Grappled & Ranged Attacks: Martial Arts vs. Tactical Shooting vs. Technical Grappling
Greetings, all!
I'm seeing a threefold conflict on how ranged attacks are treated if the attacker is grappled. Basic Set is, of course, the simplest - it forbids ranged attacks entirely. Of course, Basic Set is assumed to be overriden by specialised rulebooks. Martial Arts seems content with the rule as-is (I haven't found a change in MA). Technical Grappling penalizes ranged attacks by the grappler's Trained ST (modified for relative ST of the victim), which basically means that only Ogre Slingers and fellas with over-the-top shooty skills can do a ranged attack while grappled. But then it turns out that Tactical Shooting allows ranged attacks out of a grapple - even if the weapon is grappled by winning a Quick Contest of DX or Retain Weapon against the grappler's DX, apparently without any extra penalty. Finally, maybe I missed something, but it seems that in TG, Retain Weapon can be used to regain weapon Grip ST, but the usage to resist the penalties to shoot while grappled is unaccounted for. How do these get reconciled? Thanks in advance! |
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Re: Grappled & Ranged Attacks: Martial Arts vs. Tactical Shooting vs. Technical Grapp
Also, remember that most GURPS assumes grapple = no use of ranged weapons AT ALL. So TG is generous by that stance. If you feel that the book didn't go far enough, fine - simply penalize all ranged attacks by a number equal to the total CP inflicted by all grapples on the foe.
We'd introduced enough detail (or complexity, if you will) that "just use your foe's Trained ST" was better than nothing. By and large, we assumed that some of that penalty would be offset by trying to shoot in close combat, whcih means an AoA(Determined)/Telegraphic attack would offset +5 to hit for a pseudo-melee "ranged" attack with a gun. Shooting a foe in a controlled manner at 25yds while also grappled? I'm comfortable with "no frackin' way" in this case. |
Re: Grappled & Ranged Attacks: Martial Arts vs. Tactical Shooting vs. Technical Grapp
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Books also used to follow the 'when in conflict, use the latest', but this gets tricky when contradiction is only partial. I'm fully expecting that once the questions will subside, there'll be grounds for adding a separate section to the oFAQ. |
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(No Manipulators necessarily precludes having limbs to grapple with.) |
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Specifically, drop "fine" and make it not enough to qualify for no Manipulators. I took there to be a continuum from NFM to NM to No Arms. |
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No Fine Manipulators is -40% and has the 0.3xST instead of 0.5xST impact for an arm (or 0.6xST for a pair of arms). No Grasping Hand seems to say, currently, that "yes, you can manipulate objects, perform repairs, and whatnot, but your grip is still just as bas as with No Fine Manipulators." It is also currently worth -40%. I'll take this offline, and see what we see. |
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