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ThatMusicWriter 12-26-2013 09:46 PM

The End of Days [OOC]
 
You are on an island 5-star resort off the Australian coast, enjoying yourself quite a bit. Little do you know that the virus has taken hold, and soon the biggest epidemic of all time will spread: Zombies.

This will be a 75-point, GURPS campaign. You will be playing ordinary folks, be it the hotel staff, a sweepstakes winner, a drug lord, a model, or something else? You'll decide how you survive The End of Days.

NOTE: I have no disadvantage limit so you can get creative. I WILL exploit excess disadvantages.

IC gameplay will be based on my dice rolls. You tell me what you want to do, I'll tell you if you do it, it's simple as that. If a player does not act within two days, their character will be assigned at random to follow and assist a random PC until their return. If a player will be away, they must think of a place for their PC to be at that time. For example: Bob is going on vacation for one week. He could say that his character, William, tripped and struck his head, and is remaining at the infirmary until he recovers from a concussion. I will ensure Williams survival in the camp until Bob returns.

the_matrix_walker 12-26-2013 10:08 PM

Re: The End of Days [OOC]
 
Carlos Esposito was born in the islands. Carlos' mother died from an illness while he was still a toddler. His father sold their home, bought an inexpensive houseboat and moved them the island to try and give them a fresh start. Their life was good, if not easy, for some years. The elder Mr Esposito became an EMT. He was a Doctor in Brazil, but a disreputable patient had frivolously sued him for malpractice after he had left, and he lost his medical license in the process.

When Carlos was 12, he came home to find police on their dock. He was nervous that someone had seen him steal some trinket, as the boy has a terrible case of sticky fingers. Once he found out the truth, how he wished that was why they were there. His father had been murdered. He had responded to an emergency call, which turned out to be a shoot out between rival cartels, and he was taken at gunpoint to treat the criminals injuries, then shot and killed when he was done to prevent him from identifying them.

When the police tried to take Carlos into custody, he ran away to live on the streets. He lived from day to day as a pickpocket and minor thief for the next two years. He had always had a knack for machines and building things, and decided he was going to "go straight" and got himself a tool belt and set out to try and find odd jobs as a legitimate handyman, but very few prospective customers would trust a kid to do their repairs.

His petty thefts continued and his exploits came to the attention of the local cartel, who demanded he pay tribute for operating in their territory. What they were asking for was more than Carlos stole. To pay them off, Carlos would have to steal twice as much as he ever did before. He decided it would be better to run, and stole a motorboat and used it to get to a passing cruise ship. Carlos stowed away not knowing where it was headed. After some time at sea, sleeping in a storage locker he'd found, they pulled into a little resort island just off the coast of Australia. Carlos thought it was beautiful there, and decided that this is where he would make his new start.

ThatMusicWriter 12-26-2013 10:32 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by the_matrix_walker (Post 1701005)
ooh, I think I want to be a Lumberjack! ;)

OK then, draw up a character and let's get started!

SVGwolf 12-26-2013 11:35 PM

Re: The End of Days [OOC]
 
Yeah, extreme sports personality. That is gonna be me. So I can get super cocky and eaten early!

the_matrix_walker 12-27-2013 01:30 AM

Re: The End of Days [OOC]
 
Is it a world identical to our own before zombies show up (specifically Zombie fiction exists, etc)?

ThatMusicWriter 12-27-2013 02:08 AM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by the_matrix_walker (Post 1701067)
Is it a world identical to our own before zombies show up (specifically Zombie fiction exists, etc)?

Yes, but that being said, the PCs would be prone to disbelieve any zombie reports they heard initially.

ThatMusicWriter 12-27-2013 02:11 AM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by SVGwolf (Post 1701034)
Yeah, extreme sports personality. That is gonna be me. So I can get super cocky and eaten early!

Hey, every horror movie has to have THAT guy. Feel free to start work on a character.

Darklim 12-27-2013 10:37 AM

Re: The End of Days [OOC]
 
Modern world zombie sandbox in a hotel? God am I in. I won't be able to join the party until the 2nd of January, because New Year celebrations.

Also, claiming dibs on the hackie-techie teen.

ThatMusicWriter 12-27-2013 10:41 AM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by Darklim (Post 1701195)
Modern world zombie sandbox in a hotel? God am I in. I won't be able to join the party until the 2nd of January, because New Year celebrations.

Also, claiming dibs on the hackie-techie teen.

Welcome aboard! It's okay, we probably won't get started until about then, maybe even afterwards.

the_matrix_walker 12-27-2013 11:25 AM

Re: The End of Days [OOC]
 
I missed that bit about a resort... maybe a burglar... When I'm done I'll edit post 2 and put him there.

ThatMusicWriter 12-27-2013 11:40 AM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by the_matrix_walker (Post 1701222)
I missed that bit about a resort... maybe a burglar... When I'm done I'll edit post 2 and put him there.

No problem, man. Just find a viable character.

Gwythaint 12-27-2013 11:58 AM

Re: The End of Days [OOC]
 
A burglar? Then our characters will know eachother...

Skullcrusher 12-27-2013 12:18 PM

Re: The End of Days [OOC]
 
Already in a Zombie game but 2 can't hurt. How about a Hollywood stunt man who is on vacation after a movie he shot in Australia? How many disadvantages and Quirks are you allowing?

ThatMusicWriter 12-27-2013 12:39 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by Skullcrusher (Post 1701252)
Already in a Zombie game but 2 can't hurt. How about a Hollywood stunt man who is on vacation after a movie he shot in Australia? How many disadvantages and Quirks are you allowing?

There is no real limit, but make the character logically built. If you're an ass with the number of disadvantages, I'll be an ass about exploiting them. If the guy's playable, I'll accept him.

Darklim 12-27-2013 01:55 PM

Re: The End of Days [OOC]
 
How cinematic is the campaign? As in, is "Computer hacking" an available skill, can I make a kid that is actually an adult in a kid body, and all the whiz, or should I make something a bit more real?

Gwythaint 12-27-2013 01:57 PM

Re: The End of Days [OOC]
 
IMHO, Make someone who won't get eaten, or still has skills when the power goes out...

ThatMusicWriter 12-27-2013 02:01 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by Darklim (Post 1701294)
How cinematic is the campaign? As in, is "Computer hacking" an available skill, can I make a kid that is actually an adult in a kid body, and all the whiz, or should I make something a bit more real?

I will follow the Rule of Cool in terms of cinematics: I'll give bonus points for doing cool stuff. At the same time, that kind of character is almost useless in this setting; I'd recommend building a more survivable character.

Gwythaint 12-27-2013 04:36 PM

Re: The End of Days [OOC]
 
Here goes my character:

Albert Jones

Albert works for the hotel's casino as a Probability Verification Specialist; he catches( and interrogates and intimidates) people presumed of cheating, and is an adjunct of the hotel security department. He grew up as a bit of a tough, and knows his way around the back of a pool cue, and most other blunt instruments as well.

ATT:90 ADV:5 DIS:-40 Q:-5 SK:25 Total: 75 pts

ST 12[20] DX 11[20] IQ 12[40] HT 11 [10]
[5] Alertness+1
[-5]stubborn, [-10]bad temper, [-5]code of honor professional,
[-5]callous, [-5]smoker, [-10] cannot harm innocents
Quirks:intolerant of cheaters, blunt and direct, cracks his knuckles,
Likes to get in people's"personal space", hates to wear a tie
Criminology IQ/H [1] 10
Streetwise IQ/A [2] 12
Observation Per/A [2] 13
Search Per/A[1] 12
Research IQ/A [1] 11
Computer Operation IQ/E [1] 12
Gambling IQ/A[1] 11
Electronics Op:Surveillance IQ/A [1] 11
Electronics Op:Security Systems IQ/A[1] 11
Lockpick IQ/A [1] 11
Intimidation Will/A [4] 13
Interrogation IQ/A[1] 11
Brawling DX/E [2] 12
Knife DX/E[1] 11
Axe/Mace DX/A [2] 11 (cricket bat)
Sports (Cricket) DX/A [1] 11
Swimming HT/E [1] 11
Driving IQ/A [1] 11

ThatMusicWriter 12-27-2013 06:04 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by Gwythaint (Post 1701362)
Here goes my character:

Albert Jones

Albert works for the hotel's casino as a Probability Verification Specialist; he catches( and interrogates and intimidates) people presumed of cheating, and is an adjunct of the hotel security department. He grew up as a bit of a tough, and knows his way around the back of a pool cue, and most other blunt instruments as well.

ATT:90 ADV:5 DIS:-40 Q:-5 SK:25 Total: 75 pts

ST 12[20] DX 11[20] IQ 12[40] HT 11 [10]
[5] Alertness+1
[-5]stubborn, [-10]bad temper, [-5]code of honor professional,
[-5]callous, [-5]smoker, [-10] cannot harm innocents
Quirks:intolerant of cheaters, blunt and direct, cracks his knuckles,
Likes to get in people's"personal space", hates to wear a tie
Criminology IQ/H [1] 10
Streetwise IQ/A [2] 12
Observation Per/A [2] 13
Search Per/A[1] 12
Research IQ/A [1] 11
Computer Operation IQ/E [1] 12
Gambling IQ/A[1] 11
Electronics Op:Surveillance IQ/A [1] 11
Electronics Op:Security Systems IQ/A[1] 11
Lockpick IQ/A [1] 11
Intimidation Will/A [4] 13
Interrogation IQ/A[1] 11
Brawling DX/E [2] 12
Knife DX/E[1] 11
Axe/Mace DX/A [2] 11 (cricket bat)
Sports (Cricket) DX/A [1] 11
Swimming HT/E [1] 11
Driving IQ/A [1] 11

And the first character is in. He'll do.

8d6Gamer 12-27-2013 06:21 PM

Re: The End of Days [OOC]
 
Anderson Maxon is a contract killer in position at the island resort to get his next contract, when the virus spreads and he cannot meet his contact. Stuck without a job and unreachable resources secured in undisclosed banks and security boxes throughout the world, Maxon must use what is at hand to make it through to his next job.

ThatMusicWriter 12-27-2013 06:30 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by 8d6Gamer (Post 1701398)
Anderson Maxon is a contract killer in position at the island resort to get his next contract, when the virus spreads and he cannot meet his contact. Stuck without a job and unreachable resources secured in undisclosed banks and security boxes throughout the world, Maxon must use what is at hand to make it through to his next job.

Wow, I'm looking forward to seeing how a 75 pt. contract killer works out.

momothefiddler 12-27-2013 07:42 PM

Re: The End of Days [OOC]
 
I'm considering either a janitor with some sort of extra something to make him 75pts or a devoted rationalist who continues complaining about the absurdity of his brother buying him a raffle ticket even as he goes on the vacation that he, against expectations, won.

Would either of those work?

ThatMusicWriter 12-27-2013 08:17 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by momothefiddler (Post 1701434)
I'm considering either a janitor with some sort of extra something to make him 75pts or a devoted rationalist who continues complaining about the absurdity of his brother buying him a raffle ticket even as he goes on the vacation that he, against expectations, won.

Would either of those work?

Either one would be cool.

8d6Gamer 12-27-2013 08:31 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by ThatMusicWriter (Post 1701402)
Wow, I'm looking forward to seeing how a 75 pt. contract killer works out.

I am sure something can be worked out. Maybe he is an exterminator(pest control) with delusions of grandeur.

Gwythaint 12-27-2013 11:17 PM

Re: The End of Days [OOC]
 
75 pts contract killer:

Att:80 ADV: 16 DIS:-40 q:-5 Skills: 24 total:75

St 12[20] Dx12 [40] Iq 11 [20] Ht 10 [0]
Combat reflexes [15] honest face [1]
Duty [-5]
Code of honor [-5]
Bloodlust [-10]
Overconfident [-5]
Compulsive Gambling [-5]
Secret[-10](social stigma, enemies)
Quirks: triskadeskaphobia, wears "lucky" socks, lactose intolerance,
Mild racism, anxious about hair loss

Streetwise Iq/a [4] 12
Guns, pistol dx/e [8] 15
Rifle dx/e - 13
Gambling IQ/a [1] 10
Garrotte dx/a [2] 12
Knife dx/e [1] 12
Brawling dx/e [1] 12
Stealth dx/a [2] 12
Shadowing iq/a -10
Holdout per/a [2] 11
Armory, guns iq/a [1] 10
Forced entry DX/e [1] 11
Scrounging Per/e [1] 10

Booya.

Gwythaint 12-27-2013 11:45 PM

Re: The End of Days [OOC]
 
75pt pro parkour artist

Att: 80 ADV:25 dis:-40 q:-5 sk:15 total: 75

St 11[10] dx 13 [60] iq 10 [0] ht 11[10]
Fit[5] combat reflexes [15] direction sense [5]

Glory hound [-15]
Overconfident[-5]
Compulsive carousing [-5]
Impulsive [-10]
Addict (x) [-5]
Quirks: mildly dyslexic, always flipping hair aside, extensive tattooing
Like earned volume high, travels light


Jumping dx/e [1]13
Climbing dx/a[2] 13
Running ht/h [4] 11
Acrobatics dx/h [4] 13
Skateboarding dx/e [2] 14
Carousing ht/e [1] 11
Brawling dx/e [1] 13

ThatMusicWriter 12-27-2013 11:54 PM

Re: The End of Days [OOC]
 
Both of these guys look great, gwythaint; however, I'd say the contract killer's secret would be at -30 because he would probably be executed for his crimes. I'd recommend spending the extra points on fast talk or a similar skill.

Also, momothefiddler seems to have dibs on the contract killer, so if he takes that option, you're stuck with the parkour artist.

Gwythaint 12-28-2013 08:16 AM

Re: The End of Days [OOC]
 
Oh I still want the hotel security guy. I just get productive once I feel out the point range.

8d6Gamer 12-28-2013 08:39 AM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by Gwythaint (Post 1701608)
Oh I still want the hotel security guy. I just get productive once I feel out the point range.

I have some research to work on then. The system is still a bit new.

Skullcrusher 12-28-2013 09:44 PM

Re: The End of Days [OOC]
 
Here is Wes Anderson Hollywood stuntman....on a long over due vacation.

https://drive.google.com/file/d/0B1N...it?usp=sharing

Gwythaint 12-29-2013 08:58 AM

Re: The End of Days [OOC]
 
Nice build, like the tattoo, and the boating skill.

momothefiddler 12-29-2013 09:34 AM

Re: The End of Days [OOC]
 
Do you suppose polyphase sleeping is an OPH or merely a feature?

crretin 12-29-2013 06:15 PM

Re: The End of Days [OOC]
 
Alright here's my chef and party face, John Pierre

John Pierre

ST 9
DX 10
IQ 12
HT 10

Languages
French Native
English accented

A Cooking IQ 12+2 14
H Diplomacy IQ 12+2 14
A Fast talk IQ 12+1 13
A Hiking HT 10+0 10
H Detect Lies IQ 12+2 14

Advantages
Common sense
Charisma 3

Disadvantages
Very fat
Pacifism (reluctant killer)
Pacifism (Cannot harm innocents)
Responsive
Likes good food

momothefiddler 12-29-2013 07:50 PM

Re: The End of Days [OOC]
 
Okay, here's my first draft:

George Wakely's family never had much money, so every year when his brother bought him a ticket to the corporation raffle, George would argue that there were plenty of ways of spending that money with better expected utility. Needless to say, it surprised everyone this year when George's annual ticket proved to be the one that won an all-expenses-paid week-long vacation in Australia. It's been three days so far and George still hasn't fully accepted it.

Spoiler:  

ThatMusicWriter 12-29-2013 08:17 PM

Re: The End of Days [OOC]
 
Guys, these characters are awesome. I'm going to make the IC page, and all of you can tell me where you are on the resort. This will be very open-ended; if you say you're at the arcade, then the hotel has an arcade. We'll begin actual roleplay one week from now, on January 2nd. Please note that I am in the Eastern US time zone. I'm looking forward to playing with you guys.

ThatMusicWriter 12-29-2013 08:25 PM

Re: The End of Days [OOC]
 
You can find the IC page here:

http://forums.sjgames.com/showthread...37#post1702237

ThatMusicWriter 12-30-2013 01:03 AM

Re: The End of Days [OOC]
 
A note on character interaction:
Realistically, most of your characters probably don't know eachother. The chef probably knows the security guy in the casino a little, as would guests who frequent the casino. Guests would recognize the chef as the party face. Otherwise, no one recognizes stuntmen, because the producers keep their faces off-screen, and Wakely came alone.

Also, feel free to be separate from eachother: I doubt a stuntman will get along with a rational IT guy.

Skullcrusher 12-30-2013 07:24 AM

Re: The End of Days [OOC]
 
Agreed about Stuntman....there is a small niche of Stuntmen that are recognizable by the zealot movie fans...Like me....Take Al Leong for example...a staple in 80's and 90's action movies....but I did not take reputation so he is one of the faceless stuntmen.

Skullcrusher 12-30-2013 08:13 AM

Re: The End of Days [OOC]
 
FYI if Wes is to jump how high is the 3rd floor? And how far would he have to jump out to reach the pool?

the_matrix_walker 12-30-2013 09:19 AM

Re: The End of Days [OOC]
 
I've been a little busy to finish my character.... I though we weren't starting until after the new year?

ThatMusicWriter 12-30-2013 11:25 AM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by the_matrix_walker (Post 1702430)
I've been a little busy to finish my character.... I though we weren't starting until after the new year?

All that's going on the IC page is your character's location. Actual play won't start until the 5th.

ThatMusicWriter 12-30-2013 11:33 AM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by Skullcrusher (Post 1702421)
FYI if Wes is to jump how high is the 3rd floor? And how far would he have to jump out to reach the pool?

3 stories is about 30 ft. However, I'm going to say that the hotel is on an incline, with the high side being where the pool is, subracting 5ft. To avoid landing on people, -1 to the roll. I'd say the water absorbs the shock equal to .5x its depth: 8ft. So in total, a fall of 21ft. with a -1 to acrobatics.

Skullcrusher 12-30-2013 11:51 AM

Re: The End of Days [OOC]
 
Also if he makes his acrobatics roll he will shave 5 yards off the fall.

ThatMusicWriter 12-30-2013 11:58 AM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by Skullcrusher (Post 1702481)
Also if he makes his acrobatics roll he will shave 5 yards off the fall.

Correct. Your character is unlikely to die from the fall. Also, Wes passed the self-control roll, so you don't HAVE to jump, per se. If you make it, however, I'll give a +1 to reaction rolls from anyone at the pool.

Skullcrusher 12-30-2013 01:06 PM

Re: The End of Days [OOC]
 
I am thinking about...I don't want to cripple him off the bat...buy he is overconfident and impulsive....also he doesn't want to get kicked out of the hotel.....hmmmm.

Does he have to get a running start to clear the sidewalk below? Also are you rolling all rolls or just some? If not what do we use to roll? Is invisible castle ok?

ThatMusicWriter 12-30-2013 01:22 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by Skullcrusher (Post 1702517)
I am thinking about...I don't want to cripple him off the bat...buy he is overconfident and impulsive....also he doesn't want to get kicked out of the hotel.....hmmmm.

Does he have to get a running start to clear the sidewalk below? Also are you rolling all rolls or just some? If not what do we use to roll? Is invisible castle ok?

Well, I'm not going to screw your character before anything happens: where's the fun in that?

Poonbahbah 12-30-2013 03:24 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by ThatMusicWriter (Post 1700997)
IC gameplay will be based on my dice rolls. You tell me what you want to do, I'll tell you if you do it, it's simple as that.

I don't think you need to worry about invisiblecastle Skulcrusher.

I need to worry about if I want to play this one though. It is tempting and I have a fitness nut who's into martial arts or a hunter in mind. Assuming this is still open to new players anywho.

ThatMusicWriter 12-30-2013 03:56 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by Poonbahbah (Post 1702574)

I need to worry about if I want to play this one though. It is tempting and I have a fitness nut who's into martial arts or a hunter in mind. Assuming this is still open to new players anywho.

Well, we've already got a stuntman. There was talk about someone playing a contract killer who can't find his contact, but it looks like no one's going through with that. We don't have any mouthpieces, and social skills will still be important when encountering other survivors.

ThatMusicWriter 12-30-2013 04:23 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by Skullcrusher (Post 1702517)
Does he have to get a running start to clear the sidewalk below? Also are you rolling all rolls or just some? If not what do we use to roll? Is invisible castle ok?

I will do the dice rolling. It helps me keep everything together, and I never trusted electronic dice.

8d6Gamer 12-30-2013 08:14 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by ThatMusicWriter (Post 1702587)
Well, we've already got a stuntman. There was talk about someone playing a contract killer who can't find his contact, but it looks like no one's going through with that. We don't have any mouthpieces, and social skills will still be important when encountering other survivors.

I've revised my character and more details in the next day.

crretin 12-30-2013 08:30 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by ThatMusicWriter (Post 1702587)
Well, we've already got a stuntman. There was talk about someone playing a contract killer who can't find his contact, but it looks like no one's going through with that. We don't have any mouthpieces, and social skills will still be important when encountering other survivors.

John Pierre, the chef has social skills, and you said after my post that everyone is in.

crretin 12-30-2013 08:32 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by crretin (Post 1702193)
Alright here's my chef and party face, John Pierre

John Pierre

ST 9
DX 10
IQ 12
HT 10

Languages
French Native
English accented

A Cooking IQ 12+2 14
H Diplomacy IQ 12+2 14
A Fast talk IQ 12+1 13
A Hiking HT 10+0 10
H Detect Lies IQ 12+2 14

Advantages
Common sense
Charisma 3

Disadvantages
Very fat
Pacifism (reluctant killer)
Pacifism (Cannot harm innocents)
Responsive
Likes good food

He's right here by the way, on the third page two posts up from your's.

ThatMusicWriter 12-30-2013 09:16 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by crretin (Post 1702763)
John Pierre, the chef has social skills, and you said after my post that everyone is in.

Whoops, sorry, I had printed his sheet out but I hadn't looked at it too closely. So we've got the mouthpiece, good.

the_matrix_walker 12-30-2013 10:33 PM

Re: The End of Days [OOC]
 
No contract killer.... hmnnn

Looks like I could be pretty far behind if I wait for the 5th... I better get a move on!

crretin 12-30-2013 11:14 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by ThatMusicWriter (Post 1702789)
Whoops, sorry, I had printed his sheet out but I hadn't looked at it too closely. So we've got the mouthpiece, good.

okay :D!!!

the_matrix_walker 12-31-2013 11:45 AM

Re: The End of Days [OOC]
 
There is a link to my character sheet and a character story now edited into post 2 of this thread... if you like him, I'll hop into the IC

ThatMusicWriter 12-31-2013 03:00 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by the_matrix_walker (Post 1703016)
There is a link to my character sheet and a character story now edited into post 2 of this thread... if you like him, I'll hop into the IC

So wait, how'd he get to the resort off the coast of Australia? Did he hide in a boat to avoid the cops? If that were the case, he would probably have gone to a village of the island's natives and then gotten a landscaping or kitchen job (the only jobs an American resort would let him do). Otherwise, he's fine.

the_matrix_walker 12-31-2013 03:11 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by ThatMusicWriter (Post 1703103)
So wait, how'd he get to the resort off the coast of Australia? Did he hide in a boat to avoid the cops? If that were the case, he would probably have gone to a village of the island's natives and then gotten a landscaping or kitchen job (the only jobs an American resort would let him do). Otherwise, he's fine.

I'll fix it, I missed that it was Australia...

8d6Gamer 01-01-2014 07:17 PM

Re: The End of Days [OOC]
 
Asher Black, was a University of Sydney Research Associate, at least he hoped he still had a job. Asher found himself, upon waking, at the pool of a resort on what appeared to be an island.

Wherever he was, it was not where he was before. Something had happened during a nightly conference with the UoS's senior staff. Asher couldn't remember what. He had been doing studies and recording histories with a few Aboriginal tribes in Australia. Typical things an Anthropologist would do.

From what he could remember, he just uncovered something relating to a change in the world. Some predicted change recorded nearly a 1000 years ago, but he couldn't be clear on the details. So he had called in the discovery but could not remember if the conversation had ever been concluded.

Now he was laying on a pool lounge chair uncertain of really what was going on.

ThatMusicWriter 01-01-2014 11:27 PM

Re: The End of Days [OOC]
 
Character sheet?

Skullcrusher 01-02-2014 06:40 AM

Re: The End of Days [OOC]
 
I updated my character and added equipment...just his boots and a small foldable knife with a belt clip. I see people walking around with those all the time...not sure if he can transport that in his checked luggage or not....but figure he'd have it. Let me know if that is ok?

Skullcrusher 01-02-2014 07:16 AM

Re: The End of Days [OOC]
 
Here is the link to the sheet. I raised his swimming and knife skill

https://drive.google.com/file/d/0B1N...it?usp=sharing

He also has everything I described in his intro post.

Darklim 01-02-2014 01:43 PM

Re: The End of Days [OOC]
 
Here cometh Emmanuel Lopez, aka "Craft Kiddie", the party make-and-repairman. Because you'll NEED someone to make that fence last more than a day.
Spoiler:  

ThatMusicWriter 01-02-2014 04:00 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by Skullcrusher (Post 1703743)
I updated my character and added equipment...just his boots and a small foldable knife with a belt clip. I see people walking around with those all the time...not sure if he can transport that in his checked luggage or not....but figure he'd have it. Let me know if that is ok?

My dad carries one of those all the time, so that'll work.

the_matrix_walker 01-02-2014 04:14 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by Darklim (Post 1703901)
Here cometh Emmanuel Lopez, aka "Craft Kiddie", the party make-and-repairman. Because you'll NEED someone to make that fence last more than a day.

Umn..... You may want to have a look at my character, Carlos Esposito

Darklim 01-02-2014 05:38 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by the_matrix_walker (Post 1703985)
Umn..... You may want to have a look at my character, Carlos Esposito

For my defence, it didn't exist at the time I posted mine.

I'd like the GM approval for something along the "Weird science" power modifier, which normally let a super scientist produces formidable effects out of "normal" weird machinery (e.g turning a jetpack into a blaster), except here, it would be for revived "dead" electronics, but that will only works in HIS hand. Per example, he could technically make a lamptorch work; but he won't be able to make, say, an electric fence (except if he stays here to electrify the zombies coming). See where I'm getting at? I'm willing to take a costly Unusual Background in order to be able to make electronic stuff work (I promise I won't use it to revive everything electric in the hotel, it's really just to have gadgets).

Alternatively, I could also have "Gadgeteer (only funny gadgets)", or "Gadgeteer (electronics)", and then I WILL go out of my way to get energy sources in order to make my stuff work. So there will be a "theme" difference between me and Carlos.

If all else fail, alas! I'll make another concept.

ThatMusicWriter 01-02-2014 06:00 PM

Re: The End of Days [OOC]
 
Weird Science is more of the ability to come up with new scientific theories that are beyond the thoughts of others. You seem to be aiming more for repairing and gadgeteering. You could, I suppose, use weird science to think of new uses for technology, like the Idea attribute in Call of Cthulhu. In THAT case, you wouldn't need the unusual background. But gadgeteering (electronics) basically covers that, so that's all you need.

momothefiddler 01-02-2014 06:01 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by Darklim (Post 1704012)
For my defence, it didn't exist at the time I posted mine.

That's not true: Last edited by the_matrix_walker; 12-31-2013 at 04:27 PM.

Quote:

Originally Posted by Darklim (Post 1704012)
I'd like the GM approval for something along the "Weird science" power modifier, which normally let a super scientist produces formidable effects out of "normal" weird machinery (e.g turning a jetpack into a blaster), except here, it would be for revived "dead" electronics, but that will only works in HIS hand. Per example, he could technically make a lamptorch work; but he won't be able to make, say, an electric fence (except if he stays here to electrify the zombies coming). See where I'm getting at? I'm willing to take a costly Unusual Background in order to be able to make electronic stuff work (I promise I won't use it to revive everything electric in the hotel, it's really just to have gadgets).

Alternatively, I could also have "Gadgeteer (only funny gadgets)", or "Gadgeteer (electronics)", and then I WILL go out of my way to get energy sources in order to make my stuff work. So there will be a "theme" difference between me and Carlos.

If all else fail, alas! I'll make another concept.

I certainly understand the desire to play a Gadgeteer in a post-apocalyptic setting! In fact, that sort of tinkering as a concept encompasses a majority of the appeal that such settings have for me. Add in the fact that the more people with those sorts of capabilities in the group, the more likely we are to survive, and I'm all for it, as long as everyone's still having fun.

Skullcrusher 01-02-2014 06:23 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by ThatMusicWriter (Post 1703981)
My dad carries one of those all the time, so that'll work.

Cool I figured he carried in case he had to cut himself out harnesses or seat belts after or during his stunts.

ThatMusicWriter 01-02-2014 07:03 PM

Re: The End of Days [OOC]
 
I have to agree with momothefiddler. More tinkerers make for more ways to outwit me.

Darklim 01-02-2014 08:55 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by ThatMusicWriter (Post 1704016)
Weird Science is more of the ability to come up with new scientific theories that are beyond the thoughts of others. You seem to be aiming more for repairing and gadgeteering. You could, I suppose, use weird science to think of new uses for technology, like the Idea attribute in Call of Cthulhu. In THAT case, you wouldn't need the unusual background. But gadgeteering (electronics) basically covers that, so that's all you need.

Oh no, no no no no, I was just talking about the gameplay mechanic behind it: which is, "even if it's item-related, it will only work for you". Basically, the idea is: "a dead battery becomes a zombie battery in my hands, and my hands only", so people won't run around with electronical gadgets everywhere because of me.
But well, if gadgeteer (electronics only) is a thing, I might as well take it. Should I also take Electrician to rewire/revive dead batteries?

Quote:

Originally Posted by momothefiddler (Post 1704018)

I spent next to four hours making him; I didn't check what had been written while I was gone, since some friends were buggering me on Skype. But yeah, the facts are against me.

the_matrix_walker 01-02-2014 09:12 PM

Re: The End of Days [OOC]
 
So... Two Latin named, underage Gadgeteers...


It is a heck of a coincidence.

Darklim 01-02-2014 09:18 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by the_matrix_walker (Post 1704138)
So... Two Latin named, underage Gadgeteers...


It is a heck of a coincidence.

Wai-what? So our characters are basically clones when it comes to theme. I didn't foresee that. Would you like me to alter my character so he becomes something else, thematically speaking? I could be a german 35 years old, and switch Stealth and Bicycling for, say, butcher-related stuff. Would make me able to handle a knife, while still being a gadgeteer at my core. I'd lose the "kid in an ended world" trope though.

the_matrix_walker 01-02-2014 10:12 PM

Re: The End of Days [OOC]
 
This is kind of putting us in an unfortunate position... I don't want to be the jerk who told you you couldn't do what you want... They do have their distinctions as well....

ThatMusicWriter 01-02-2014 10:48 PM

Re: The End of Days [OOC]
 
Solution: you're cousins who had no idea the other was around.

Darklim 01-02-2014 11:12 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by ThatMusicWriter (Post 1704182)
Solution: you're cousins who had no idea the other was around.

This would work like a greasy gear, as far as I'm concerned.

the_matrix_walker 01-02-2014 11:25 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by ThatMusicWriter (Post 1704182)
Solution: you're cousins who had no idea the other was around.

In what way does that solve the issue of character originality and niche protection?

If you want to allow both characters, that's fine, but I would rather not be family.

momothefiddler 01-02-2014 11:27 PM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by Darklim (Post 1704190)
This would work like a greasy gear, as far as I'm concerned.

I... can't tell if this idiom is positive or negative. Like, gears are generally lubricated, at least on their axles, I think? But also they require traction to work, and "greasy" is not, in my experience, a word with positive connotations. But a large part of gears' effectiveness is because their teeth allow them to work largely through normal force instead of friction so being lubricated on the teeth wouldn't necessarily be bad. But....

I just haven't encountered it before, I guess, and am having a hard time decoding it. Probably because of my experience with negative connotations of "greasy".

ThatMusicWriter 01-02-2014 11:32 PM

Re: The End of Days [OOC]
 
Well, it's fairly obvious that neither one of you stole from the other, so both characters will work fine.

momothefiddler 01-03-2014 12:03 AM

Re: The End of Days [OOC]
 
Quote:

Originally Posted by ThatMusicWriter (Post 1704201)
Well, it's fairly obvious that neither one of you stole from the other, so both characters will work fine.

I think that matrix, at least (correct me if I'm wrong), is worried less about plagiarism than about in-game interaction. If two characters are functionally identical, or near-identical, it can make it hard for both players to engage in the game and contribute effectively. I've played a character that had very similar skills to another and while personality and roleplay can make some distinction, it can be aggravating that all the things with a chance of failure could just as well be handled by someone else.

But not everyone would feel the same way about that, which is why I stated that the important part was that everyone involved have fun with the characters played.


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