Psi in Gurps?
Hello
I wonder if there are any Psi-Abilities in Gurps. For example, I want to play a warrior, not a mage, but he should have one single Psi Power: He can read the mind of his enemies! Is this a normal advantage/disadvantage-thing, or is there a system for Psi Powers? Bye, Orlando |
Re: Psi in Gurps?
It depends on how you want to do it.
Right now, there's two (maybe more?) systems. In Powers, there's the "psi built as advantages." And in the Psi series of PDFs, there's the "psi built as Power and Skills, like in 3e." |
Re: Psi in Gurps?
Ok.. Can you make this simple?
Is there a page in WWW with Psi-Rules? I don't want to buy extra books. Just want a simple Psi-System. Thanks, Orlando |
Re: Psi in Gurps?
There's a chapter in the Basic Set with sample psi rules. It's in Characters, starting on p. 254.
|
Re: Psi in Gurps?
Quote:
What is the one Psi ability you want for your fighter? |
Re: Psi in Gurps?
Quote:
It sounds like you want Mind Reading (B69) as a Telepathy psi power (B257): Mind Reading (Telepathic -10%) [27] You could also take some levels of Telepathic talent in order to "strengthen" this power. Everything you need is in Basic Set chapter six. |
Re: Psi in Gurps?
Thanks people!
I have read in the rulebook about Psi Powers. It's basically advantages you can buy like any other advantage. But you can boost this with a Talent on the Psi Powers. Very Simple. Almost too simple to be true. ;-) |
Re: Psi in Gurps?
Quote:
Job done! |
Re: Psi in Gurps?
Quote:
|
Re: Psi in Gurps?
Quote:
But, yes, this is indeed something that's very important to keep in mind. Power modifiers are Limitations because they introduce methods of negating your powers. For psi, that -10% represents both the fact that such a thing as Anti-Psi (from Psi Static, magic spells, etc) exists and that there are more mundane technological means of negating psi abilities. Buyer beware! |
| All times are GMT -6. The time now is 06:28 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.