Modern Drone/UAV Operation Skill
Just what the title says. What set of skills or skills would be used for piloting a Modern Drone/UAV. Would it be different for the small (like the Wasp)? The very large (like a Global Hawk or Sentinel)? What about building them? A subset of Engineer (Electronics) should work I think. Repair skills?
Any information or help would be appreciated. Thanks in advance. Ghostdancer |
Re: Modern Drone/UAV Operation Skill
Building them should be Engineer (aeronautic) or whatever is closest to that. The computer control systems aren't all that special (in the context of TL8 aircraft), but a drone is an airplane.
I'd probably go with Electronics Operation for drones that take directions and target instructions from a controller but fly themselves. Some form of Piloting for a remote aircraft that you actually control directly like an RC plane. |
Re: Modern Drone/UAV Operation Skill
Piloting a UAV by remote (rather than an autopilot program run by the on-board computer) sounds a lot like a Technique rather than a Piloting skill of its own, I think. Not sure about the details, but my gut tells it it's an Average technique with a penalty of -3 or -4; I wouldn't buy it up above the base skill.
The autopilot programs would use the standard Pilot skill, based on whether the UAV would be a Light Airplane, Heavy Airplane, Helicopter, High-Performance Airplane, or Vertol (lots of TL9 cyberpunk drone UAVs are heli or vertol), all depending on how a living pilot would fly it. Building and repairing a UAV would be a specialty (or more than one specialty) of Mechanic, I think; Engineer is designing them. |
Re: Modern Drone/UAV Operation Skill
Speaking as an apprentice aircraft maintenance engineer, aircraft maintenance is split into three trade streams (at least here in Australia): structural, mechanical, and avionics. Structural covers the repair of the aircraft's physical body; they're the guys who patch the holes and cracks in the aircraft's skin, and make sure the wings don't fall off. Mechanical guys deal with the mechanical systems: things like engines, hydraulics, and pneumatics. Avionics guys are the guys who deal with the electrical parts of the plane: ignition systems, electrical actuators, and the flight controls and displays in the cockpit.
And yeah, there's a lot of different skills involved. I tried statting myself up a bit back, and, let's see, for an avionics engineer: Computer Operation and Research (to look things up in the Aircraft Maintenance Manual), Electrician, one or two points in Electronics Operation (Communications and Sensors, because you need to know how to use them to test them after you've fixed them), Electronics Repair (Communications and Sensors), Hazardous Materials (Chemical, because there's so many in aviation it's not funny), Law (Aviation Legislation), a point in Mechanic (Light/Heavy Aircraft, since you need to know how the mechanisms work to understand how the electrical systems interface with them), one point in Navigation (Air, since you need to know how to use the instruments to test them), one point in Piloting (since you need to know how to use the flight controls to test them), a point each in Mathematics (Applied) and Physics to give you the theoretical grounding for everything else. Mechanical guys would likely have the skills above that don't deal with the avionics or electrical systems, along with points in Mechanic (Light/Heavy/High Performance Aircraft), Mechanic (Jet Turbine Engine), Mechanic (Gasoline Engine), and maybe Mechanic (Helicopters). Structural guys would probably have Machinist or Smith (Aluminum) or something, I dunno. What would the skill for making things out of composites be? Smith (Composites)? |
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As for a full skillset, I would expect a drone operator to have Forward Observer, Electronics Operation (Sensors) and (Comms), Navigation (Air), and Artillery (Guided Missiles) if the UAV is armed. I'm not sure if Observation is valid for use from a vehicle at a distance, but if it is they would have that skill as well. Someone at some point in the chain of command would probably have Intelligence Analysis, but probably not the operator themselves. |
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If you are responsible for the control inputs that keep it in the air and not just clicking a destination, then it's Pilot (light airplane), arguably with a Skill Adaptation perk to extend it to drones (or regular airplanes if you learned the skill on drones), and with the possibility of a technique for flying a specific model. Quote:
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Re: Modern Drone/UAV Operation Skill
Thanks everyone! We've pretty much decided that either a required specialty for Piloting or a Technique is probably the way to go. Again, thanks everyone. I really appreciate it. :-)
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If it helps, I understand that the takeoff and landing of drones is normally done by different people to the in-mission control ... although I think that could be more to do with the delay involved in controlling them from the other side of the planet. The takeoff/landing guy being found at the actual airstrip the drones are using, whereas mission control can be anywhere with a satellite jack.
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Anyway, I concur with those who say to use Piloting of the appropriate kind if you're in direct control (Ultralight for most small drones, maybe High-Performance Aircraft for something larger like the Predator) or Electronics Op (I'd probably go with with Surveillance in most cases) if it has on-board flight control. This could be simplified in more cinematic campaigns with a new specialization, Piloting (Drones). Other systems are controlled essentially as if flying in a cockpit ... Artillery or Gunner for weapons, Electronics Op (Sensors at least, plus any other systems it has). Repair skills by type: Electronics Repair for sensors, comm (control) systems, etc; Mechanic for the same specialization as Pilot; Armoury for weapon systems, etc. Design skill could be its own specialization of Engineering (Drones), or more realistically, a combination of Computers, Electronics, Robotics, and the appropriate kind of drive. Anyway, hope that helps. Drop me a line if you'd like to discuss other ideas ... I'd much rather see a good article soon, than wait for me to come back around to it. |
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I could even get one of my gunbunny players to write up examples of the drones themselves for it. Maybe aim at TL8 specifically - maybe with some higher TL info? Quote:
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Probably my biggest challenge is that I'm moody and unreliable as a writer. I detest deadlines, but without them, I procrastinate indefinitely until something triggers a Manic Phase ... and then I get a bunch of work done, forgoing food, sleep, and social graces, until I burn out and crash. During that cycle, I start out (in the word of one Mr. Marsh) positively "spritely," but that's gradually replaced by growing irrationality and irritability. All by way of saying that my process might not work for everyone. :) |
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