Anime: Railgun
I've picked up a new anime "Railgun" about psi(mutant?) powered individuals. Young girls, naturally....
The top psi is an electro-controller nicknamed "Railgun" for her signature ability. She controls electric fields (static and flowing) around her body, and is able to fire off coins at 1024 m/s. First, is this actually possible (using tech, of course) firing projectiles just through manipulation of electric fields? Second, how should this be modeled in GURPS? (3e AND 4e) |
Re: Anime: Railgun
Every electric field has a magnetic field of equivalent strength perpendicular to it.
So if she can make electricity flow around her body, she must be able to make magnetism do the same. |
Re: Anime: Railgun
When I allowed creation of a character with a similar ability, I based it on his control of magnetic rather than electric fields; that's what real world designs for railguns use. Of course you can set up a moving electric field and generate a magnetic field, per James Clark Maxwell.
Doing it this way, you'd need projectiles made of ferrous metal. In principle, you could repel small objects electrostatically, but you'd need an opposite charge somewhere, which might attract them. I suppose you could psionically put the opposite charge on your target! Electrostatic repulsion isn't all that powerful; I'd have to dig out Halliday and Resnick to check the equation. Bill Stoddard |
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Bill Stoddard |
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There's a fair amount of bad physics in A Certain Scientific Railgun (for example, a coin at 1024 m/s is actually rather underwhelming), but it is certainly possible to accelerate metal objects with electromagnetic effects.
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In 4e, there are a couple ways to handle it. The most literal is with Telekinesis limited to only apply to ferrous objects. You then use your TK strength to "throw" the object. That can get complicated rules-wise though, so I'd recommend building the "throw" as a separate Innate Attack, an Alternative Ability to the Telekinesis. For more details on building these sorts of powers, and a plethora of ready-made examples, I'd recommend picking up Psionic Powers. The Powers book itself would also be helpful. |
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of course the heaviest Japanese coin is 500yen Nickel-brass Coin Material : Cu72%, Zn20%, Ni8% Diameter : 26.5mm Weight : 7.0g Edge : Milled Year of First Issue : 2000 the lightest 1yen Aluminum Coin Material: Al100% Diameter: 20.0mm Weight: 1.0g Edge: Smooth Year of First Issue: 1955 however speed has a bigger impact the mass. |
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Bill Stoddard |
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also note Iron (Fe), Nickel (Ni), Cobalt (Co), and Gadolinium (Gd) are all ferromagnets.
so nickle in the coins doe give railguns something to work with, but it is inferior to iron for that purpose so takes stronger fields. |
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Propulsion is more straightforward if you have a projectile-to-be that is charged, but maintaining a high charge on an object can be problematic. Modern tech uses either magnetic fields (coilguns) or a combination of electric and magnetic fields (railguns) for propulsion. Luke |
Re: Anime: Railgun
Haven't seen the anime, but in 4e, you'd model something like this with an Innate Attack (probably pi+ or pi++, possibly cut), having the coins as either a special effect or a -5% Nuisance Effect. Give her a limited TK as an Alternate Ability, and you're good to go.
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Bill Stoddard |
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Psionic Powers (p.53) has TK Bullet, an ability that seems to be almost exactly what you are looking for.
It is a great book for lots of power builds & super powers. Not just for Psi. |
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Bill Stoddard |
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Is the character described as aiming physically or mentally? That would determine whether the appropriate skill is based on DX or IQ. |
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Bill Stoddard |
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The first episode shows lots of limb-directed power displays, so DX is appropriate on that count. You can always add talent or enhancements if you need to hit anything you see. |
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(Thus, I'm asking questions rather than offering answers.) |
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By the way, is the the series A Certain Scientific Railgun? An old friend was writing to me about this as his new discovery in anime just recently.
Bill Stoddard |
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Okay, so this is a bit of a spoiler to those who haven't watched the series, but...
In the universe of To Aru no Kagaku Railgun (and the series it's a spin-off from, To Aru no Majutsu Index), magic is basically caused by calling down the power of God and his angels through rituals based on religion (intentionally or otherwise), and psychic powers are the result of a project by Aleister Crowley to create an artificial angel. Basically, rather than calling upon the power of God through the construct of a religion, each Esper creates their own through the processing powers of their brains, and this manifests through the creation of an AIM field that contains their Personal Reality (and, in particularly high-level Espers like late-series Accelerator or the AIM Burst, the development of angelic characteristics like wings and halos). The reason that Misaka's Railgun acts so strangely (e.g. doing disproportionate amounts of damage considering its mass and velocity, or the fact it stops dead when it hits its maximum range) is because she's not really launching a coin at her enemies; she's using her power to vaporise a coin into a stream of plasma, and using it to conduct/amplify her AIM field/Personal Reality, which is what probably does most of the damage. So, if you want to represent a Toaruverse Esper in GURPS, at the very least they should all have Intuitive Mathematician, and the Esper Power Talent (which would probably be a modified version of Magery) should add to all rolls possibly assisted by mathematics, the same way the corebook Magery talent adds to the Thaumaturgy skill. |
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