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-   -   Modern Drone/UAV Operation Skill (https://forums.sjgames.com/showthread.php?t=121406)

Anthony 12-20-2013 01:40 AM

Re: Modern Drone/UAV Operation Skill
 
Quote:

Originally Posted by nick012000 (Post 1698080)
Oh, believe me when I say there's a lot more to to repairing planes than just the Mechanic skill.

Well, arguably most of the other things you're doing are either part of or default form mechanic, at least as you're doing them. What GURPS calls a skill isn't exactly the same as what a training system would call a single skill.

The Colonel 12-20-2013 10:06 AM

Re: Modern Drone/UAV Operation Skill
 
If it helps, I understand that the takeoff and landing of drones is normally done by different people to the in-mission control ... although I think that could be more to do with the delay involved in controlling them from the other side of the planet. The takeoff/landing guy being found at the actual airstrip the drones are using, whereas mission control can be anywhere with a satellite jack.

CousinX 12-20-2013 10:46 AM

Re: Modern Drone/UAV Operation Skill
 
Quote:

Originally Posted by Ghostdancer (Post 1697400)
Just what the title says. What set of skills or skills would be used for piloting a Modern Drone/UAV. Would it be different for the small (like the Wasp)? The very large (like a Global Hawk or Sentinel)? What about building them? A subset of Engineer (Electronics) should work I think. Repair skills?

Any information or help would be appreciated. Thanks in advance.

Ghostdancer

I've been halfheartedly working on an article about drones and drone-riggers, building off of the same foundation as One With The Ship. It's been on back-burner forever, since I haven't played a game where it's come up in a while, so I'm actually kinda hoping someone beats me to the punch.

Anyway, I concur with those who say to use Piloting of the appropriate kind if you're in direct control (Ultralight for most small drones, maybe High-Performance Aircraft for something larger like the Predator) or Electronics Op (I'd probably go with with Surveillance in most cases) if it has on-board flight control. This could be simplified in more cinematic campaigns with a new specialization, Piloting (Drones).

Other systems are controlled essentially as if flying in a cockpit ... Artillery or Gunner for weapons, Electronics Op (Sensors at least, plus any other systems it has).

Repair skills by type: Electronics Repair for sensors, comm (control) systems, etc; Mechanic for the same specialization as Pilot; Armoury for weapon systems, etc.

Design skill could be its own specialization of Engineering (Drones), or more realistically, a combination of Computers, Electronics, Robotics, and the appropriate kind of drive.

Anyway, hope that helps. Drop me a line if you'd like to discuss other ideas ... I'd much rather see a good article soon, than wait for me to come back around to it.

Christopher R. Rice 12-20-2013 11:05 AM

Re: Modern Drone/UAV Operation Skill
 
Quote:

Originally Posted by CousinX (Post 1698336)
I've been halfheartedly working on an article about drones and drone-riggers, building off of the same foundation as One With The Ship. It's been on back-burner forever, since I haven't played a game where it's come up in a while, so I'm actually kinda hoping someone beats me to the punch.

How about you write it up - I'll use it in a game and we can get that article a-working. :-)

I could even get one of my gunbunny players to write up examples of the drones themselves for it. Maybe aim at TL8 specifically - maybe with some higher TL info?

Quote:

Originally Posted by CousinX (Post 1698336)
Anyway, I concur with those who say to use Piloting of the appropriate kind if you're in direct control (Ultralight for most small drones, maybe High-Performance Aircraft for something larger like the Predator) or Electronics Op (I'd probably go with with Surveillance in most cases) if it has on-board flight control. This could be simplified in more cinematic campaigns with a new specialization, Piloting (Drones).

Hmmmm. I like that.

Quote:

Originally Posted by CousinX (Post 1698336)
Other systems are controlled essentially as if flying in a cockpit ... Artillery or Gunner for weapons, Electronics Op (Sensors at least, plus any other systems it has).

Ugh. I totally forgot about weapon skills - that would have sucked for the player and been a totally uncool moment in game. My eyes somehow glazed past theothersarah's post for some reason. >_<

Quote:

Originally Posted by CousinX (Post 1698336)
Repair skills by type: Electronics Repair for sensors, comm (control) systems, etc; Mechanic for the same specialization as Pilot; Armoury for weapon systems, etc.

This is useful. Thank you.

Quote:

Originally Posted by CousinX (Post 1698336)
Design skill could be its own specialization of Engineering (Drones), or more realistically, a combination of Computers, Electronics, Robotics, and the appropriate kind of drive.

I was thinking of using Engineer (Vehicle Type).

Quote:

Originally Posted by CousinX (Post 1698336)
Anyway, hope that helps. Drop me a line if you'd like to discuss other ideas ... I'd much rather see a good article soon, than wait for me to come back around to it.

You know, I'd love to add you to my cadre of authors in my Pyramid Mentoring Group. You've got a lot to offer to new writers IMHO.

CousinX 12-20-2013 03:21 PM

Re: Modern Drone/UAV Operation Skill
 
Quote:

Originally Posted by Ghostdancer (Post 1698347)
How about you write it up - I'll use it in a game and we can get that article a-working. :-)

I could even get one of my gunbunny players to write up examples of the drones themselves for it. Maybe aim at TL8 specifically - maybe with some higher TL info?

Hmm... let me look at what I've got, and see how much there is left to do. It seems like I had a good outline together, but I was dragging my feet on statting up some sample drones.


Quote:

Originally Posted by Ghostdancer (Post 1698347)
I was thinking of using Engineer (Vehicle Type).

That could work too ... in fact, that's probably more appropriate (and certainly more compact) than (Electronics + Robotics + Drive type) in most cases, and (Computer) is only needed if you're designing the control software.


Quote:

Originally Posted by Ghostdancer (Post 1698347)
You know, I'd love to add you to my cadre of authors in my Pyramid Mentoring Group. You've got a lot to offer to new writers IMHO.

Yeah? *blush* ... thanks! I'd be happy to contribute whatever I can.

Probably my biggest challenge is that I'm moody and unreliable as a writer. I detest deadlines, but without them, I procrastinate indefinitely until something triggers a Manic Phase ... and then I get a bunch of work done, forgoing food, sleep, and social graces, until I burn out and crash. During that cycle, I start out (in the word of one Mr. Marsh) positively "spritely," but that's gradually replaced by growing irrationality and irritability.

All by way of saying that my process might not work for everyone. :)

Christopher R. Rice 12-20-2013 03:27 PM

Re: Modern Drone/UAV Operation Skill
 
Quote:

Originally Posted by CousinX (Post 1698483)
Hmm... let me look at what I've got, and see how much there is left to do. It seems like I had a good outline together, but I was dragging my feet on statting up some sample drones.

You know, I'm pretty good at helping people meet deadlines.


Quote:

Originally Posted by CousinX (Post 1698483)
That could work too ... in fact, that's probably more appropriate (and certainly more compact) than (Electronics + Robotics + Drive type) in most cases, and (Computer) is only needed if you're designing the control software.

And it makes as much sense as anything else for that skill.


Quote:

Originally Posted by CousinX (Post 1698483)
Yeah? *blush* ... thanks! I'd be happy to contribute whatever I can.

Yes. You would. I'll send you a PM right now.

Quote:

Originally Posted by CousinX (Post 1698483)
Probably my biggest challenge is that I'm moody and unreliable as a writer. I detest deadlines, but without them, I procrastinate indefinitely until something triggers a Manic Phase ... and then I get a bunch of work done, forgoing food, sleep, and social graces, until I burn out and crash. During that cycle, I start out (in the word of one Mr. Marsh) positively "spritely," but that's gradually replaced by growing irrationality and irritability.

I actually know a bit of something about this - I even have a few techniques which might help.

Quote:

Originally Posted by CousinX (Post 1698483)
All by way of saying that my process might not work for everyone. :)

LOL. And yet, you'd be quite helpful.

nick012000 12-20-2013 06:42 PM

Re: Modern Drone/UAV Operation Skill
 
Quote:

Originally Posted by CousinX (Post 1698336)
I've been halfheartedly working on an article about drones and drone-riggers, building off of the same foundation as One With The Ship. It's been on back-burner forever, since I haven't played a game where it's come up in a while, so I'm actually kinda hoping someone beats me to the punch.

You want to talk to me about it, send me a PM. I might just be an apprentice aircraft maintenance engineer, but I still know a lot more about it than you could find out looking it up on the Internet or reading some books. At the very least, I'd be able to help you come up with an AME occupational template.


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