[MA] Shield Techniques
If a shield's primary use is to defend, and using it as a weapon is secondary, is it reasonable to allow Techniques for Shield Rush and Shield Bash?
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Re: [MA] Shield Techniques
Not in my book.
After all, the primary purpose of a sword is to kill people with it. That doesn't mean you can raise your skill for Parrying with a technique. |
Re: [MA] Shield Techniques
No, if it was possible, it would become a main weapon.
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Still agree you shouldn't be able to buy a basic attack as a Technique above Shield skill. |
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For Shield Bash though I would say no, since Main-Gauche is similar. Both are skills for weapons used primarily defensively, just Main-Gauche happens to more clearly behave like other melee weapon skills with regards to strikes, so Shield should too. |
Re: [MA] Shield Techniques
I don't see why shield should be any different from any other weapon skill, the offensive/defensive split seems needlessly complicated, the kind of thing I would expect to hear from a player trying to rationalise "kewl powas" beyond the accepted.
i would not allow someone to improved Broadsword (parry) or Broadsword (Swing) techniques so I wouldn't allow someone to improve similar abilities just because they were using a shield. |
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Shield Rush does seem different enough that it would be similar to the Trip technique with a polearm (clearly something you can do, but not the main purpose).
Then again, from strict reading of Martial Arts, you can buy up Judo Throw with a technique, so buying up Shield Bash with the same technique might fly with some GMs. |
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I use Shield Rush all the time in games where I have a shield. It's like Slam (ie: awesome) only better in every way other than "needing a shield."
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However, you could make a more effective shield bash as a penalized technique, much as Exotic Hand Strike and Hammer Fist do to punches. I'd just be sure to include some downside to it so that striking with the shield in a straight-up doesn't become a useless move. Make a "shield edge strike" that does extra damage but reduces your DB by one in exchange for the extra damage, or which can be clumsy and make the shield unready. |
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That may work until someone put a spike on the shield, buy targeted attack(eye) and start targeting the eye at full skill with an easy weapon.
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So yes, I think you can make them, but I also think it's a bad idea to do so unless they are limited in some way that makes them a tradeoff to try. Some of the techniques that default to full skull in GURPS Martial Arts cannot be improved (Judo Throw, for example), or can be but represent a small subset of the uses of the skill (Arm Lock, for another). They can be improved if you add Technique Mastery, but GM approval is required for that. I make no assurances it's a good idea to allow it in this case (or other cases). |
Re: [MA] Shield Techniques
Thanks for your input Peter! Happy Holidays!
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