Alternate History Thought Exercise: Dungeon Fantasy Earth
In honor of the latest issue of Pyramid: What would an Alternate History timeline look like where you could use the Dungeon Fantasy series as written? How would history have gone off the rails to produce an Earth like that?
The rule is that all the stuff in the Dungeon Fantasy series must be permissable. You can add additional rules material, but not take any away. |
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Well, I suppose you could do worse than start with Yirth. You need the races, you need the magic, right? Then you'd be tinkering from there.
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First, I'd assume that every ancient mythology was true, even when they contradicted each other.
Then I'd move the overall TL up to 4, but in keeping with DF assumptions rule that gunpowder is the purview of alchemists. Personally, as a lot of the DF stuff assumes a "medieval European" mindset, I'd focus my worldbuilding efforts to Europe and the Middle East. Elves? Germany's Black Forest, but apparent everywhere there's forests across Northern Europe. Dwarves? Concentrated in the Swiss Alps, but can be found almost anywhere. Halflings? Any pastoral rural area will work, as will any number of urban areas. Orcs? Let's put them originating somewhere harsh with little room for expansion, leading to incredible overcrowding leading to a "life is cheap" mindset. Norway seems appropriate. And hey, Viking Orcs are cool. ;) Faeries? See "Elves". ;) (As I don't have DF3, I can't go beyond those stand-byes.) |
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I always think in Halflings as small englishmen! |
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Of course they're English! |
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I always tough that Orcs where a literary device to represent Barbarians. Not DF barbarians, but the foreigner, someone you can't reason with because you don't share customs, language, culture.
The vikings fit the bill for medieval England. The mongols are more like it for the rest of Europe that wasn't near the North Sea. |
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