and allows the caster to reach out an arm and bring the container to his location (so long as it's no larger than a large jug).

Typical Casting: Greater Create Crossroads (6) + Lesser Sense Matter (2) + Subject weight (20 lbs) (1) + range (3 miles) (21). 90 energy (30x3)

This is funny as hell. You get points for this. LOL.


Quote:

Originally Posted by Kalzazz (Post 1728482)
Ship in a Bottle - meant to be cast on a bottle, but any container will work. It will allow big things to be placed in the bottle (such as a small ship, like the 35ft long, 5.5 ton Voyageur Canoe). It does not actually need to be able to fit through the opening, things passing in and out warp handily, so a ship can be placed in the bottle despite size differences.

This Casting: Greater Create Crossroads (6) + Greater Transform Crossroads (8) + Duration, 1 month (11) + Subject Weight, 5 tons (6) + Area Of Effect, 15 yards (10). 205 energy (41×5).

Not sure about how to handle 'it can handle size changes so the ship need not actually fit inside the bottle opening', figured Greater Transform Crossroads handles it for a proper wormhole effect

That'd require a Greater Transform effect which you have. You'd need more weight to affect your 5.5 ton example.

Quote:

Originally Posted by Kalzazz (Post 1728485)
Modified is
Ship in a Bottle - meant to be cast on a bottle, but any container will work. It will allow big things to be placed in the bottle (such as a small ship, like the 35ft long, 5.5 ton Voyageur Canoe). It does not actually need to be able to fit through the opening, things passing in and out warp handily, so a ship can be placed in the bottle despite size differences.

This Casting: Greater Create Crossroads (6) + Greater Transform Crossroads (8) + Lesser Create Crossroads (6) + Duration, 1 month (11) + Subject Weight, 5 tons (6) + Area Of Effect, 15 yards (10). 235 energy (47×5).

You still need more weight to cover a 5.5 ton vessel.

Kalzazz 12-18-2015 10:49 PM

Re: [RPM] Thoughts and clarifications
 
I hope this is not necromantic of the Evil Sort, but I wonder, is this spell correct?

Jaina the Mageling was asked by a friend to make said friends room bigger, as said friend looted a dragon sized cloud mattress which was awesome, but also bigger than their entire room at the Adventurer's Guild

Supersize My Room
Spell Effects: Greater Strengthen Crossroads.
Inherent Modifiers: Subject Weight + Area Of Effect + Duration.
Greater Effects: 1 (×3).

Supersize My Room - This spell makes a room bigger, cast usually on the door of the room, it conveniently expands the interior dimensions. Often thought to be a variant of the Hideaway spell.
This is a popular spell and grimoires are often readily available, as very many magic students wish to use said grimoires to make their rooms at school bigger.

This Casting: Greater Strengthen Crossroads (3) + Subject Weight, 5 tons (6) + Area Of Effect, 10 yards (8) + Duration, 1 years (22). 117 energy (39×3).

Dalillama 12-18-2015 11:23 PM

Re: [RPM] Thoughts and clarifications
 
Pretty sure that you need a create crossroads effect instead of a strengthen.

Kalzazz 12-18-2015 11:37 PM

Re: [RPM] Thoughts and clarifications
 
I had thought that since I wasn't trying to create an apartment from nothing, rather just make an existing apartment bigger that Strengthen would be appropriate, but could go with Create if that would work better

Dalillama 12-18-2015 11:44 PM

Re: [RPM] Thoughts and clarifications
 
I would rule that the apartment is 'real' space, so to create new pseudo spave you need a create crossroads effect. If you already had an extradimensional space hanging around for some reason, that would be another story.


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