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trappedslider 01-26-2006 04:21 PM

Re: GURPS 4e Entry Point
 
How i came into the world of RPGs was i saw the D&D dice box and read the back of it,it came with the dice i needed and even a little adventure with per-made characters and so i asked a ocuple of my friends and ran that and had fun and while i've moved on from D&D my friends still like it and enjoy it.

So,I think something like would be great as an Entry point. Put some dice along with a copy of Lite and a simple premade adventure with pre made chaarcters together and then sell that.

sir_pudding 01-26-2006 04:23 PM

Re: GURPS 4e Entry Point
 
Quote:

Originally Posted by trappedslider
So,I think something like would be great as an Entry point. Put some dice along with a copy of Lite and a simple premade adventure with pre made chaarcters together and then sell that.

I really think ripping people off by selling them stuff they can get for free isn't going to help sell the game. Free Lite rules + Free Adventure (online anyway) + 3d6 from anywhere (raid the Yatzee for cryin' out loud)= free entry point.

Doktor Teufel 01-26-2006 04:29 PM

Re: GURPS 4e Entry Point
 
Quote:

Originally Posted by Digren Kaellise
Could we agree, first off, that GURPS is a game that people play for fun?

Of course. A certain amount of work tends to go into planning one's fun, however.

Quote:

Originally Posted by Digren Kaellise
Second, could I propose that GURPS is not homogeneous? In other words, the act of playing GURPS is not the same activity all the time, but is instead a variety of activities. For example, character creation is very different from combat, which is very different from non-combat role-playing.

Of course it's not the same activity all the time . . .

Quote:

Originally Posted by Digren Kaellise
Third, could I postulate that some people like some aspects of GURPS better than others? And, since this is a game, people might only performs the parts of the game they like?

I will not accept a player who (for example) only wants to take part in combat, and won't roleplay worth a damn or bother to paticipate in character generation. So yes, those people do exist, but they certainly won't be in my group. I'm not going to do 99% of someone's work for them because they only want to participate in one aspect of the game. Believe it or not, having fun sometimes entails a bit of work, and you may have to take the "bad" with the good.

Quote:

Originally Posted by Digren Kaellise
Would you consider a baseball pitcher (not pro, just for fun) to be lazy because he refused to even try to play shortstop, or to hit a homerun? Those are all parts of the same game, so clearly he must love to do all of them, right?

He doesn't have to like them, but I solemnly assure you that every serious player on a baseball field knows how to play every position. He may not like it, and he may not be good at it, but he knows how to play each poisition and will lay that position if called upon to do so.

Total newbies are to be tolerated, BUT THEY ARE EXPECTED TO LEARN. Period.

This is a horrible example. Apples to canteloupe.

Quote:

Originally Posted by Digren Kaellise
Or, for people who play online games like World of Warcraft, why don't they all spend time on message boards and websites devoted to the game, where they can learn new strategies and figure out exactly how their abilities work, so that they know the most efficient ability to use in every situation? That's just 10-20 message board threads on 2 or 3 different boards to read each day, and it is a part of the game. Anyone who didn't want to do that, and just wanted to play is clearly lazy.

You're quite right, but message boards have nothing to do with it. I'm talking about basic instructions. I hate MMORPGs, but I did play FFXI for some time. Guess what? I read the instruction manual first. Do I expect people to read instruction manuals? Damned right I do. The fact that no one ever does isn't my problem, and it's still lazy.

Another bad example here.

Quote:

Originally Posted by Deigren Kaellise
Or what if someone likes to collect stamps from letters they receive, and put them in albums, but they don't read the entire Scott catalog so they can precisely identify every stamp's date of issue and approximate retail value? Are they lazy, or are they only interested in some aspects of the general hobby of philately and ignore the rest?

Basic GURPS is 500 pages. That's all you need to read to figure out nearly everything. To find out everything about stamp collecting, the number of pages required would go up by a factor of 100 (or more). There are two GURPS rulebooks . . . there are thousands of books on stamp collecting.

Again, a crap example. For stamps, and many hobbies, you must pick and choose. For GURPS, the core of everything is in 500 pages. OH WOW . . . 500 PAGES . . . I'M SWOONING.

Hex 01-26-2006 04:29 PM

Re: GURPS 4e Entry Point
 
Quote:

Originally Posted by Hex
Not bad...but I'd even settle on some free adventures being released on e23. You know advertise as such in GURPS lite...
Quote:

Originally Posted by sir_pudding
Like this one?


Yeah except for 4e not 3e. I don't think you'd want an introductory adventure thrown at someone who wants to try it out, then say oh yeah you've gotta convert some stuff to. And, maybe a little diversity. One freebie for Fantasy, one for Sci-Fi, one for wuxia...you get the picture...

trappedslider 01-26-2006 04:41 PM

Re: GURPS 4e Entry Point
 
Quote:

Originally Posted by sir_pudding
I really think ripping people off by selling them stuff they can get for free isn't going to help sell the game. Free Lite rules + Free Adventure (online anyway) + 3d6 from anywhere (raid the Yatzee for cryin' out loud)= free entry point.

I can get the SRD for D&D for free too,but that didn't stop me from buying 2 of the three core books.and any way it was just a suggestion of one way to make it easier to get to all of it.

sir_pudding 01-26-2006 04:47 PM

Re: GURPS 4e Entry Point
 
Quote:

Originally Posted by trappedslider
I can get the SRD for D&D for free too,but that didn't stop me from buying 2 of the three core books.and any way it was just a suggestion of one way to make it easier to get to all of it.

Interesting, because of the SRD I don't think I'll ever buy a PHB, but I am at best a casual D&D player anyway. Lite doesn't stop people from buying the Basic Set either. Charging people for something that they can (legally) get for free is bad, IMO. If Lite wasn't free, that would be worse, IMO.

Doktor Teufel 01-26-2006 05:14 PM

Re: GURPS 4e Entry Point
 
Now that I think of it, Digren Kaellise has given me a great idea for explaining the way I feel.

GURPS Basic Set, 4th Edition is the core of every GURPS product and every GURPS gaming session. Therefore, it is the single most important literature pertaining to the game that a GURPS player or GM can read.

All Christians, for example, are expected to study the Bible, because it forms literally the core rules of the religion. As with the core rules of GURPS, some people interpret them differently, but there it is.

Every baseball player and fan (or players and fans of any other sport) learns the rules of the game fairly soon after they first get started with the game, and taken as a whole, those rules are actually somewhat complicated. Knowing them is essential. Not being familiar with playing a certain position would be comparable to not knowing exactly how to stat out or roleplay a shrewd investigator in GURPS terms. You have your specialty, but you still know all the basic rules.

There are dozens of variations on chess, but the core of the game is the basic ruleset; after you learn the basics, you can expand from there. Dozens of fun variations have been invented.

Stamp collecting isn't comparable to GURPS; as far as I know, there's no authoritative, single document that truly forms the core of the hobby. Instead, there are thousands of books written by thousands of authors, and one MUST pick and choose. Similarly, there are millions of stamps. There aren't even that many words in the entire Basic Set.

trappedslider 01-26-2006 05:29 PM

Re: GURPS 4e Entry Point
 
Quote:

Originally Posted by sir_pudding
Interesting, because of the SRD I don't think I'll ever buy a PHB, but I am at best a casual D&D player anyway. Lite doesn't stop people from buying the Basic Set either. Charging people for something that they can (legally) get for free is bad, IMO. If Lite wasn't free, that would be worse, IMO.

But how many ppl and i mean newbies to RPG and GURPS spefically know that LITE can be downloaded for free. Any way I will modify my suggest in this way toss some dice and a premade adventure with per made characters into a package. hows that?

sir_pudding 01-26-2006 06:12 PM

Re: GURPS 4e Entry Point
 
Quote:

Originally Posted by trappedslider
But how many ppl and i mean newbies to RPG and GURPS spefically know that LITE can be downloaded for free.

FLGS should (and do) give Lite away. Really I'd be ****** off if I bought what you are talking about and later found out it's all available for free (except the dice which basically everybody already has).

trappedslider 01-26-2006 06:29 PM

Re: GURPS 4e Entry Point
 
Quote:

Originally Posted by sir_pudding
FLGS should (and do) give Lite away. Really I'd be ****** off if I bought what you are talking about and later found out it's all available for free (except the dice which basically everybody already has).

Thats the kicker FLGS..not everyone gets thire RPG books at a FLGS..


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