Re: GURPS 4e Entry Point
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Re: GURPS 4e Entry Point
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I'm seeing some interesting ideas in this thread -- keep it up! Also: for the purposes of this thread, let's assume the need for a low-cost, low-complexity product is real. Debates against the need for such a product really belong in another thread, just to keep the discussions flowing. |
Re: GURPS 4e Entry Point
Paul,
Since you commented on the thread again - can I suggest something? I work at a game store and notice that you have most of your humor and card games in a standard box size. (Ninja Burger, Munchkin, etc.) How about packaging in that box size a small game that uses basic GURPS mechanics? Something that maybe 2 to 4 players can do. If you package more than one like this - pick a different genre for each one and include a pamphlet sheet inside that explains the LARGER GURPS line, and highlights the world book that relates to the box game version. For example "OrcFight!!" A fun simple battle between 4-5 Orcs and a some elves and humans. Cardboard counters with bases , using the GURPS basic combat rules and 3 by 5 character cards for each cardboard counter. But the implied setting is Caithness of Yrth that is mentioned in BANESTORM. 'Powerfight!" = the same idea but with superhero and Supervillian type characters capsulated. ...also with 4 to 5 cardbound charaters and character cards on each side. And with an inside promo sheet for GURPS:POWERS You make it so that these simple characters may also be can be used in a regular GURPS game later ...so that the parts and map boards inside are reusable with the regular GURPS games the purchaser might get interested in doing later. - E.W. Charlton |
Re: GURPS 4e Entry Point
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Such as.... Ninja Burger? |
Re: GURPS 4e Entry Point
For these 32-page settings, you could also 'd20-fy' chargen by using templates that hold people's hands. Don't list the point costs for things other than selecting advantages and disadvantages, and then only use ones that cost multiples of 5 points; skills in templates would list skill levels, but not difficulties or point costs.
The templates could give them (say) 100 points of attributes, 40 points of advantages, 25 points of disadvantages, 5 4-point primary skills, 5 2-point secondary skills, and 5 1-point background skills, fully compatible with the full GURPS rules. But the new players would never have to think about point sums; just making choices that suit their character ideas from a few lists. The full chargen rules (with a handy table listing all the attributes, advantages, disadvantages, and skills, with their costs/difficulties) would make for a tidy 'Advanced Chargen' page near the back of your 32-page booklet. But until players new to point-based systems (or new to roleplaying!) are ready for the full complexity and detail of GURPS, they can use the streamlined templates to create detailed, fully-compatible characters with all the compexity of creating a 1st-level D&D fighter. |
Re: GURPS 4e Entry Point
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I'm thinking GURPS Lite's format (free pdf and ~30pg printout) is the way to go. |
Re: GURPS 4e Entry Point
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Re: GURPS 4e Entry Point
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Even so, I still shop at local FLGSs from time to time and take a financial hit. Since you're so worried about the cost of the Basic Set, just pay $50 for it on the Internet. Then, if you like it, donate $24 to a FLGS. Solves your moral quandary . . . best of both worlds! |
Re: GURPS 4e Entry Point
Paul,
What I 'm thinking of is somethin affordable that I can hook custimers into thinking about GURPs and buying more of it later. Have had several custoimers try the D&D pre-painted miniatures box thing. When they hear that the combat system in regular D&D is the same - they come back and buy those hardbacks. Why not something similiar for GURPS? OR those mini adventure things thar Paizo publishing is doing called GameMastery - each one of those could of been done GURPS-mechanis style with cardboard heroes instead of pewter minis. Heck there might be enogh room to incloded NPC write up . Each of those is around $15.00. Gurps kind of needs a lower cost entry thing. As for pdfs - frankly a lot of the customers I have would rather have something they can hold in their hhands or that my store could sell to them. (hint, hint, elephant-sized hint) I can't sell something that is not physically in the store . I do want to see GURPS stuff sell more often. Edmund W. Charlton |
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