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-   -   [RPM] Question about Limited (https://forums.sjgames.com/showthread.php?t=120507)

jamesfoxbr 12-02-2013 09:25 AM

Re: [RPM] Question about Limited
 
I use in my campaigns the optional rules from Gurps power-ups 3: Talents page 25 "Smooth Talent Cost". by the rule a Suggested cost for Natural Caster from RPM is 17/Level. The question is not about this, but about the other rule of alternative benefits. I need suggestion what use instead reaction with other casters.

Christopher R. Rice 12-02-2013 09:27 AM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by jamesfoxbr (Post 1688358)
Page 20 say unless the caster rolls a critical failure he can abort a spell , but if he choose abort after already get some normal failures with quirks when abort ignore quirk effects or no?

I'm not grasping what you're trying to convey here. I'm sorry. Can you try rephrasing?

Quote:

Originally Posted by jamesfoxbr (Post 1688604)
I use in my campaigns the optional rules from Gurps power-ups 3: Talents page 25 "Smooth Talent Cost". by the rule a Suggested cost for Natural Caster from RPM is 17/Level. The question is not about this, but about the other rule of alternative benefits. I need suggestion what use instead reaction with other casters.

I give a +2 bonus to conditional spell slots as the alternative benefit for my games.

jamesfoxbr 12-02-2013 09:37 AM

Re: [RPM] Question about Limited
 
example: The caster is gathering energy and before finish the ritual he get some quirk. If the caster choose abort ritual this quirk have some effect or is ignored?

Christopher R. Rice 12-02-2013 09:42 AM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by jamesfoxbr (Post 1688619)
example: The caster is gathering energy and before finish the ritual he get some quirk. If the caster choose abort ritual this quirk have some effect or is ignored?

I'm a bit sleep deprived at the moment, but I get what you are saying. If the caster get's a quirk he'll want to cancel the spell and try again. Personally, I don't let that dog hunt - if you quirk, it affects you whether or not you end your spell or cast it.

Nereidalbel 12-02-2013 09:43 AM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by jamesfoxbr (Post 1688619)
example: The caster is gathering energy and before finish the ritual he get some quirk. If the caster choose abort ritual this quirk have some effect or is ignored?

GM's call on this one. Whether the quirk happens or not may be dependent on what the quirk would be.

Walrus 12-02-2013 08:09 PM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by Ghostdancer (Post 1688310)
If no one in the campaign setting can improvise rituals this is not a limitation - it's campaign feature and worth exactly 0 points. To be able to improvise rituals on the fly is a Unusual Background.

But this certainly limits casters against non-casters.

If the single kind of Powers in campaign is Psionic, this doesn't mean that thise Powers shouldn't have PM as a campaign feature, they just have PM. And UB may be required to buy wild supernatural abilites.

Varyon 12-03-2013 11:23 AM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by Walrus (Post 1689003)
But this certainly limits casters against non-casters.

If the single kind of Powers in campaign is Psionic, this doesn't mean that thise Powers shouldn't have PM as a campaign feature, they just have PM. And UB may be required to buy wild supernatural abilites.

Agreed. If Tough Skin DR is the only DR Advantage available, the Tough Skin discount should still apply - the same with Flight requiring Winged, IT:DR having to be against a specific sort of damage, and so forth.

Naturally, a GM can set the price as whatever he wants, but if the only version of an Advantage is a toned-down one that is still at full price, far fewer players are going to be interested in taking it, and those that do may end up disappointed as to their abilities relative to the rest of the group. If you want Magery/Ritual Adept to be rare, feel free to keep it at the same price - I'm doing this in my TL4+1^ piracy setting, despite the traits being far less useful than default.

Christopher R. Rice 12-03-2013 01:21 PM

Re: [RPM] Question about Limited
 
Quote:

Originally Posted by Walrus (Post 1689003)
But this certainly limits casters against non-casters.

If the single kind of Powers in campaign is Psionic, this doesn't mean that thise Powers shouldn't have PM as a campaign feature, they just have PM. And UB may be required to buy wild supernatural abilites.

Quote:

Originally Posted by Varyon (Post 1689309)
Agreed. If Tough Skin DR is the only DR Advantage available, the Tough Skin discount should still apply - the same with Flight requiring Winged, IT:DR having to be against a specific sort of damage, and so forth.

Naturally, a GM can set the price as whatever he wants, but if the only version of an Advantage is a toned-down one that is still at full price, far fewer players are going to be interested in taking it, and those that do may end up disappointed as to their abilities relative to the rest of the group. If you want Magery/Ritual Adept to be rare, feel free to keep it at the same price - I'm doing this in my TL4+1^ piracy setting, despite the traits being far less useful than default.

Sorry, boys, but if it's a setting wide thing I'm not going to give a discount for it. That's just me. YMMV of course. Feels to cheap otherwise. Of course with a "set" spell list you got a lot of work to do as a GM, but that's besides the point.


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