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-   -   Way to inflict more dmg in Melee (Martial Arts and Technical Grappling) (https://forums.sjgames.com/showthread.php?t=119731)

Nereidalbel 11-17-2013 03:55 PM

Re: Way to inflict more dmg in Melee (Martial Arts and Technical Grappling)
 
Quote:

Originally Posted by TheOneRonin (Post 1680100)
Any attack? Which book is that in? I completely missed this. I thought it had to be a Major Wound to those areas to force a Stun Check. Do you have a page number I can reference?

Any attack that causes enough injury to impose shock penalties. In human level games, that's at most 2 injury. High Pain Threshold protects you from the shock penalties and gives +3 to the HT roll vs knockdown and stunning.

TheOneRonin 11-17-2013 04:08 PM

Re: Way to inflict more dmg in Melee (Martial Arts and Technical Grappling)
 
Quote:

Originally Posted by DouglasCole (Post 1680114)
The Basic Set, p. B420.

KNOCKDOWN
AND STUNNING
Whenever you suffer a major
wound, and whenever you are struck
in the head (skull, face, or eye) or vitals
for enough injury to cause a shock
penalty (see Shock, p. 419),
you must
make an immediate HT roll to avoid
knockdown and stunning.

Modifiers: -5 for a major wound to
the face or vitals
(or to the groin, on a
humanoid male); -10 for a major
wound to the skull or eye; +3 for High
Pain Threshold, or -4 for Low Pain
Threshold.

Gah...can't believe I missed that! Apparently my GM missed it too.

Thanks Doug.

Noted for next game.

vicky_molokh 11-17-2013 04:18 PM

Re: Way to inflict more dmg in Melee (Martial Arts and Technical Grappling)
 
Quote:

Originally Posted by TheOneRonin (Post 1679986)
I'm already familiar with several options:
-AoA: Strong and Committed attack: Strong
-Rapid Strike and AoA (Double) for attacking twice
-Targeted attacks
-Throws from locks (quickly becoming my favorite)
-Using grappling CP to add to dmg for other grappling attacks and strikes

You forgot Techniques that provide a Damage Bonus (MA90). With ST14 you can't get more than +2 this way, though. But that can still be brutal for some attacks.

So pick whichever sort of attack you're using often, and practice the more brutal version for massive damage.

JCurwen3 11-17-2013 05:47 PM

Re: Way to inflict more dmg in Melee (Martial Arts and Technical Grappling)
 
Quote:

Originally Posted by DouglasCole (Post 1680114)
The Basic Set, p. B420.

KNOCKDOWN
AND STUNNING
Whenever you suffer a major
wound, and whenever you are struck
in the head (skull, face, or eye) or vitals
for enough injury to cause a shock
penalty (see Shock, p. 419),
you must
make an immediate HT roll to avoid
knockdown and stunning.

Technical Grappling recently included the neck as a sub-part of the head location. Is that only for grappling purposes, or should it apply for this rule too? For what it's worth, a blow that caused shock penalty hitting my neck does sound to me like it might plausibly force that HT roll too.

DouglasCole 11-17-2013 06:22 PM

Re: Way to inflict more dmg in Melee (Martial Arts and Technical Grappling)
 
Quote:

Originally Posted by JCurwen3 (Post 1680174)
Technical Grappling recently included the neck as a sub-part of the head location. Is that only for grappling purposes, or should it apply for this rule too? For what it's worth, a blow that caused shock penalty hitting my neck does sound to me like it might plausibly force that HT roll too.

I'd leave striking out of this, though obviously a blow to the throat will suck. The head/neck thing was largely due to how grapples occur and the relative ease of going for the neck after grappling either the torso or head.

vicky_molokh 11-18-2013 04:11 AM

Re: Way to inflict more dmg in Melee (Martial Arts and Technical Grappling)
 
Hmm. TG seems to be silent on the issue, but is it possible to repurpose the Damage Bonus technique modifier into a CP Bonus technique modifier? So as to e.g. create a lock technique that does damage and refunds some CP (since you need to spend CP to do actual injury).


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