Re: [RPM] Post your rituals here
Hibernate
Spell Effects: Greater Control Crossroads + Lesser Sense Chance Inherent Modifiers: Altered traits (Doesn't Breathe [20] +Doesn't Eat or Drink [10] + Sealed [15] + Unaging [15] All with -50% Hibernation limitation) (30) Greater Effects: 1 (*3) This spell slows time for the subject, essentially placing them in suspended animation for the duration. Injury can wake them as from a deep sleep as can a specified event. Typical Casting: Control (5) + Lesser Sense Chance (2) + AT (30) + Duration 50 years (35) + subject weight, 300 lbs. (3) 225 energy (75*3) Bear cave reduce energy by 10% A little pricey for the effect. |
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Still going to need a high skill and levels in Ritual Mastery to reliably pull it off. Computer crash stole my bookmarks. know the site with the energy calculator? Suggestions on target skill needed or a better way to pull this off? |
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Id think anyone who was going to invest that much perks into it would totally also spring for a Grimoire while they were at it!
With a +4 grimoire and the perks you could have a skill 11 rather indifferent mage make a living at the spell Be a really good way to move people, literally stack them in like cordwood |
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Someone who wanted to ship people like cordwood and who owned ships could probably even spring for say a +7 grimoire to allow a generic unspecialized skill 12 journeyman to pull things off. Plunking down 7k TL 3 using the more expensive T:RPM rules at TL3 is nothing compared to the costs of buying ships to carry the people!
And you don't even need to use it on people. Imagine using it on cows, sheep, chickens and so forth on your ships! |
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