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Infornific 12-28-2013 11:53 PM

Batman Martial Arts
 
We've had a few takes on Batman in GURPS in previous threads. Inspired by these articles, I decided to create a martial arts style fitting the fighting system of the 1940s Batman.

Batman Jutsu (7 points)

The traditional martial art of 1940s costumed urban vigilantes, Batman Justu is primarily a synthesis of Boxing and Jujutsu supplemented with methods from Combat Wrestling and Savate. The style emphasizes hitting multiple opponents without being hit. BMJ practitioners prefer to stay on their feet – punches are favored over kicks and standing locks and throws are favored over going to the ground. The goal is to avoid becoming open to another attacker. However, ground fighting techniques are also taught. Sneaking up on opponents and striking from ambush is also encouraged and included in training. Advanced students learn fencing weapons and other weapons. BMJ also teaches the importance of general fitness and athleticism. The combat philosophy of BMJ bears some resemblance to the Fairbarn close combat system but BMJ stylists prefer to avoid using deadly force, seeking to incapacitate rather than kill.

Skills: Acrobatics, Boxing, Cloak, Judo, Stealth, Wrestling
Techniques: Arm Lock (Judo), Choke Hold (Judo or Wrestling), Counterattack (Boxing), Disarming (Judo), Feint (Boxing), Ground Fighting (Judo or Wrestling), Head Lock (Judo or Wrestling), Scissors Hold, Targeted Attack (Boxing Punch/Face), Targeted Attack (Boxing Punch/Vitals), Targeted Attack (Boxing Uppercut/Face), Uppercut
Cinematic Skills: Invisibility Art, Mental Strength, Power Blow
Cinematic Techniques: Roll with Blow
Perks: Cloaked, Ground Guard, Neck Control (Boxing), Power Grappling, Skill Adaption (Kicking defaults to Boxing), Skill Adaption (Knee Strike defaults to Boxing), Special Exercises (Damage Resistance/Tough Skin), Special Exercise (FP can exceed HT by 50%), Special Exercises (Striking Strength), Style Adaption, Sure Footed (Uneven)

Optional Traits
Attributes: Increased ST, DX and HT
Secondary Characteristics: Increased Basic Speed, FP, HP, Per and Will
Advantages: Combat Reflexes, Danger Sense, Enhanced Dodge, Enhanced Parry (Unarmed), Fit or Very Fit, High Pain Threshold, Night Vision, Striking ST
Disadvantages: Code of Honor (Superhero), Obsession (Fight Crime), Pacifism (Reluctant Killer or Cannot Kill)
Skills: Brawling, Climbing, Intimidation, Jumping, Karate, Rapier, Running, Smallsword, Tactics, Throwing
Techniques: Knee Strike

Note that BMJ is a unique style as Batman created it. The GM might require a 5 point unusual background to learn this style, since practicing a very rare style will give a small advantage to the character. If you're not comfortable with letting Kicking and Knee Strike default to Boxing, replace Boxing with Karate in skills and move Boxing to optional skills.

I now have a wicked urge to write up a style for Captain Kirk.

whswhs 12-29-2013 12:35 AM

Re: Batman Martial Arts
 
Quote:

Originally Posted by Infornific (Post 1701923)
I now have a wicked urge to write up a style for Captain Kirk.

Be sure to include Shouting.

Bill Stoddard

doulos05 12-29-2013 01:03 AM

Re: Batman Martial Arts
 
Quote:

Originally Posted by whswhs (Post 1701932)
Be sure to include Shouting.

Bill Stoddard

And Sex Appeal.

nick012000 12-29-2013 01:41 AM

Re: Batman Martial Arts
 
Quote:

Originally Posted by doulos05 (Post 1701937)
And Sex Appeal.

Ripped Shirt Kirk = Sexy Feint technique?

Gedrin 12-29-2013 01:50 AM

Re: Batman Martial Arts
 
Climbing, Base Jumping (parachute technique?) and Throwing seem like good optional skills. I've got no idea what the skill is for swinging from ropes and the like.

Techniques that take advantage of elevation, as part of the sneak attack training, would also be useful. Dropping on someone from swinging or controlled dive; kick, all out attack, charge, good chance to knock an opponent down, follow through movement.

BMJ also takes advantage of theatrics and intimidation to gain a psychological advantage over opponents. It's one of the major tenets of the approach and is used to control fights against multiple, mentally weak, foes.

Fred Brackin 12-29-2013 09:11 AM

Re: Batman Martial Arts
 
Quote:

Originally Posted by Infornific (Post 1701923)
Batman Jutsu (7 points)

The traditional martial art of 1940s costumed urban vigilantes, Batman Justu is primarily a synthesis of Boxing and Jujutsu

Good job.

I once went through some reprints of the 1940s Manhunter looking to see what martial arts training he had before he met Asano Nitobe in the 70s and the recognizable techniques I found were Uppercut and Judo Throw.

Anaraxes 12-29-2013 09:27 AM

Re: Batman Martial Arts
 
Quote:

Originally Posted by Gedrin (Post 1701941)
I've got no idea what the skill is for swinging from ropes and the like.

Dick Grayson comes from a family of acrobats.

Libertine 12-29-2013 10:23 AM

Re: Batman Martial Arts
 
Quote:

Originally Posted by Infornific (Post 1701923)
I now have a wicked urge to write up a style for Captain Kirk.

Double tomahawk to the back, double chop to the neck, rapier wit(manifests as ridiculous overacting)

Fred Brackin 12-29-2013 11:27 AM

Re: Batman Martial Arts
 
Quote:

Originally Posted by Libertine (Post 1702044)
Double tomahawk to the back, double chop to the neck, rapier wit(manifests as ridiculous overacting)

Flying Drop Kick.

Libertine 12-29-2013 04:46 PM

Re: Batman Martial Arts
 
Quote:

Originally Posted by Fred Brackin (Post 1702067)
Flying Drop Kick.

Forgot the flying drop kick! Did he use that on Khan? I know he used the rolling monkey throw.


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