Re: [RPM] Misc Questions
How does one do Explosive missiles spells in RPM? It says that a misslie spell that's explosive has double the listed damage, but how do you determine the radius and the rate of decrease? Innate attacks use the explosive modifier, with one level having damage be divided by 3*dist, two levels dividing by 2*dist, and one level dividing by dist. Does explosive missile damage use one of these, or do you buy an area of effect under normal RPM rules and deal full damage to everything within it? Or should you just buy one of the explosive modifiers? It says not to get modifiers for area effect and such, but it doesn't mention explosion.
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Re: [RPM] Misc Questions
But it with the appropriate level of Explosive Effect.
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Re: [RPM] Misc Questions
Also, for missile spells, should one use Enhancements with range modifiers or the usual RPM range modifiers? The usual ones just seem a bit odd.
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Re: [RPM] Misc Questions
Enhancements. The only reason to buy Range the usual way is to form your missile spell in somebody else's hand.
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Re: [RPM] Misc Questions
Suppose you want to give a sword +1d burning damage on hit. Is it better to buy that as Innate Burning Attack (Follow-up, melee weapons) or as Bestows a bonus, using the partial dice equivalency to convert +x into yd? For example +4 bonus on melee damage would be 1.2d, rounding down to 1d.
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Re: [RPM] Misc Questions
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Re: [RPM] Misc Questions
You can use RPM to grant an innate attack? How so?
Also, can you use RPM to modify weapons? For instance, you want to make the warriors sword more effective against ghosties and want to add 'Affects Insubstantial' to it (as well as say a Moderate Bestows a Bonus - Against Ghosties) |
Re: [RPM] Misc Questions
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Re: [RPM] Misc Questions
my main problem with buying it as a follow up innate attack is that that seems much too cheap. as a follow up, it costs 4 or 5 energy per die, depending on whether or not you have follow up be +0% or -20% for (Melee attack, reach C, 1). This means you can add +3d for a mere 12-15 energy plus duration, effects, and greater effects multiplier. This seems a little too powerful. But if you buy it as a bonus turning the numbers into dice, it seems to cost about what I feel it should.
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Re: [RPM] Misc Questions
Doesn't seem particularly cheap when I ran it through (I have a character who may use it)
Coooooold Steel: This adds 3d burning (intense cold) damage to a steel weapon. It also causes spiffy vapor trails as the water in the air freezes in its wake. This Casting: Greater Destroy Energy (5) + Lesser Control Magic (5) + Duration, 10 minutes (1) + Altered Trait, , 3d Burning followup (15). 78 energy (26×3). |
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