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-   -   [RPM] Question about Limited (https://forums.sjgames.com/showthread.php?t=120507)

jamesfoxbr 12-01-2013 09:37 AM

[RPM] Question about Limited
 
How much cost a Limitation for Ritual Adept Advantage: can't improvise new rituals and need use the rituals from limited know list like a grimoire? This make more sense in the campaign setting I'm using. I need use this Limitation to make Advantage cost less or is fine use the same price?

Pragmatic 12-01-2013 10:29 AM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by jamesfoxbr (Post 1688118)
How much cost a Limitation for Ritual Adept Advantage: can't improvise new rituals and need use the rituals from limited know list like a grimoire? This make more sense in the campaign setting I'm using. I need use this Limitation to make Advantage cost less or is fine use the same price?

When I asked about "Ritual Adept (Ritual Mastery or Grimoire only)," I was told it was probably worth -50% or -60%.

So only the spells you REALLY know, or have written in front of you, get to use the Ritual Adept advantage. (And note that the four sections of Ritual Adept can have this limitation bought off separately.)

Angle 12-01-2013 10:36 AM

Re: [RPM] Question about Limited
 
Ritual adept just reduces casting time and difficulty, he wants a limitation for magery. I'd say that Mastered Rituals and Grimoire References is -50%, myself. just slap that on magery, with (levels only), and you're good. And you might as well put it on Ritual Adept too, while you're at it.

jamesfoxbr 12-01-2013 10:55 AM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by Angle (Post 1688136)
Ritual adept just reduces casting time and difficulty, he wants a limitation for magery. I'd say that Mastered Rituals and Grimoire References is -50%, myself. just slap that on magery, with (levels only), and you're good. And you might as well put it on Ritual Adept too, while you're at it.

Wait the correct is use the Limitation on Margery, not on Ritual Adept? If uses the limitation on magery a non-adept without Magery will improvise Rituals... I think the correct is use the Limitation on Ritual Adept. I don't wish anyone in the setting improvising Rituals.

Raekai 12-01-2013 11:11 AM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by jamesfoxbr (Post 1688145)
Wait the correct is use the Limitation on Margery, not on Ritual Adept? If uses the limitation on magery a non-adept without Magery will improvise Rituals... I think the correct is use the Limitation on Ritual Adept. I don't wish anyone in the setting improvising Rituals.

You can put a limitation on both. Honestly, that sounds like what you want to do. That's how I've ran it in my games. And, yes, the limitation is -50%.

Christopher R. Rice 12-01-2013 06:27 PM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by jamesfoxbr (Post 1688145)
Wait the correct is use the Limitation on Margery, not on Ritual Adept? If uses the limitation on magery a non-adept without Magery will improvise Rituals... I think the correct is use the Limitation on Ritual Adept. I don't wish anyone in the setting improvising Rituals.

If no one in the campaign setting can improvise rituals this is not a limitation - it's campaign feature and worth exactly 0 points. To be able to improvise rituals on the fly is a Unusual Background.

jamesfoxbr 12-01-2013 06:43 PM

Re: [RPM] Question about Limited
 
This is a good point using for campaign feature because wizards don't improvise in the setting (maybe only rare people from old traditions). How much suggest for Unusual Background cost?

The wizards/sorcerers (Adepts) will buy rituals for grimoires, I'm thinking about rules for wizards create Rituals using something like New Invention Rules too.

[Edit]
One more question, what the best way to use RPM working different for Arcane and Divine magic? I'm think if in my campaign clerics will use some variant RPM (maybe using the magery or changing magery to Power Investiture) or if I use Gurps Power: Divine Favors for clerics.

Christopher R. Rice 12-01-2013 06:55 PM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by jamesfoxbr (Post 1688317)
This is a good point using for campaign feature because wizards don't improvise in the setting (maybe only rare people from old traditions). How much suggest for Unusual Background cost?

It depends on how rare you want it to be in the game. If it requires some training, but not a lot - 10 points. If you want it to equal the exact cost of a otherwise limited Ritual Adept in a typical campaign - 20 points, which would also be a fair amount for maybe a handful of such wizards per country or big city. If it's really rare, maybe a hundred or so people in the world - 50 points.

Quote:

Originally Posted by jamesfoxbr (Post 1688317)
The wizards/sorcerers (Adepts) will buy rituals for grimoires, I'm thinking about rules for wizards create Rituals using something like New Invention Rules too.

I did exactly this in a relatively short-lived campaign I ran. For more information on inventing new spells and how it might work read this post.

Christopher R. Rice 12-01-2013 06:58 PM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by jamesfoxbr (Post 1688317)
[Edit]
One more question, what the best way to use RPM working different for Arcane and Divine magic? I'm think if in my campaign clerics will use some variant RPM (maybe using the magery or changing magery to Power Investiture) or if I use Gurps Power: Divine Favors for clerics.

I've suggested this in the past and I've submitted a Pyramid article that will cover this a bit more.

jamesfoxbr 12-01-2013 09:11 PM

Re: [RPM] Question about Limited
 
Page 20 say unless the caster rolls a critical failure he can abort a spell , but if he choose abort after already get some normal failures with quirks when abort ignore quirk effects or no?

jamesfoxbr 12-02-2013 09:25 AM

Re: [RPM] Question about Limited
 
I use in my campaigns the optional rules from Gurps power-ups 3: Talents page 25 "Smooth Talent Cost". by the rule a Suggested cost for Natural Caster from RPM is 17/Level. The question is not about this, but about the other rule of alternative benefits. I need suggestion what use instead reaction with other casters.

Christopher R. Rice 12-02-2013 09:27 AM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by jamesfoxbr (Post 1688358)
Page 20 say unless the caster rolls a critical failure he can abort a spell , but if he choose abort after already get some normal failures with quirks when abort ignore quirk effects or no?

I'm not grasping what you're trying to convey here. I'm sorry. Can you try rephrasing?

Quote:

Originally Posted by jamesfoxbr (Post 1688604)
I use in my campaigns the optional rules from Gurps power-ups 3: Talents page 25 "Smooth Talent Cost". by the rule a Suggested cost for Natural Caster from RPM is 17/Level. The question is not about this, but about the other rule of alternative benefits. I need suggestion what use instead reaction with other casters.

I give a +2 bonus to conditional spell slots as the alternative benefit for my games.

jamesfoxbr 12-02-2013 09:37 AM

Re: [RPM] Question about Limited
 
example: The caster is gathering energy and before finish the ritual he get some quirk. If the caster choose abort ritual this quirk have some effect or is ignored?

Christopher R. Rice 12-02-2013 09:42 AM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by jamesfoxbr (Post 1688619)
example: The caster is gathering energy and before finish the ritual he get some quirk. If the caster choose abort ritual this quirk have some effect or is ignored?

I'm a bit sleep deprived at the moment, but I get what you are saying. If the caster get's a quirk he'll want to cancel the spell and try again. Personally, I don't let that dog hunt - if you quirk, it affects you whether or not you end your spell or cast it.

Nereidalbel 12-02-2013 09:43 AM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by jamesfoxbr (Post 1688619)
example: The caster is gathering energy and before finish the ritual he get some quirk. If the caster choose abort ritual this quirk have some effect or is ignored?

GM's call on this one. Whether the quirk happens or not may be dependent on what the quirk would be.

Walrus 12-02-2013 08:09 PM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by Ghostdancer (Post 1688310)
If no one in the campaign setting can improvise rituals this is not a limitation - it's campaign feature and worth exactly 0 points. To be able to improvise rituals on the fly is a Unusual Background.

But this certainly limits casters against non-casters.

If the single kind of Powers in campaign is Psionic, this doesn't mean that thise Powers shouldn't have PM as a campaign feature, they just have PM. And UB may be required to buy wild supernatural abilites.

Varyon 12-03-2013 11:23 AM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by Walrus (Post 1689003)
But this certainly limits casters against non-casters.

If the single kind of Powers in campaign is Psionic, this doesn't mean that thise Powers shouldn't have PM as a campaign feature, they just have PM. And UB may be required to buy wild supernatural abilites.

Agreed. If Tough Skin DR is the only DR Advantage available, the Tough Skin discount should still apply - the same with Flight requiring Winged, IT:DR having to be against a specific sort of damage, and so forth.

Naturally, a GM can set the price as whatever he wants, but if the only version of an Advantage is a toned-down one that is still at full price, far fewer players are going to be interested in taking it, and those that do may end up disappointed as to their abilities relative to the rest of the group. If you want Magery/Ritual Adept to be rare, feel free to keep it at the same price - I'm doing this in my TL4+1^ piracy setting, despite the traits being far less useful than default.

Christopher R. Rice 12-03-2013 01:21 PM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by Walrus (Post 1689003)
But this certainly limits casters against non-casters.

If the single kind of Powers in campaign is Psionic, this doesn't mean that thise Powers shouldn't have PM as a campaign feature, they just have PM. And UB may be required to buy wild supernatural abilites.

Quote:

Originally Posted by Varyon (Post 1689309)
Agreed. If Tough Skin DR is the only DR Advantage available, the Tough Skin discount should still apply - the same with Flight requiring Winged, IT:DR having to be against a specific sort of damage, and so forth.

Naturally, a GM can set the price as whatever he wants, but if the only version of an Advantage is a toned-down one that is still at full price, far fewer players are going to be interested in taking it, and those that do may end up disappointed as to their abilities relative to the rest of the group. If you want Magery/Ritual Adept to be rare, feel free to keep it at the same price - I'm doing this in my TL4+1^ piracy setting, despite the traits being far less useful than default.

Sorry, boys, but if it's a setting wide thing I'm not going to give a discount for it. That's just me. YMMV of course. Feels to cheap otherwise. Of course with a "set" spell list you got a lot of work to do as a GM, but that's besides the point.


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