GURPS TORG
This is very much a work in progress, but I've put it up for the players so I might as well share it with you lot too:
http://tekeli.li/torg/ Comments very much welcome! I'm sure I've missed things... |
Re: GURPS TORG
It probably wouldn't hurt to put hard returns between paragraphs. The way it's set up now, it's a bit hard to read on standard browser set-ups.
I'll try to give it a more thorough review later today. |
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It's been a while, but isn't the Living Land supposed to be TL0 (Stone Age), not TL 1 (Bronze Age)? Asyle I'd put at TL 3 with exceptions (similar to Yrth). Orrorsh and the Nile Empire both seemed 1 TL too high, but I was remembering the 3rd Ed. rules, before the Tech Levels changed. (They're still somewhat borderline.)
I also remember when rolling, ords (ordinary people) reroll and add on a 20, while possibility-rated people reroll and add on a 10 or 20. I wrote a program years ago to calculate the difference, and it was approximately a +1 for possibility-rated people. Perk-level Unusual Background? |
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Why bother with "possibilities" as something separate from experience points in the first place? Possibilities were TORG's experience points. It is not true that being TL 9 in Japan means you are likely deeply involved with the invaders. A lot of people only became P-Rated after converting.
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