Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   Alternate History Thought Exercise: Dungeon Fantasy Earth (https://forums.sjgames.com/showthread.php?t=122585)

Jürgen Hubert 01-24-2014 05:04 AM

Alternate History Thought Exercise: Dungeon Fantasy Earth
 
In honor of the latest issue of Pyramid: What would an Alternate History timeline look like where you could use the Dungeon Fantasy series as written? How would history have gone off the rails to produce an Earth like that?

The rule is that all the stuff in the Dungeon Fantasy series must be permissable. You can add additional rules material, but not take any away.

Michele 01-24-2014 05:12 AM

Re: Alternate History Thought Exercise: Dungeon Fantasy Earth
 
Well, I suppose you could do worse than start with Yirth. You need the races, you need the magic, right? Then you'd be tinkering from there.

Jürgen Hubert 01-24-2014 05:14 AM

Re: Alternate History Thought Exercise: Dungeon Fantasy Earth
 
Quote:

Originally Posted by Michele (Post 1714589)
Well, I suppose you could do worse than start with Yirth. You need the races, you need the magic, right? Then you'd be tinkering from there.

Yrth is not exactly an Alternate History, though - more like a parallel world.

Polydamas 01-24-2014 05:17 AM

Re: Alternate History Thought Exercise: Dungeon Fantasy Earth
 
Quote:

Originally Posted by Jürgen Hubert (Post 1714585)
In honor of the latest issue of Pyramid: What would an Alternate History timeline look like where you could use the Dungeon Fantasy series as written? How would history have gone off the rails to produce an Earth like that?

The rule is that all the stuff in the Dungeon Fantasy series must be permissable. You can add additional rules material, but not take any away.

Well, just the existence of magic, a wide variety of corporeal and incorporeal sentient beings, etc. would produce a world so different that it would only look like ours by fiat. (I certainly wouldn't take it for granted that a DF world is part of a galaxy or formed billions of years ago from an accretion disc, or that epidemics and volcanic eruptions are natural and were major influences on history).

Phantasm 01-24-2014 05:58 AM

Re: Alternate History Thought Exercise: Dungeon Fantasy Earth
 
First, I'd assume that every ancient mythology was true, even when they contradicted each other.

Then I'd move the overall TL up to 4, but in keeping with DF assumptions rule that gunpowder is the purview of alchemists.

Personally, as a lot of the DF stuff assumes a "medieval European" mindset, I'd focus my worldbuilding efforts to Europe and the Middle East.

Elves? Germany's Black Forest, but apparent everywhere there's forests across Northern Europe.
Dwarves? Concentrated in the Swiss Alps, but can be found almost anywhere.
Halflings? Any pastoral rural area will work, as will any number of urban areas.
Orcs? Let's put them originating somewhere harsh with little room for expansion, leading to incredible overcrowding leading to a "life is cheap" mindset. Norway seems appropriate. And hey, Viking Orcs are cool. ;)
Faeries? See "Elves". ;)

(As I don't have DF3, I can't go beyond those stand-byes.)

Mateus 01-24-2014 06:01 AM

Re: Alternate History Thought Exercise: Dungeon Fantasy Earth
 
Quote:

Originally Posted by tbrock1031 (Post 1714609)
Halflings? Any pastoral rural area will work, as will any number of urban areas.


I always think in Halflings as small englishmen!

robkelk 01-24-2014 06:38 AM

Re: Alternate History Thought Exercise: Dungeon Fantasy Earth
 
Quote:

Originally Posted by Mateus (Post 1714610)
I always think in Halflings as small englishmen!

Living in the Shire - but is that Yorkshire, Nottinghamshire, Berkshire, ... ?

Of course they're English!

hackbarth 01-24-2014 07:09 AM

Re: Alternate History Thought Exercise: Dungeon Fantasy Earth
 
I always tough that Orcs where a literary device to represent Barbarians. Not DF barbarians, but the foreigner, someone you can't reason with because you don't share customs, language, culture.
The vikings fit the bill for medieval England. The mongols are more like it for the rest of Europe that wasn't near the North Sea.

Phantasm 01-24-2014 08:20 AM

Re: Alternate History Thought Exercise: Dungeon Fantasy Earth
 
Quote:

Originally Posted by hackbarth (Post 1714630)
I always tough that Orcs where a literary device to represent Barbarians. Not DF barbarians, but the foreigner, someone you can't reason with because you don't share customs, language, culture.
The vikings fit the bill for medieval England. The mongols are more like it for the rest of Europe that wasn't near the North Sea.

I'll agree that the Mongol hordes are an appropriate comparison for the rest of Europe, particularly Eastern Europe out to Germany and Italy, but did they have the "life is cheap, so murder, rape the fields, and pillage the women your way across the land and leave ruins in your wake" that the Orcs are infamous for? The Mongols I remember learning about were conquerors, alternately imposing their own values on and adopting the values of the conquered. DF-esque Orcs aren't really the kind to conquer, but closer to genocidal maniacs.

Michele 01-24-2014 09:04 AM

Re: Alternate History Thought Exercise: Dungeon Fantasy Earth
 
Quote:

Originally Posted by Jürgen Hubert (Post 1714592)
Yrth is not exactly an Alternate History, though - more like a parallel world.

Which comes with its own history.


All times are GMT -6. The time now is 02:38 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.