The End of Days [OOC]
You are on an island 5-star resort off the Australian coast, enjoying yourself quite a bit. Little do you know that the virus has taken hold, and soon the biggest epidemic of all time will spread: Zombies.
This will be a 75-point, GURPS campaign. You will be playing ordinary folks, be it the hotel staff, a sweepstakes winner, a drug lord, a model, or something else? You'll decide how you survive The End of Days. NOTE: I have no disadvantage limit so you can get creative. I WILL exploit excess disadvantages. IC gameplay will be based on my dice rolls. You tell me what you want to do, I'll tell you if you do it, it's simple as that. If a player does not act within two days, their character will be assigned at random to follow and assist a random PC until their return. If a player will be away, they must think of a place for their PC to be at that time. For example: Bob is going on vacation for one week. He could say that his character, William, tripped and struck his head, and is remaining at the infirmary until he recovers from a concussion. I will ensure Williams survival in the camp until Bob returns. |
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Carlos Esposito was born in the islands. Carlos' mother died from an illness while he was still a toddler. His father sold their home, bought an inexpensive houseboat and moved them the island to try and give them a fresh start. Their life was good, if not easy, for some years. The elder Mr Esposito became an EMT. He was a Doctor in Brazil, but a disreputable patient had frivolously sued him for malpractice after he had left, and he lost his medical license in the process.
When Carlos was 12, he came home to find police on their dock. He was nervous that someone had seen him steal some trinket, as the boy has a terrible case of sticky fingers. Once he found out the truth, how he wished that was why they were there. His father had been murdered. He had responded to an emergency call, which turned out to be a shoot out between rival cartels, and he was taken at gunpoint to treat the criminals injuries, then shot and killed when he was done to prevent him from identifying them. When the police tried to take Carlos into custody, he ran away to live on the streets. He lived from day to day as a pickpocket and minor thief for the next two years. He had always had a knack for machines and building things, and decided he was going to "go straight" and got himself a tool belt and set out to try and find odd jobs as a legitimate handyman, but very few prospective customers would trust a kid to do their repairs. His petty thefts continued and his exploits came to the attention of the local cartel, who demanded he pay tribute for operating in their territory. What they were asking for was more than Carlos stole. To pay them off, Carlos would have to steal twice as much as he ever did before. He decided it would be better to run, and stole a motorboat and used it to get to a passing cruise ship. Carlos stowed away not knowing where it was headed. After some time at sea, sleeping in a storage locker he'd found, they pulled into a little resort island just off the coast of Australia. Carlos thought it was beautiful there, and decided that this is where he would make his new start. |
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Yeah, extreme sports personality. That is gonna be me. So I can get super cocky and eaten early!
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Is it a world identical to our own before zombies show up (specifically Zombie fiction exists, etc)?
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Modern world zombie sandbox in a hotel? God am I in. I won't be able to join the party until the 2nd of January, because New Year celebrations.
Also, claiming dibs on the hackie-techie teen. |
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I missed that bit about a resort... maybe a burglar... When I'm done I'll edit post 2 and put him there.
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A burglar? Then our characters will know eachother...
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Already in a Zombie game but 2 can't hurt. How about a Hollywood stunt man who is on vacation after a movie he shot in Australia? How many disadvantages and Quirks are you allowing?
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How cinematic is the campaign? As in, is "Computer hacking" an available skill, can I make a kid that is actually an adult in a kid body, and all the whiz, or should I make something a bit more real?
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IMHO, Make someone who won't get eaten, or still has skills when the power goes out...
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Here goes my character:
Albert Jones Albert works for the hotel's casino as a Probability Verification Specialist; he catches( and interrogates and intimidates) people presumed of cheating, and is an adjunct of the hotel security department. He grew up as a bit of a tough, and knows his way around the back of a pool cue, and most other blunt instruments as well. ATT:90 ADV:5 DIS:-40 Q:-5 SK:25 Total: 75 pts ST 12[20] DX 11[20] IQ 12[40] HT 11 [10] [5] Alertness+1 [-5]stubborn, [-10]bad temper, [-5]code of honor professional, [-5]callous, [-5]smoker, [-10] cannot harm innocents Quirks:intolerant of cheaters, blunt and direct, cracks his knuckles, Likes to get in people's"personal space", hates to wear a tie Criminology IQ/H [1] 10 Streetwise IQ/A [2] 12 Observation Per/A [2] 13 Search Per/A[1] 12 Research IQ/A [1] 11 Computer Operation IQ/E [1] 12 Gambling IQ/A[1] 11 Electronics Op:Surveillance IQ/A [1] 11 Electronics Op:Security Systems IQ/A[1] 11 Lockpick IQ/A [1] 11 Intimidation Will/A [4] 13 Interrogation IQ/A[1] 11 Brawling DX/E [2] 12 Knife DX/E[1] 11 Axe/Mace DX/A [2] 11 (cricket bat) Sports (Cricket) DX/A [1] 11 Swimming HT/E [1] 11 Driving IQ/A [1] 11 |
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Anderson Maxon is a contract killer in position at the island resort to get his next contract, when the virus spreads and he cannot meet his contact. Stuck without a job and unreachable resources secured in undisclosed banks and security boxes throughout the world, Maxon must use what is at hand to make it through to his next job.
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I'm considering either a janitor with some sort of extra something to make him 75pts or a devoted rationalist who continues complaining about the absurdity of his brother buying him a raffle ticket even as he goes on the vacation that he, against expectations, won.
Would either of those work? |
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75 pts contract killer:
Att:80 ADV: 16 DIS:-40 q:-5 Skills: 24 total:75 St 12[20] Dx12 [40] Iq 11 [20] Ht 10 [0] Combat reflexes [15] honest face [1] Duty [-5] Code of honor [-5] Bloodlust [-10] Overconfident [-5] Compulsive Gambling [-5] Secret[-10](social stigma, enemies) Quirks: triskadeskaphobia, wears "lucky" socks, lactose intolerance, Mild racism, anxious about hair loss Streetwise Iq/a [4] 12 Guns, pistol dx/e [8] 15 Rifle dx/e - 13 Gambling IQ/a [1] 10 Garrotte dx/a [2] 12 Knife dx/e [1] 12 Brawling dx/e [1] 12 Stealth dx/a [2] 12 Shadowing iq/a -10 Holdout per/a [2] 11 Armory, guns iq/a [1] 10 Forced entry DX/e [1] 11 Scrounging Per/e [1] 10 Booya. |
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75pt pro parkour artist
Att: 80 ADV:25 dis:-40 q:-5 sk:15 total: 75 St 11[10] dx 13 [60] iq 10 [0] ht 11[10] Fit[5] combat reflexes [15] direction sense [5] Glory hound [-15] Overconfident[-5] Compulsive carousing [-5] Impulsive [-10] Addict (x) [-5] Quirks: mildly dyslexic, always flipping hair aside, extensive tattooing Like earned volume high, travels light Jumping dx/e [1]13 Climbing dx/a[2] 13 Running ht/h [4] 11 Acrobatics dx/h [4] 13 Skateboarding dx/e [2] 14 Carousing ht/e [1] 11 Brawling dx/e [1] 13 |
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Both of these guys look great, gwythaint; however, I'd say the contract killer's secret would be at -30 because he would probably be executed for his crimes. I'd recommend spending the extra points on fast talk or a similar skill.
Also, momothefiddler seems to have dibs on the contract killer, so if he takes that option, you're stuck with the parkour artist. |
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Oh I still want the hotel security guy. I just get productive once I feel out the point range.
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Here is Wes Anderson Hollywood stuntman....on a long over due vacation.
https://drive.google.com/file/d/0B1N...it?usp=sharing |
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Nice build, like the tattoo, and the boating skill.
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Do you suppose polyphase sleeping is an OPH or merely a feature?
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Alright here's my chef and party face, John Pierre
John Pierre ST 9 DX 10 IQ 12 HT 10 Languages French Native English accented A Cooking IQ 12+2 14 H Diplomacy IQ 12+2 14 A Fast talk IQ 12+1 13 A Hiking HT 10+0 10 H Detect Lies IQ 12+2 14 Advantages Common sense Charisma 3 Disadvantages Very fat Pacifism (reluctant killer) Pacifism (Cannot harm innocents) Responsive Likes good food |
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Okay, here's my first draft:
George Wakely's family never had much money, so every year when his brother bought him a ticket to the corporation raffle, George would argue that there were plenty of ways of spending that money with better expected utility. Needless to say, it surprised everyone this year when George's annual ticket proved to be the one that won an all-expenses-paid week-long vacation in Australia. It's been three days so far and George still hasn't fully accepted it.
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Guys, these characters are awesome. I'm going to make the IC page, and all of you can tell me where you are on the resort. This will be very open-ended; if you say you're at the arcade, then the hotel has an arcade. We'll begin actual roleplay one week from now, on January 2nd. Please note that I am in the Eastern US time zone. I'm looking forward to playing with you guys.
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A note on character interaction:
Realistically, most of your characters probably don't know eachother. The chef probably knows the security guy in the casino a little, as would guests who frequent the casino. Guests would recognize the chef as the party face. Otherwise, no one recognizes stuntmen, because the producers keep their faces off-screen, and Wakely came alone. Also, feel free to be separate from eachother: I doubt a stuntman will get along with a rational IT guy. |
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Agreed about Stuntman....there is a small niche of Stuntmen that are recognizable by the zealot movie fans...Like me....Take Al Leong for example...a staple in 80's and 90's action movies....but I did not take reputation so he is one of the faceless stuntmen.
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FYI if Wes is to jump how high is the 3rd floor? And how far would he have to jump out to reach the pool?
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I've been a little busy to finish my character.... I though we weren't starting until after the new year?
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Also if he makes his acrobatics roll he will shave 5 yards off the fall.
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I am thinking about...I don't want to cripple him off the bat...buy he is overconfident and impulsive....also he doesn't want to get kicked out of the hotel.....hmmmm.
Does he have to get a running start to clear the sidewalk below? Also are you rolling all rolls or just some? If not what do we use to roll? Is invisible castle ok? |
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I need to worry about if I want to play this one though. It is tempting and I have a fitness nut who's into martial arts or a hunter in mind. Assuming this is still open to new players anywho. |
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No contract killer.... hmnnn
Looks like I could be pretty far behind if I wait for the 5th... I better get a move on! |
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There is a link to my character sheet and a character story now edited into post 2 of this thread... if you like him, I'll hop into the IC
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Asher Black, was a University of Sydney Research Associate, at least he hoped he still had a job. Asher found himself, upon waking, at the pool of a resort on what appeared to be an island.
Wherever he was, it was not where he was before. Something had happened during a nightly conference with the UoS's senior staff. Asher couldn't remember what. He had been doing studies and recording histories with a few Aboriginal tribes in Australia. Typical things an Anthropologist would do. From what he could remember, he just uncovered something relating to a change in the world. Some predicted change recorded nearly a 1000 years ago, but he couldn't be clear on the details. So he had called in the discovery but could not remember if the conversation had ever been concluded. Now he was laying on a pool lounge chair uncertain of really what was going on. |
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Character sheet?
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I updated my character and added equipment...just his boots and a small foldable knife with a belt clip. I see people walking around with those all the time...not sure if he can transport that in his checked luggage or not....but figure he'd have it. Let me know if that is ok?
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Here is the link to the sheet. I raised his swimming and knife skill
https://drive.google.com/file/d/0B1N...it?usp=sharing He also has everything I described in his intro post. |
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Here cometh Emmanuel Lopez, aka "Craft Kiddie", the party make-and-repairman. Because you'll NEED someone to make that fence last more than a day.
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I'd like the GM approval for something along the "Weird science" power modifier, which normally let a super scientist produces formidable effects out of "normal" weird machinery (e.g turning a jetpack into a blaster), except here, it would be for revived "dead" electronics, but that will only works in HIS hand. Per example, he could technically make a lamptorch work; but he won't be able to make, say, an electric fence (except if he stays here to electrify the zombies coming). See where I'm getting at? I'm willing to take a costly Unusual Background in order to be able to make electronic stuff work (I promise I won't use it to revive everything electric in the hotel, it's really just to have gadgets). Alternatively, I could also have "Gadgeteer (only funny gadgets)", or "Gadgeteer (electronics)", and then I WILL go out of my way to get energy sources in order to make my stuff work. So there will be a "theme" difference between me and Carlos. If all else fail, alas! I'll make another concept. |
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Weird Science is more of the ability to come up with new scientific theories that are beyond the thoughts of others. You seem to be aiming more for repairing and gadgeteering. You could, I suppose, use weird science to think of new uses for technology, like the Idea attribute in Call of Cthulhu. In THAT case, you wouldn't need the unusual background. But gadgeteering (electronics) basically covers that, so that's all you need.
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I have to agree with momothefiddler. More tinkerers make for more ways to outwit me.
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But well, if gadgeteer (electronics only) is a thing, I might as well take it. Should I also take Electrician to rewire/revive dead batteries? Quote:
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So... Two Latin named, underage Gadgeteers...
It is a heck of a coincidence. |
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This is kind of putting us in an unfortunate position... I don't want to be the jerk who told you you couldn't do what you want... They do have their distinctions as well....
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Solution: you're cousins who had no idea the other was around.
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If you want to allow both characters, that's fine, but I would rather not be family. |
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I just haven't encountered it before, I guess, and am having a hard time decoding it. Probably because of my experience with negative connotations of "greasy". |
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Well, it's fairly obvious that neither one of you stole from the other, so both characters will work fine.
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But not everyone would feel the same way about that, which is why I stated that the important part was that everyone involved have fun with the characters played. |
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