Re: Psi-Drugs in Blight Years
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a) Is DXM possible at TL5 or TL6? b) What game effects do you reckon it has that makes it like one of the existing drugs or unlike them enough to warrant separate inclusion? |
Re: Psi-Drugs in Blight Years
DXM is VERY unlike other drugs. It makes weird things happen. I'm not at all kidding - other people notice, people not on the drug. It, like ketamine, it tied to a very strange mythology centered around Coincidence Control Central. The idea is that there are these ultra-terrestrials who want humans to evolve into a similar state. But, lacking corporeal bodies, there is little they can do to help up. Thus they contact people who are zonked on ketamine or DXM and recruit them. They teach you to use your probability altering powers, and in return they use you as a lens to make coincidences happen that further human evolution. John Lilly, the Altered States guy, was all about this. In that movie, there is a piece of equipment labelled DXO, which is the demethylated and much stronger version of DXM.
Besides all that, there is a special level of DXM intoxication called 'Plateau Sigma'. In this state of mind, one has full blown indistinguishable from reality hallucinations of religious figures. I can testify - I tried it. I saw Xochipilli, the Aztec god of dance, drugs and flowers, who promptly tried to eat me. I'm not sure what other people saw, but I came out of that with bruises all over my body and a concussion. I talked with another person who encountered Erzulie, the Loa of Love, despite this person being utterly white bread and having no interest in voodoo. DXM and ketamine are part of a family of drugs called 'dissociatives'. I had the rare privilege of being the first human to try an experimental dissociative called MK-801. I spent 10 hours consumed with involuntary telepathy. I could hear hundreds of people thinking, all at once, with no control over it whatsoever. It was *awful*. DXM is pretty high tech, but there are two natural dissociatives, Salvinorin and Ibogaine. Salvinorin comes from Salvia divinorum. It comes with a 'plant teacher' - a persona that people often see while using the drug. She is Dama Maria Pastoral, Guardian of the Gateway Between Worlds and she's one mean bitch. Ibogaine has the ability to completely cure most addictions, by inducing a profound religion experience. There are also DMT Elves, but that's a different class of drug. PCP is the epitomal dissociative. In the RW, it causes violent psychosis in a percentage of users. In a psi real world, I'd also have it cause a kind of psychic supernova, all kinds of wild powers to go along with the rage and insanity. It's also MUCH easier to make, maybe TL 6. Yeah, reality is stranger than fiction. I'd tie DXM and ketamine to probability psi, and make it possible to actually summon stuff on Plateau Sigma. Note that DXM is severely incapacitating. There is no way to act normal on this drug, this coming from a person who can eat five tabs of acid and you'd never tell it. |
Re: Psi-Drugs in Blight Years
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Re: Psi-Drugs in Blight Years
I tried salvia, once. First She was there, and she was terrifying. Then I was a different person in a different world with a completely separate identity. Then I was that person and me for a moment, then I was back. Never tried it again. So really, it's a kind of Jumper drug. But Astral Projection booster is much simpler.
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Re: Psi-Drugs in Blight Years
That's a good point, the names of naturally occurring drugs are also good for this. Thank you.
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Re: Psi-Drugs in Blight Years
If the campaign is at least partly historical Western, "Mormon Tea" is a plant that yields a strong stimulant (http://en.wikipedia.org/wiki/Ephedra ) related to modern meth and cold medicine. Like most stimulants it's used to sharpen the mind, reduce fatigue, and increase alertness, so it could be good for patent medicine-y or home remedy boosters, and the stronger concoctions could be the ones that cause damage or other bad side effects.
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Re: Psi-Drugs in Blight Years
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Re: Psi-Drugs in Blight Years
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Re: Psi-Drugs in Blight Years
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Catalyst Drug awakens latent abilities (although I agree yajé is excellent here and being non-native can be explained by using pre-apocalyptic seed seed stocks). Mind-Hype "focuses the user on his inner self, dissolving the boundaries between body and mind." Giving attribute and skill bonuses with Absent-Mindedness as a side effect. Muffler shuts down all psionics. Psi-Boosters give a 50% level bonus or a +50% enhancement to a specific ability. Shatter causes intoxication in psis (and the effect worsens as powers are used) and has no effect on normals. Trance lowers psi resistance Window gives a bonus to Telepathy talent but lowers Mind Shield and inflicts Supersensitve. |
Re: Psi-Drugs in Blight Years
If you want a stimulant with a cool name, assume that khat has naturalized. As for the ephedra - it takes very, very low tech to turn that into methamphetamine.
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