Passive Defense from Shields
Spawned from a discussion in the GURPS Loadouts: Low Tech Armor thread, this is my take on making the shield a bit more realistic.
In the above thread, Dan noted that a shield makes the torso a rather unattractive hit location, while the current GURPS rules do just the opposite. The easiest way to address this would be to have a shield give a penalty to hit the torso, but it was brought up that doing so while having shields grant their DB to other defenses may be double dipping. My solution is relatively simple - shields impose a penalty equal to 2xDB on attacks to the Torso (and the arm the shield is strapped to, at a minimum). Shields grant full DB as a bonus to any Block with that shield, but only half DB (round down) as a bonus to any other defense. If the penalty or bonus makes the difference in any attack or defense, the attack hits the shield. These are true for any frontal attacks. Attacks from the Shield side are defended with full DB for any defense, attacks from the Weapon side need deal with only half effects (-DB to Torso attacks, half DB for Blocks, no DB for other defenses), and attacks from behind ignore shields. ... Another point brought up was how easy it is to target the arms/legs, and how difficult to target the head. In Pyramid #3.34, T-Bone suggests a Dodge bonus for attacks against extremities. I would extend this bonus to Parries against limbs as well, but with a success meaning you got your arm/leg out of the way (just as with a weapon). What skill to use is up to the GM - Brawling/Karate/etc is appropriate for both, weapon skills may be appropriate for the arms, and Acrobatics/Dancing/etc may be appropriate for the legs - particularly in cinematic games! As for easier headshots, in that thread I recommended allowing a downward strike that basically worked out as +2 to attack, +1 to the target's Dodge, and hitting the torso on a miss by 1 (if the target has a shield, it may be appropriate to let the attacker make another attack roll, with the shield penalty, to see if he hits the torso or the shield (alternatively, just assume he hits the shield). EDIT: The above is misleading. The +2 to attack is a relative +2 - you're still targeting the Skull at -7, for a total -5 to hit. ... Naturally, I'm interested in the ideas of others on both topics. Hopefully this thread will allow us to maintain this discussion while leaving the Loadouts thread for actually discussing that work. |
Re: Passive Defense from Shields
You seem to be adding a lot of complication for very little benefit. Also, if you think a head shot is easier than a torso shot with a shield, I encourage you to find a historical fencing group and give it a shot. The mechanics don't support the notion. More likely you'll find your overhead blow blocked and a sword in your guts.
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Re: Passive Defense from Shields
How do you envision this working with penalties for to hit rolls while carrying shields. In particular in combat between shield wielders?
I think that the system compensates for the specific point that shields should make torso hits more difficult, by adding to all active defences. If you take the view that torso hits are in general all hits, and all hits will be effected by all active defences and that all active defences will be strengthened by DB and therefore includes both the active benefit the shield gives and the passive benefit it gives, you kind of get there. That said that is abstract. As I said in my longer post in the other thread i'd have to check it it in play, and its going to depend on what you want from your combats. However I think if I was going to go with something I'd go with just the -DB on torso hits suggested in the thread as it would be less of head ache. And there's the issue of why does the shield magically stop working when it's wielder goes for AoA? EDIT: also I'd be extremely leery of making head hits easier (especially from Swing damage) a +1 dodge is not really very meaningful for very many combatants. One of the things I like about GURSP combat is that there are already several ways to use to make hard shots easier. |
Re: Passive Defense from Shields
I'm not sure the shield protect the torso so much. Of course it did... As long as you don't try to hit your foe! But once you try to hit your foe, you're enforce to open your guard, unless using specific weapons and techniques that allow to maintain your shield in front of you...
Maintaining your guard so that your shield especially cover your torso can be handled by the rules as written: the Martial Arts option that allows to focus your defense to some area of your body (sorry for giving no specific reference here; I've not my book at hand). And using specific weapons like lance can be handled with specific techniques... Again, Martial Arts could help here. Now, most combats with a shield look like that... https://www.youtube.com/watch?v=5hcv2HiaFYo The very first minutes show lance attacks with torso protected by the shield but, after that, each time a warrior hit his foe, he opens his guard, showing his torso for about one second. Especially when he swing a sword horizontally. Otherwise, the shield would give an important penalty to the attack, the damage, or both. |
Re: Passive Defense from Shields
I am rather convinced that most shield combat is like this:
http://youtu.be/Ixm6sXe1TYE I think you could argue that there should be one ruling is you are in a shield wall of 3+ people and another way to use shields/fight when you are duelling. The video also shows some great points about spears and why they probably most often where used underhand and not overhand. |
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In cases where your guard should be open (All-Out Attack, possibly Committed Attack, and during Stop Hits), it may be appropriate to reduce the penalty and/or your DB. Quote:
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Still, all those AoA (Double) Shield Push + Spear Thrusts near the beginning are pretty awesome. |
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Re: Passive Defense from Shields
The idea that shields cover the torso seems to be built on a foundation of assuming fighters don't move, but just stand there chopping away at each others' illustrations on the character sheet, so the shield covers the torso and not much else.
The sword-and-board technique I was taught (in my oh-so-brief exposure) was that you held the shield elbow bent, forearm parallel to the ground. From there, you rotate your fist up to cover your head; rotate it down to cover your leg. It's a pretty short motion, and also pretty instinctive to duck your head behind the shield. You're also leading with your shield side and rotating to keep it that way, so coverage of the off leg is easy -- it's mostly behind you -- and the main risk to your main arm is that you're going to attack with it. Going behind someone would make for an easy hit, except that they're going to turn to face you. That style is very dynamic, throwing blows for no other reason than to get people to move their shield and moving around to force them to turn, and then trying to hit through openings. That head blow is good for getting people to put their shield up where they can't see what you do next, which might very well be to hit their torso. The -2 for weapon side isn't because the shield isn't there; it's because it's that much harder to turn to keep the shield in line. And the motion is as much more like moving your main side behind the shield, turning, than it is standing still and trying to extend your shield arm across your body. Similarly, the runaround is a -4 because the target isn't standing there immobile, but is trying to track the attacker, which is harder than the same defense when not tracking the attacker. Everybody's moving all the time in GURPS combat. It's only the turn system to make it practical to play that makes it look like I-go-you-go. Quote:
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Re: Passive Defense from Shields
I'd recommend keeping things moderately simple so that the system sees use in actual play, and making the fussier options really optional. The following example is wordy, because it spells out almost everything, but it's basically easy to remember:
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EDIT: Didn't see Kromm's post before I responded. That's probably a much more elegant system than what I might have eventually worked out, and it looks to do exactly what I wanted, with the exception being that the shield can still end up as just an accessory (with warriors still favoring Parrying). I might leave in the halved DB for Parrying (and maybe Dodging as well). |
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