Re: [RPM] Thoughts and clarifications
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Re: [RPM] Thoughts and clarifications
Now, without further ado, Hobo Bill:
Hobo Bill 250 points TL: 6 Attributes: [90] ST:10 [0] HP: 10 DX: 11 [20] Will: 13 IQ: 13 [60] Per: 13 HT: 11 [10] FP: 11 Social Traits:[-5] English Native/Native [0] Social Status -1 [-5] Advantages: [110] Absolute Direction [5], Higher Purpose (Gate) 1 [5], Magery (Ritual Path) 1 [15], Magery 2 (Ritual Path; Path of Crossroads only, -40%) [12], Natural Caster 1 [15], Ritual Adept (Path of Crossroads only, -40%) [24], Unaging (Magic, -10%) [14].Warp (Magical -10%, no more than 2 miles -70%) [20], Disadvantages: [-45] Alcoholism [-15], Compulsive Behavior (Traveling) [-15], Laziness [-10], Loner [-5] Perks: [5] Ritual Mastery (Distant Attack)[1] Ritual Mastery (Conjure Gate)[1] Ritual Mastery (Phantom Apartment)[1] Ritual Mastery (Pocket Space)[1] Ritual Mastery (Boozehound)[1] Quirks: [-5] Loves Mulligan Stew [-1] Takes hospitality seriously [-1] Never wears shoes [-1] Loves good booze, but can't be bothered looking for it [-1] Offended at the suggestion of taking a job for pay [-1] Skills: [70] Area Knowledge (North America) (IQ/E) +2 [4] 15 Area Knowledge (Other dimension relevant to campaign) (IQ/E) +2 [4] 15 Brawling (DX/E) +1 [2] 12 Body Sense (DX/H) +1 [8] 15* Filch (DX/A) + 1 [4] 12 Hidden Lore (Otherworldly creatures)(IQ/A)+2 [8] 16** Knife (DX/E) + 2 [4]13 Navigation (Land) (IQ/A) +1 [4] 17* Scrounging (Per/E) +1 [2] 14 Streetwise (IQ/A) +2 [8] 15 Symbol Drawing (IQ/H) +1 [8] 15** Thaumatology (IQ/VH) +1 [12] 15 ** Urban Survival (Per/A)+1 [2] 14 * includes +3 from Absolute Direction **Includes +1 from Natural Caster Techniques: Path Skills (IQ/VH)**: [30] Path of Body 11 Path of Chance -1 [4] 13 Path of Crossroads +1 [12] 15 Path of Energy -1 [4]13 Path of Magic -1 [4] 13 Path of Matter -1 [4] 13 Path of Mind -2 [2] 12 Path of Spirit 11 Path of Undead 11 Rituals: Boozehound: Spell Effects: Lesser Sense Matter, Greater Create Crossroads. Inherent Modifiers: Greater Effects: 1 (x3). This spell locates the nearest spirituous liquors (the caster can exclude known sources), and allows the caster to reach out an arm and bring the container to his location (so long as it's no larger than a large jug). Typical Casting: Greater Create Crossroads (6) + Lesser Sense Matter (2) + Subject weight (20 lbs) (1) + range (3 miles) (21). 90 energy (30x3) |
Re: [RPM] Thoughts and clarifications
Well, the Voyageur Canoe is 35ft long, and weighs up to 5.5 tons fully loaded
So something like this? Ship in a Bottle - meant to be cast on a bottle, but any container will work. It will allow big things to be placed in the bottle (such as a small ship, like the 35ft long, 5.5 ton Voyageur Canoe). It does not actually need to be able to fit through the opening, things passing in and out warp handily, so a ship can be placed in the bottle despite size differences. This Casting: Greater Create Crossroads (6) + Greater Transform Crossroads (8) + Duration, 1 month (11) + Subject Weight, 5 tons (6) + Area Of Effect, 15 yards (10). 205 energy (41×5). Not sure about how to handle 'it can handle size changes so the ship need not actually fit inside the bottle opening', figured Greater Transform Crossroads handles it for a proper wormhole effect |
Re: [RPM] Thoughts and clarifications
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Re: [RPM] Thoughts and clarifications
Currently rather beyond Jaina's skills, but something to strive for sometime. And to look out for a grimoire for
The Greater Transform Crossroads seem the way to handle the bottle/ship size discrepancy? Modified is Ship in a Bottle - meant to be cast on a bottle, but any container will work. It will allow big things to be placed in the bottle (such as a small ship, like the 35ft long, 5.5 ton Voyageur Canoe). It does not actually need to be able to fit through the opening, things passing in and out warp handily, so a ship can be placed in the bottle despite size differences. This Casting: Greater Create Crossroads (6) + Greater Transform Crossroads (8) + Lesser Create Crossroads (6) + Duration, 1 month (11) + Subject Weight, 5 tons (6) + Area Of Effect, 15 yards (10). 235 energy (47×5). |
Re: [RPM] Thoughts and clarifications
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Re: [RPM] Thoughts and clarifications
I hope this is not necromantic of the Evil Sort, but I wonder, is this spell correct?
Jaina the Mageling was asked by a friend to make said friends room bigger, as said friend looted a dragon sized cloud mattress which was awesome, but also bigger than their entire room at the Adventurer's Guild Supersize My Room Spell Effects: Greater Strengthen Crossroads. Inherent Modifiers: Subject Weight + Area Of Effect + Duration. Greater Effects: 1 (×3). Supersize My Room - This spell makes a room bigger, cast usually on the door of the room, it conveniently expands the interior dimensions. Often thought to be a variant of the Hideaway spell. This is a popular spell and grimoires are often readily available, as very many magic students wish to use said grimoires to make their rooms at school bigger. This Casting: Greater Strengthen Crossroads (3) + Subject Weight, 5 tons (6) + Area Of Effect, 10 yards (8) + Duration, 1 years (22). 117 energy (39×3). |
Re: [RPM] Thoughts and clarifications
Pretty sure that you need a create crossroads effect instead of a strengthen.
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Re: [RPM] Thoughts and clarifications
I had thought that since I wasn't trying to create an apartment from nothing, rather just make an existing apartment bigger that Strengthen would be appropriate, but could go with Create if that would work better
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Re: [RPM] Thoughts and clarifications
I would rule that the apartment is 'real' space, so to create new pseudo spave you need a create crossroads effect. If you already had an extradimensional space hanging around for some reason, that would be another story.
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