[LT] No More Nerf Armor
I know this is a perennial topic. (It's a tangent on another thread right now). I'm just looking for some simple suggestions.
I keep hearing about how effective RL armor is on this forum. I use the LT rules and the "strong guy" on the scene (whether PC or NPC) usually has a 13-14 ST. But people get injured through armor on pretty much every hit. I'd like to see armor be more realistically effective. What is the simplest fix? (I am not at present concerned with firearms). |
Re: [LT] No More Nerf Armor
How much armor does the strong guy have (what DR) and what's he being attacked with?
Realistically, low-tech armor isn't going to stop every single attack. It's not impenetrable, and you'll still be injured even though you're wearing it. |
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Hmm, you might need to nerf Strength based damage another point or two…. ST 11 thugs kicking someone on the ground will be doing 1d+1, forcing the first death check at about 5 stomps. And an AoA with a broadsword by a ST 11 warrior will be doing 1d+2 against mail. |
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Descriptions on this forum of how effective RL armor is don't match what happens in our games. Armor is helping. But it's not the awesome stuff I keep hearing about. Quote:
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The problem is the damage system, ST14 shouldn't do double damage compared to ST10.
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Sure, I can tell my players to stack 60 - 100 lbs of armor on their characters and have them encounter NPCs with the same. But is that really what is being referred to when people around here keep saying how tough armor is? In other words: Quote:
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